diff options
Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h')
-rw-r--r-- | iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h deleted file mode 100644 index 07e220a..0000000 --- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h +++ /dev/null @@ -1,49 +0,0 @@ -/* - * MaplyVertexAttribute.h - * WhirlyGlobe-MaplyComponent - * - * Created by Steve Gifford on 11/29/13. - * Copyright 2011-2022 mousebird consulting - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -#import <UIKit/UIKit.h> - -/** - Vertex Attributes are passed all the way though on objects to shaders. - - If you have your own custom shader, you often need a way to feed it data. The toolkit will set up the standard data, like vertices, texture coordinates and normals, but sometimes you need something custom. - - Vertex attributes are the mechanism you use to pass that custom data all the way down to the shader. - - How the vertex attributes are used depends on the data type, so consult the appropriate object. - */ -@interface MaplyVertexAttribute : NSObject - -/// Construct a vertex attribute as a single float -- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot float:(float)val; - -/// Construct a vertex attribute as two floats -- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot floatX:(float)x y:(float)y; - -/// Construct a vertex attribute as three flaots -- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot floatX:(float)x y:(float)y z:(float)z; - -/// Construct a vertex attribute as an RGBA value -- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot color:(UIColor * __nonnull)color; - -/// Construct a vertex attribute as an int -- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot int:(int)val; - -@end |