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author | Allan Wang <me@allanwang.ca> | 2020-01-19 21:46:03 -0800 |
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committer | GitHub <noreply@github.com> | 2020-01-19 21:46:03 -0800 |
commit | c2710cfcaf06f3dbd3a912a6231c170ee6cd6a45 (patch) | |
tree | 9726de18196a34db738e4561600cd1aa9ab1c162 /core/src/main | |
parent | f9dded97065f45848261e09e9358033c821312c9 (diff) | |
parent | b7fd1c5c7e848d7cf12c49a1e9e319d4e11d0b5c (diff) | |
download | kau-c2710cfcaf06f3dbd3a912a6231c170ee6cd6a45.tar.gz kau-c2710cfcaf06f3dbd3a912a6231c170ee6cd6a45.tar.bz2 kau-c2710cfcaf06f3dbd3a912a6231c170ee6cd6a45.zip |
Merge pull request #241 from AllanWang/progress-animator
Add int functions for ProgressAnimator
Diffstat (limited to 'core/src/main')
-rw-r--r-- | core/src/main/kotlin/ca/allanwang/kau/ui/ProgressAnimator.kt | 120 |
1 files changed, 82 insertions, 38 deletions
diff --git a/core/src/main/kotlin/ca/allanwang/kau/ui/ProgressAnimator.kt b/core/src/main/kotlin/ca/allanwang/kau/ui/ProgressAnimator.kt index bb4cd88..dad825e 100644 --- a/core/src/main/kotlin/ca/allanwang/kau/ui/ProgressAnimator.kt +++ b/core/src/main/kotlin/ca/allanwang/kau/ui/ProgressAnimator.kt @@ -33,41 +33,50 @@ class ProgressAnimator private constructor() : ValueAnimator() { companion object { - fun ofFloat(builder: ProgressAnimator.() -> Unit): ProgressAnimator = ProgressAnimator().apply { - setFloatValues(0f, 1f) - addUpdateListener { apply(it.animatedValue as Float) } - addListener(object : AnimatorListenerAdapter() { - override fun onAnimationStart(animation: Animator?, isReverse: Boolean) { - isCancelled = false - startActions.runAll() - } + fun ofFloat(builder: ProgressAnimator.() -> Unit = {}): ProgressAnimator = + ProgressAnimator().apply { + setFloatValues(0f, 1f) + addUpdateListener { apply(it.animatedValue as Float) } + addListener(object : AnimatorListenerAdapter() { + override fun onAnimationStart(animation: Animator?, isReverse: Boolean) { + isCancelled = false + startActions.runAll() + } + + override fun onAnimationCancel(animation: Animator?) { + isCancelled = true + cancelActions.runAll() + } + + override fun onAnimationEnd(animation: Animator?) { + endActions.runAll() + isCancelled = false + } + }) + }.apply(builder) - override fun onAnimationCancel(animation: Animator?) { - isCancelled = true - cancelActions.runAll() - } + /** + * Gets output of a linear function starting at [start] when [progress] is 0 and [end] when [progress] is 1 at point [progress]. + */ + fun progress(start: Float, end: Float, progress: Float): Float = + start + (end - start) * progress - override fun onAnimationEnd(animation: Animator?) { - endActions.runAll() - isCancelled = false + fun progress(start: Float, end: Float, progress: Float, min: Float, max: Float): Float = + when { + min == max -> throw IllegalArgumentException("Progress range cannot be 0 (min == max == $min") + progress <= min -> start + progress >= max -> end + else -> { + val trueProgress = (progress - min) / (max - min) + start + (end - start) * trueProgress } - }) - }.apply(builder) + } /** - * Gets output of a linear function starting at [start] when [progress] is 0 and [end] when [progress] is 1 at point [progress]. + * Progress variant that takes in and returns int */ - fun progress(start: Float, end: Float, progress: Float): Float = start + (end - start) * progress - - fun progress(start: Float, end: Float, progress: Float, min: Float, max: Float): Float = when { - min == max -> throw IllegalArgumentException("Progress range cannot be 0 (min == max == $min") - progress <= min -> start - progress >= max -> end - else -> { - val trueProgress = (progress - min) / (max - min) - start + (end - start) * trueProgress - } - } + fun progress(start: Int, end: Int, progress: Float): Int = + (start + (end - start) * progress).toInt() } private val animators: MutableList<ProgressDisposableAction> = mutableListOf() @@ -85,7 +94,7 @@ class ProgressAnimator private constructor() : ValueAnimator() { /** * Converts an action to a disposable action */ - private fun ProgressAction.asDisposable(): ProgressDisposableAction = { this(it); false } + private fun <T> ((T) -> Unit).asDisposable(): (T) -> Boolean = { this(it); false } private fun ProgressRunnable.asDisposable(): ProgressDisposableRunnable = { this(); false } @@ -117,6 +126,9 @@ class ProgressAnimator private constructor() : ValueAnimator() { fun withAnimator(from: Float, to: Float, action: ProgressAction) = withDisposableAnimator(from, to, action.asDisposable()) + fun withAnimator(from: Int, to: Int, action: ProgressIntAction) = + withDisposableAnimator(from, to, action.asDisposable()) + fun withDisposableAnimator(action: ProgressDisposableAction) = animators.add(action) fun withDisposableAnimator(from: Float, to: Float, action: ProgressDisposableAction) { @@ -127,30 +139,59 @@ class ProgressAnimator private constructor() : ValueAnimator() { } } - fun withRangeAnimator(min: Float, max: Float, start: Float, end: Float, progress: Float, action: ProgressAction) { - if (min >= max) { - throw IllegalArgumentException("Range animator must have min < max; currently min=$min, max=$max") + fun withDisposableAnimator(from: Int, to: Int, action: ProgressIntDisposableAction) { + if (to != from) { + animators.add { + action(progress(from, to, it)) + } } + } + + fun withRangeAnimator( + min: Float, + max: Float, + start: Float, + end: Float, + action: ProgressAction + ) { + require(min < max) { "Range animator must have min < max; currently min=$min, max=$max" } withDisposableAnimator { when { - it > max -> true + it > max -> { + action(end) // apply action in case frames were skipped + true + } it < min -> false else -> { - action(progress(start, end, progress, min, max)) + action(progress(start, end, it, min, max)) false } } } } - fun withPointAnimator(point: Float, action: ProgressAction) { + @Deprecated( + level = DeprecationLevel.WARNING, + message = "Renamed to withPointAction", + replaceWith = ReplaceWith("withPointAction(point, action)") + ) + fun withPointAnimator(point: Float, action: ProgressAction) = + withPointAction(point, isAscendingProgress = true, action = action) + + fun withPointAction(point: Float, isAscendingProgress: Boolean = true, action: ProgressAction) { animators.add { - action.runIf(it >= point, it) + action.runIf( + (isAscendingProgress && (it >= point) || !isAscendingProgress && (it <= point)), + it + ) } } fun withDelayedStartAction(skipCount: Int, action: ProgressAction) { var count = 0 + withStartAction { + count = 0 + } animators.add { action.runIf(count++ >= skipCount, it) } @@ -163,7 +204,8 @@ class ProgressAnimator private constructor() : ValueAnimator() { fun withDisposableStartAction(action: ProgressDisposableRunnable) = startActions.add(action) - fun withCancelAction(action: ProgressRunnable) = withDisposableCancelAction(action.asDisposable()) + fun withCancelAction(action: ProgressRunnable) = + withDisposableCancelAction(action.asDisposable()) fun withDisposableCancelAction(action: ProgressDisposableRunnable) = cancelActions.add(action) @@ -185,5 +227,7 @@ class ProgressAnimator private constructor() : ValueAnimator() { private typealias ProgressAction = (Float) -> Unit private typealias ProgressDisposableAction = (Float) -> Boolean +private typealias ProgressIntAction = (Int) -> Unit +private typealias ProgressIntDisposableAction = (Int) -> Boolean private typealias ProgressRunnable = () -> Unit private typealias ProgressDisposableRunnable = () -> Boolean |