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const drawSquircle = (ctx, geom, radius, smooth, lineWidth, color) => {
const defaultFill = color;
const lineWidthOffset = lineWidth / 2;
// OPEN LEFT-TOP CORNER
ctx.beginPath();
ctx.lineTo(radius, lineWidthOffset);
// TOP-RIGHT CORNER
ctx.lineTo(geom.width - radius, lineWidthOffset);
ctx.bezierCurveTo(
geom.width - radius / smooth,
lineWidthOffset, // first bezier point
geom.width - lineWidthOffset,
radius / smooth, // second bezier point
geom.width - lineWidthOffset,
radius // last connect point
);
// BOTTOM-RIGHT CORNER
ctx.lineTo(geom.width - lineWidthOffset, geom.height - radius);
ctx.bezierCurveTo(
geom.width - lineWidthOffset,
geom.height - radius / smooth, // first bezier point
geom.width - radius / smooth,
geom.height - lineWidthOffset, // second bezier point
geom.width - radius,
geom.height - lineWidthOffset // last connect point
);
// BOTTOM-LEFT CORNER
ctx.lineTo(radius, geom.height - lineWidthOffset);
ctx.bezierCurveTo(
radius / smooth,
geom.height - lineWidthOffset, // first bezier point
lineWidthOffset,
geom.height - radius / smooth, // second bezier point
lineWidthOffset,
geom.height - radius // last connect point
);
// CLOSE LEFT-TOP CORNER
ctx.lineTo(lineWidthOffset, radius);
ctx.bezierCurveTo(
lineWidthOffset,
radius / smooth, // first bezier point
radius / smooth,
lineWidthOffset, // second bezier point
radius,
lineWidthOffset // last connect point
);
ctx.closePath();
if (lineWidth) {
// console.log(lineWidth);
ctx.strokeStyle = defaultFill;
ctx.lineWidth = lineWidth;
ctx.stroke();
} else {
ctx.fillStyle = defaultFill;
ctx.fill();
}
};
if (typeof registerPaint !== "undefined") {
class SquircleClass {
static get contextOptions() {
return { alpha: true };
}
static get inputProperties() {
return [
"--squircle-radius",
"--squircle-smooth",
"--squircle-outline",
"--squircle-fill",
"--squircle-ratio",
];
}
paint(ctx, geom, properties) {
const customRatio = properties.get("--squircle-ratio");
const smoothRatio = 10;
const distanceRatio = parseFloat(customRatio)
? parseFloat(customRatio)
: 1.8;
const squircleSmooth = parseFloat(
properties.get("--squircle-smooth") * smoothRatio
);
const squircleRadius =
parseInt(properties.get("--squircle-radius"), 10) * distanceRatio;
const squrcleOutline = parseFloat(
properties.get("--squircle-outline"),
10
);
const squrcleColor = properties
.get("--squircle-fill")
.toString()
.replace(/\s/g, "");
const isSmooth = () => {
if (typeof properties.get("--squircle-smooth")[0] !== "undefined") {
if (squircleSmooth === 0) {
return 1;
}
return squircleSmooth;
} else {
return 10;
}
};
const isOutline = () => {
if (squrcleOutline) {
return squrcleOutline;
} else {
return 0;
}
};
const isColor = () => {
if (squrcleColor) {
return squrcleColor;
} else {
return "#f45";
}
};
if (squircleRadius < geom.width / 2 && squircleRadius < geom.height / 2) {
drawSquircle(
ctx,
geom,
squircleRadius,
isSmooth(),
isOutline(),
isColor()
);
} else {
drawSquircle(
ctx,
geom,
Math.min(geom.width / 2, geom.height / 2),
isSmooth(),
isOutline(),
isColor()
);
}
}
}
// eslint-disable-next-line no-undef
registerPaint("squircle", SquircleClass);
}
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