diff options
Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h')
-rw-r--r-- | iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h deleted file mode 100644 index d6ba490..0000000 --- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h +++ /dev/null @@ -1,88 +0,0 @@ -/* - * MaplyVariableTarget.h - * WhirlyGlobe-MaplyComponent - * - * Created by Steve Gifford on 9/18/18. - * Copyright 2011-2022 mousebird consulting - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -#import <UIKit/UIKit.h> -#import <WhirlyGlobeMaplyComponent/MaplyTexture.h> -#import <WhirlyGlobeMaplyComponent/MaplyRenderTarget.h> -#import <WhirlyGlobeMaplyComponent/MaplyRenderController.h> - -/** - A variable target manages two pass rendering for one type of variable. - - Set up the variable target - */ -@interface MaplyVariableTarget : NSObject - -/// Initialize with the variable type and view controller -- (nonnull instancetype)initWithType:(MaplyQuadImageFormat)type viewC:(NSObject<MaplyRenderControllerProtocol> * __nonnull)viewC; - -/// Render target created for this variable target -@property (nonatomic,readonly,strong,nonnull) MaplyRenderTarget *renderTarget; - -/// Scale the screen by this amount for the render target -- (void)setScale:(double)scale; - -/// Color of the rectangle used to draw the render target -@property (nonatomic,strong,nonnull) UIColor *color; - -/// Draw priority of the rectangle we'll use to draw the render target to the screen -@property (nonatomic,assign) int drawPriority; - -/// If set (by default), then we clear out the render target every frame -@property (nonatomic,assign) bool clearEveryFrame; - -/// When we're clearing, use this value. 0 by default -@property (nonatomic,assign) float clearVal; - -/// Shader used to draw the render target to the screen. -/// Leave this empty and we'll provide our own -@property (nonatomic,strong,nullable) MaplyShader *shader; - -/// By default we'll build a rectangle to display the target -@property (nonatomic,assign) bool buildRectangle; - -/// If set, the rectangle rendered to the screen will read from the z Buffer -/// Useful, when doing depth comparisons -@property (nonatomic,assign) bool zBuffer; - -/// Rectangle created to show the variable target (if that's set) -@property (nonatomic,readonly,nullable) MaplyComponentObject *rectObj; - -/// Size of the texture in pixels for the render target -@property (nonatomic,readonly) CGSize texSize; - -/// The texture we're rendering to (as part of the render target) -@property (nonatomic,readonly,strong,nullable) MaplyTexture *renderTex; - -/// Passing in another variable target will let us assign that target to the -/// rectangle used to render this variable target's data. This is used if -/// you need the contents of more than one target in a shader. -- (void)addVariableTarget:(MaplyVariableTarget * __nonnull)target; - -// Pass this uniform block to the geometry we create for rendering (if it was created) -- (void)setUniformBlock:(NSData *__nonnull)uniBlock buffer:(int)bufferID; - -/// Clear the target for the next frame -- (void)clear; - -/// Stop rendering to the target and release everything -- (void)shutdown; - -@end |