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Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h')
-rw-r--r--iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h
deleted file mode 100644
index 07e220a..0000000
--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * MaplyVertexAttribute.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 11/29/13.
- * Copyright 2011-2022 mousebird consulting
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <UIKit/UIKit.h>
-
-/**
- Vertex Attributes are passed all the way though on objects to shaders.
-
- If you have your own custom shader, you often need a way to feed it data. The toolkit will set up the standard data, like vertices, texture coordinates and normals, but sometimes you need something custom.
-
- Vertex attributes are the mechanism you use to pass that custom data all the way down to the shader.
-
- How the vertex attributes are used depends on the data type, so consult the appropriate object.
- */
-@interface MaplyVertexAttribute : NSObject
-
-/// Construct a vertex attribute as a single float
-- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot float:(float)val;
-
-/// Construct a vertex attribute as two floats
-- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot floatX:(float)x y:(float)y;
-
-/// Construct a vertex attribute as three flaots
-- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot floatX:(float)x y:(float)y z:(float)z;
-
-/// Construct a vertex attribute as an RGBA value
-- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot color:(UIColor * __nonnull)color;
-
-/// Construct a vertex attribute as an int
-- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot int:(int)val;
-
-@end