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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h
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--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h
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-/*
- * MaplySharedAttributes.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 9/19/12.
- * Copyright 2011-2022 mousebird consulting
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <Foundation/Foundation.h>
-
-/// Use this hint to turn the zbuffer on or off. Pass in an NSNumber boolean. Takes effect on the next frame.
-extern NSString* const kMaplyRenderHintZBuffer;
-#define kWGRenderHintZBuffer kMaplyRenderHintZBuffer
-/// Use this hint to turn culling optimization on or off. Pass in an NSNumber boolean.
-extern NSString* const kMaplyRenderHintCulling;
-#define kWGRenderHintCulling kMaplyRenderHintCulling
-/// These are options for lighting modes, basically different default shader programs. Only works with OpenGL ES 2.0 mode.
-/// Accepted values are: none,regular
-extern NSString* const kMaplyRendererLightingMode;
-#define kWGRendererLightingMode kMaplyRendererLightingMode
-
-/// These are used for all object descriptions.
-
-/// If the z buffer is on, this will let you resolve. Takes an NSNumber boolean
-extern NSString* const kMaplyDrawOffset;
-#define kWGDrawOffset kMaplyDrawOffset
-/// This helps decide what order things are drawn in. Useful when the z buffer is off or you're using transparency.
-/// Takes an NSNumber int.
-extern NSString* const kMaplyDrawPriority;
-#define kWGDrawPriority kMaplyDrawPriority
-/// Minimum point at which a feature is visible. Takes an NSNumber float. The radius of the globe is 1.0
-extern NSString* const kMaplyMinVis;
-#define kWGMinVis kMaplyMinVis
-/// Maximum point at which a feature is visible. Takes an NSNumber float. The radius of the globe is 1.0
-extern NSString* const kMaplyMaxVis;
-#define kWGMaxVis kMaplyMaxVis
-/// Minimum distance from the viewer at which to display geometry.
-extern NSString* const kMaplyViewerMinDist;
-/// Maximum distance from the viewer at which to display geometry.
-extern NSString* const kMaplyViewerMaxDist;
-/// Center to use when evaluating distance to viewable geometry (X)
-extern NSString* const kMaplyViewableCenterX;
-/// Center to use when evaluating distance to viewable geometry (Y)
-extern NSString* const kMaplyViewableCenterY;
-/// Center to use when evaluating distance to viewable geometry (Z)
-extern NSString* const kMaplyViewableCenterZ;
-/// The amount of time for a feature to fade in or out. Takes an NSNumber float for seconds.
-extern NSString* const kMaplyFade;
-#define kWGFade kMaplyFade
-/// Fade the feature in over time.
-extern NSString* const kMaplyFadeIn;
-/// Fade the feature out over time
-extern NSString* const kMaplyFadeOut;
-/// When to start fading out
-extern NSString* const kMaplyFadeOutTime;
-/// Enable or disable an object. This can be used to create an object disabled.
-extern NSString* const kMaplyEnable;
-/// If set, we'll enable the objects only between the start and end time
-extern NSString* const kMaplyEnableStart;
-/// If set, we'll enable the objects only between the start and end time
-extern NSString* const kMaplyEnableEnd;
-/// Request a given object take the z buffer into account
-extern NSString* const kMaplyZBufferRead;
-/// Have a given object write itself to the z buffer
-extern NSString* const kMaplyZBufferWrite;
-/// Set the render target if the given geometry type supports it
-extern NSString* const kMaplyRenderTarget;
-/// The the UUID of the object
-extern NSString* const kMaplyUUID;
-/// The representation of the UUID this object embodies
-extern NSString* const kMaplyRepresentation;
-
-/// Assign a shader program to a particular feature. Use the shader program's name
-extern NSString* const kMaplyShader;
-/// An NSDictionary containing uniforms to apply to a shader before drawing
-extern NSString* const kMaplyShaderUniforms;
-
-/// Keep drawing for this number of frames after we'd normally stop
-extern NSString* const kMaplyExtraFrames;
-
-/// Stars, moon, stars, atmosphere
-extern const int kMaplyStarsDrawPriorityDefault;
-extern const int kMaplySunDrawPriorityDefault;
-extern const int kMaplyMoonDrawPriorityDefault;
-extern const int kMaplyAtmosphereDrawPriorityDefault;
-/// Where we start image layer draw priorities
-extern const int kMaplyImageLayerDrawPriorityDefault;
-/// We'll start filling in features right around here
-extern const int kMaplyFeatureDrawPriorityBase;
-extern const int kMaplyStickerDrawPriorityDefault;
-extern const int kMaplyMarkerDrawPriorityDefault;
-extern const int kMaplyVectorDrawPriorityDefault;
-extern const int kMaplyParticleSystemDrawPriorityDefault ;
-extern const int kMaplyLabelDrawPriorityDefault;
-extern const int kMaplyLoftedPolysDrawPriorityDefault;
-extern const int kMaplyShapeDrawPriorityDefault;
-extern const int kMaplyBillboardDrawPriorityDefault;
-extern const int kMaplyModelDrawPriorityDefault;
-extern const int kMaplyMaxDrawPriorityDefault;
-
-#define kWGMarkerDrawPriorityDefault kMaplyMarkerDrawPriorityDefault
-#define kWGVectorDrawPriorityDefault kMaplyVectorDrawPriorityDefault
-#define kWGStickerDrawPriorityDefault kMaplyStickerDrawPriorityDefault
-
-/// These are used just for the screen and regular labels
-
-/// Color of the text being rendered. Takes a UIColor.
-extern NSString* const kMaplyTextColor;
-#define kWGTextColor kMaplyTextColor
-/// Background color for the text. Takes a UIColor.
-extern NSString* const kMaplyBackgroundColor;
-#define kWGBackgroundColor kMaplyBackgroundColor
-/// Font to use in rendering text. Takes a UIFont.
-extern NSString* const kMaplyFont;
-#define kWGFont kMaplyFont
-/// Default height of the text. If for screen space, this in points. If for 3D, remember that
-// the radius of the globe is 1.0. Expects an NSNumber float.
-extern NSString* const kMaplyLabelHeight;
-#define kWGLabelHeight kMaplyLabelHeight
-/// Default width of the text. See height for more info and, in general, use height instead.
-extern NSString* const kMaplyLabelWidth;
-#define kWGLabelWidth kMaplyLabelWidth
-/// Justification for label placement. This takes an NSString with one of:
-/// middle, left, right
-extern NSString* const kMaplyJustify;
-#define kWGJustify kMaplyJustify
-/// If set, we'll draw a shadow behind each label with this as the stroke size
-extern NSString* const kMaplyShadowSize;
-#define kWGShadowSize kMaplyShadowSize
-/// If shadow size is being used, we can control the shadow color like so
-extern NSString* const kMaplyShadowColor;
-#define kWGShadowColor kMaplyShadowColor
-/// If outline is being used, we can control the color
-extern NSString* const kMaplyTextOutlineSize;
-/// Vertical line spacing. Defaults to the Font's line spacing
-extern NSString* const kMaplyTextLineSpacing;
-/// If outline is being used, we can control the stroke size
-extern NSString* const kMaplyTextOutlineColor;
-/// When creating textures, we may pass in the size
-extern NSString* const kMaplyTexSizeX;
-/// When creating textures, we may pass in the size
-extern NSString* const kMaplyTexSizeY;
-
-/// How to justify multi-line text
-extern NSString* const kMaplyTextJustify;
-/// Justify text to the right
-extern NSString* const kMaplyTextJustifyRight;
-/// Justify text to the left
-extern NSString* const kMaplyTextJustifyLeft;
-/// Justify text to the center
-extern NSString* const kMaplyTextJustifyCenter;
-
-/// Controls how text is laid out along a line or polygon. Set a number (- for left or inside, + for right or outside)
-extern NSString* const kMaplyTextLayoutOffset;
-/// If laying out along a line (or polygon), the amount of screen space to leave between labels
-extern NSString* const kMaplyTextLayoutSpacing;
-/// Layout as many labels as possible along a line (or polygon). Set a number (0 for no repeat, -1 for as many as possible, or a number of instances)
-extern NSString* const kMaplyTextLayoutRepeat;
-/// Turn on debugging lines for the layout engine
-extern NSString* const kMaplyTextLayoutDebug;
-
-/// These are used for screen and regular markers.
-extern NSString* const kMaplyClusterGroup;
-
-/// Color is used for the polygon generated for a marker. It will combine with the image,
-/// if there is one or it will be visible if there is no texture. Takes a UIColor
-extern NSString* const kMaplyColor;
-#define kWGColor kMaplyColor
-
-/// Width is used by the vector layer for line widths
-extern NSString* const kMaplyVecWidth;
-#define kWGVecWidth kMaplyVecWidth
-
-/// If filled is set, we draw the areals as filled polygons
-extern NSString* const kMaplyFilled;
-#define kWGFilled kMaplyFilled
-
-/// If set, the texture to apply to the feature
-extern NSString* const kMaplyVecTexture;
-/// The format of the image given by kMaplyVecTexture, default MaplyImage4Layer8Bit
-extern NSString* const kMaplyVecTextureFormat;
-/// X scale for textures applied to vectors
-extern NSString* const kMaplyVecTexScaleX;
-/// Y scale for textures applied to vectors
-extern NSString* const kMaplyVecTexScaleY;
-
-/// The projection to use when generating texture coordinates
-extern NSString* const kMaplyVecTextureProjection;
-/// Tangent plane projection for texture coordinates
-extern NSString* const kMaplyProjectionTangentPlane;
-/// Screen space "projection" for texture coordinates
-extern NSString* const kMaplyProjectionScreen;
-/// No projection for texture coordinates
-extern NSString* const kMaplyProjectionNone;
-
-/// If set to true we'll centered any drawables we create for features
-/// This fixes the jittering problem when zoomed in close
-extern NSString* const kMaplyVecCentered;
-
-/// Center of the feature, to use for texture calculations
-extern NSString* const kMaplyVecCenterX;
-extern NSString* const kMaplyVecCenterY;
-
-/// For wide vectors, we can widen them in screen space or display space
-extern NSString* const kMaplyWideVecCoordType;
-
-/// Widened vectors are widened in real space. The width is in meters.
-extern NSString* const kMaplyWideVecCoordTypeReal;
-/// Widened vectors are widened in screen space. The width is in pixels.
-extern NSString* const kMaplyWideVecCoordTypeScreen;
-
-/// Controls the wide vector implementation. Basic implementation by default.
-extern NSString* const kMaplyWideVecImpl;
-
-/// Default/old implementation of the wide vectors
-extern NSString* const kMaplyWideVecImplDefault;
-
-/// Performance implementation of the wide vectors
-extern NSString* const kMaplyWideVecImplPerf;
-
-/// For wide vectors we can control the line joins
-/// See: http://www.w3.org/TR/SVG/painting.html#StrokeLinejoinProperty
-extern NSString* const kMaplyWideVecJoinType;
-
-/// Widened vectors are joined with miters
-extern NSString* const kMaplyWideVecMiterJoin;
-// Note: Not yet implemented
-/// Widened vectors are joined with a curve
-//extern NSString* const kMaplyWideVecRoundJoin @"round"
-/// Widened vectors are joined with a bevel
-extern NSString* const kMaplyWideVecBevelJoin;
-
-/// Number of pixels to use in blending the edges of the wide vectors
-extern NSString* const kMaplyWideVecEdgeFalloff;
-
-/// For wide vectors we can control the ends
-/// See: http://www.w3.org/TR/SVG/painting.html#StrokeLinecapProperty
-//extern NSString* const kMaplyWideVecLineCapType @"wideveclinecaptype"
-
-// Note: These are not currently implemented
-
-/// Widened vector ends are flush
-//extern NSString* const kMaplyWideVecButtCap;
-/// Widened vector ends are round (e.g. hot dog roads)
-//extern NSString* const kMaplyWideVecRoundCap;
-/// Widened vector ends are extended a bit and then flush
-//extern NSString* const kMaplyWideVecSquareCap;
-
-/// Miter joins will turn to bevel joins past this number of degrees
-extern NSString* const kMaplyWideVecMiterLimit;
-
-/// This is the length you'd like the texture to start repeating after.
-/// It's real world coordinates for kMaplyWideVecCoordTypeReal and pixel size for kMaplyWideVecCoordTypeScreen
-extern NSString* const kMaplyWideVecTexRepeatLen;
-
-/// Offset to left (negative) or right (positive) of the centerline
-extern NSString* const kMaplyWideVecOffset;
-
-/// Close any un-closed areal features when drawing lines for them
-extern NSString* const kMaplyVecCloseAreals;
-
-/// If set we'll break up a vector feature to the given epsilon on a globe surface
-extern NSString* const kMaplySubdivEpsilon;
-/// If subdiv epsilon is set we'll look for a subdivision type. Default is simple.
-extern NSString* const kMaplySubdivType;
-/// Subdivide the vector edges along a great circle
-extern NSString* const kMaplySubdivGreatCircle;
-/// Subdivide the vector edges along a great circle with ellipsoidal math
-extern NSString* const kMaplySubdivGreatCirclePrecise;
-/// Subdivide into a fixed number of segmenets
-extern NSString* const kMaplySubdivStatic;
-/// Subdivide the vectors edges along lat/lon
-extern NSString* const kMaplySubdivSimple;
-/// Clip features along a grid of the given size
-extern NSString* const kMaplySubdivGrid;
-/// Used to turn off selection in vectors
-extern NSString* const kMaplySelectable;
-
-/// These are used for stickers
-
-/// Sampling size along one dimension
-extern NSString* const kMaplySampleX;
-#define kWGSampleX kMaplySampleX
-/// Sampling size along one dimension
-extern NSString* const kMaplySampleY;
-#define kWGSampleY kMaplySampleY
-/// Images to use when changing a sticker
-extern NSString* const kMaplyStickerImages;
-/// Image format to use for the new images
-extern NSString* const kMaplyStickerImageFormat;
-
-/// These are used for billboards
-
-/// Billboard orientation
-extern NSString* const kMaplyBillboardOrient;
-/// Billboards are oriented toward the eye, but rotate on the ground
-extern NSString* const kMaplyBillboardOrientGround;
-/// Billboards are oriented only towards the eye
-extern NSString* const kMaplyBillboardOrientEye;
-
-/// These are used for lofted polygons
-
-/// Height above the ground
-extern NSString* const kMaplyLoftedPolyHeight;
-/// Boolean that turns on/off top (on by default)
-extern NSString* const kMaplyLoftedPolyTop;
-/// Boolean that turns on/off sides (on by default)
-extern NSString* const kMaplyLoftedPolySide;
-/// If present, we'll start the lofted poly above 0 height
-extern NSString* const kMaplyLoftedPolyBase;
-/// Grid size we used to chop the lofted polygons up (10 degress by default)
-extern NSString* const kMaplyLoftedPolyGridSize;
-/// If set to @(YES) this will draw an outline around the top of the lofted poly in lines
-extern NSString* const kMaplyLoftedPolyOutline;
-/// If set to @(YES) this will draw an outline around the bottom of the lofted poly in lines
-extern NSString* const kMaplyLoftedPolyOutlineBottom;
-/// If the outline is one this is the outline's color
-extern NSString* const kMaplyLoftedPolyOutlineColor;
-/// This is the outline's width if it's turned on
-extern NSString* const kMaplyLoftedPolyOutlineWidth;
-/// Draw priority of the lines created for the lofted poly outline
-extern NSString* const kMaplyLoftedPolyOutlineDrawPriority;
-/// If set and we're drawing an outline, this will create lines up the sides
-extern NSString* const kMaplyLoftedPolyOutlineSide;
-
-/// These are used for shapes
-
-/// Samples (x) to use when converting shape to polygons
-extern NSString* const kMaplyShapeSampleX;
-/// Samples (y) to use when converting shape to polygons
-extern NSString* const kMaplyShapeSampleY;
-/// If set to true, we'll tessellate a shape using the opposite vertex ordering
-extern NSString* const kMaplyShapeInsideOut;
-/// Center for the shape geometry
-extern NSString* const kMaplyShapeCenterX;
-extern NSString* const kMaplyShapeCenterY;
-extern NSString* const kMaplyShapeCenterZ;
-
-/// These are used by active vector objects
-extern NSString* const kMaplyVecHeight;
-extern NSString* const kMaplyVecMinSample;
-
-/// These are used by the particle systems
-extern NSString* const kMaplyPointSize;
-extern const float kMaplyPointSizeDefault;
-
-/// These are used by the texture
-extern NSString* const kMaplyTexFormat;
-extern NSString* const kMaplyTexMinFilter;
-extern NSString* const kMaplyTexMagFilter;
-extern NSString* const kMaplyMinFilterNearest;
-extern NSString* const kMaplyMinFilterLinear;
-extern NSString* const kMaplyTexAtlas;
-extern NSString* const kMaplyTexWrapX;
-extern NSString* const kMaplyTexWrapY;
-extern NSString* const kMaplyTexMipmap;
-
-/// These are the various shader programs we set up by default
-extern NSString* const kMaplyShaderDefaultTri;
-extern NSString* const kMaplyDefaultTriangleShader;
-extern NSString* const kMaplyShaderTriExp;
-
-extern NSString* const kMaplyShaderDefaultModelTri;
-
-extern NSString* const kMaplyShaderDefaultTriNoLighting;
-extern NSString* const kMaplyNoLightTriangleShader;
-extern NSString* const kMaplyShaderNoLightTriangleExp;
-extern NSString* const kMaplyShaderDefaultMarker;
-
-extern NSString* const kMaplyShaderDefaultTriScreenTex;
-
-extern NSString* const kMaplyShaderDefaultTriMultiTex;
-extern NSString* const kMaplyShaderDefaultTriMultiTexRamp;
-extern NSString* const kMaplyShaderDefaultTriNightDay;
-
-extern NSString* const kMaplyShaderDefaultLine;
-extern NSString* const kMaplyDefaultLineShader;
-
-extern NSString* const kMaplyShaderDefaultLineNoBackface;
-extern NSString* const kMaplyNoBackfaceLineShader;
-
-extern NSString* const kMaplyShaderBillboardGround;
-extern NSString* const kMaplyShaderBillboardEye;
-
-extern NSString* const kMaplyShaderDefaultWideVector;
-extern NSString* const kMaplyShaderWideVectorPerformance;
-extern NSString* const kMaplyShaderWideVectorExp;
-
-extern NSString* const kMaplyScreenSpaceDefaultMotionProgram;
-extern NSString* const kMaplyScreenSpaceDefaultProgram;
-extern NSString* const kMaplyScreenSpaceMaskProgram;
-extern NSString* const kMaplyScreenSpaceExpProgram;
-
-extern NSString* const kMaplyShaderParticleSystemPointDefault;