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path: root/app/src/main/kotlin/com/pitchedapps/frost/glide/RoundCornerTransformation.kt
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/*
 * Copyright 2018 Allan Wang
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.pitchedapps.frost.glide

import android.graphics.Bitmap
import android.graphics.BitmapShader
import android.graphics.Canvas
import android.graphics.Paint
import android.graphics.RectF
import android.graphics.Shader
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation
import com.pitchedapps.frost.utils.Prefs
import java.security.MessageDigest

/**
 * Created by Allan Wang on 27/12/17.
 */
class RoundCornerTransformation : BitmapTransformation() {

    override fun updateDiskCacheKey(messageDigest: MessageDigest) {
        messageDigest.update("FrostRoundCornerTransform-${Prefs.showRoundedIcons}".toByteArray())
    }

    override fun transform(pool: BitmapPool, toTransform: Bitmap, outWidth: Int, outHeight: Int): Bitmap {

        val width = toTransform.width
        val height = toTransform.height

        val bitmap = pool.get(width, height, Bitmap.Config.ARGB_8888)
        bitmap.setHasAlpha(true)

        val radius = Math.min(width, height).toFloat() /
            (if (Prefs.showRoundedIcons) 2f else 10f)

        val canvas = Canvas(bitmap)
        val paint = Paint()
        paint.isAntiAlias = true
        paint.shader = BitmapShader(toTransform, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
        canvas.drawRoundRect(
            RectF(0f, 0f, width.toFloat(), height.toFloat()),
            radius, radius, paint
        )

        return bitmap
    }
}