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/*
* MaplyMatrix.h
* WhirlyGlobe-MaplyComponent
*
* Created by Steve Gifford on 10/16/14.
* Copyright 2011-2022 mousebird consulting
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#import <Foundation/Foundation.h>
/**
Represents a matrix for position manipulation.
Encapsulates a 4x4 matrix used for object placement and other things. This is more a wrapper than a full service object.
*/
@interface MaplyMatrix : NSObject
/**
Construct with yaw, pitch, and roll parameters.
Construct the matrix with the standard yaw, pitch, and roll used by aircraft.
*/
- (nonnull instancetype)initWithYaw:(double)yaw pitch:(double)pitch roll:(double)roll;
/**
Construct with a consistent scale in each dimension.
Construct with the same scale in x,y, and z.
*/
- (nonnull instancetype)initWithScale:(double)scale;
/**
Construct with a translation.
Construct with a translation in 3D.
*/
- (nonnull instancetype)initWithTranslateX:(double)x y:(double)y z:(double)z;
/**
Construct a rotation around the given axis.
Build a matrix that rotates the given amount (in radians) around the given axis.
*/
- (nonnull instancetype)initWithAngle:(double)ang axisX:(double)x axisY:(double)y axisZ:(double)z;
/**
Multiply the given matrix with this one and return a new one.
Multiply the given matrix like so: ret = this * other. Return the new one.
*/
- (nonnull instancetype)multiplyWith:(MaplyMatrix * __nonnull)other;
@end
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