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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadLoader.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadLoader.h
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--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadLoader.h
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-/*
- * MaplyQuadLoader.h
- *
- * Created by Steve Gifford on 2/12/19.
- * Copyright 2012-2022 Saildrone Inc
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <Foundation/Foundation.h>
-#import <WhirlyGlobeMaplyComponent/MaplyControllerLayer.h>
-#import <WhirlyGlobeMaplyComponent/MaplyCoordinateSystem.h>
-#import <WhirlyGlobeMaplyComponent/MaplyTileSourceNew.h>
-#import <WhirlyGlobeMaplyComponent/MaplyRenderController.h>
-#import <WhirlyGlobeMaplyComponent/MaplyQuadSampler.h>
-#import <WhirlyGlobeMaplyComponent/MaplyRemoteTileFetcher.h>
-
-@class MaplyQuadLoaderBase;
-
-/**
- Passed in to and returned by the Loader Interpreter.
-
- We pass this into the interpreter with the unparsed data. It parses it and passes that
- data back, possibly with an error.
- */
-@interface MaplyLoaderReturn : NSObject
-
-/// Initialize with the loader this will be attached to
-- (id __nonnull)initWithLoader:(MaplyQuadLoaderBase * __nonnull)loader;
-
-/// Tile this is the data for
-@property (nonatomic) MaplyTileID tileID;
-
-/// If set, the frame. -1 by default
-@property (nonatomic,readonly) int frame;
-
-/// Data returned from a tile request. Unparsed.
-/// You can add multiple of these, but the interpreter should be expecting that
-- (void)addTileData:(id __nonnull) tileData;
-
-/// Return the tile NSData objects as an array
-- (NSArray<id> * __nonnull)getTileData;
-
-/// Return the first data object. You're probably only expecting the one.
-- (id __nullable)getFirstData;
-
-/// Set when the QuadLoader cancels a tile. You can check this in your dataForTile:
-- (bool)isCancelled;
-
-/// If this is set, the tile failed to parse
-/// You can set it and the system will deal with the results
-@property (nonatomic,strong) NSError * __nullable error;
-
-@end
-
-/**
- Loader Interpreter converts raw data into images and objects.
-
- Converts data returned from a remote source (or cache) into images and/or
- MaplyComponentObjects that have already been added to the view (disabled).
- */
-@protocol MaplyLoaderInterpreter<NSObject>
-
-/** Set when the loader first starts up.
-
- If you need to tweak loader settings, do it here.
- */
-- (void)setLoader:(MaplyQuadLoaderBase * __nonnull)loader;
-
-/**
- Parse the data coming back from a remote request and turn it into something we can use.
-
- Convert the NSData passed in to image and component objects (e.g. add stuff to the view controller).
- Everything added should be disabled to start.
- */
-- (void)dataForTile:(MaplyLoaderReturn * __nonnull)loadReturn loader:(MaplyQuadLoaderBase * __nonnull)loader;
-
-/**
- Notification that the tile was unloaded by the system. If you're tracking your own resources, you may need this.
- */
-- (void)tileUnloaded:(MaplyTileID)tileID;
-
-@end
-
-/** Base class for the quad loaders.
-
- The image, frame, and data paging loaders all share much of the same functionality.
- */
-@interface MaplyQuadLoaderBase : NSObject
-
-/**
- Control how tiles are indexed, either from the lower left or the upper left.
-
- If set, we'll use the OSM approach (also Google Maps) to y indexing. That's that default and it's normally what you're run into.
-
- Strictly speaking, TMS addressing (the standard) is flipped the other way. So if your tile source looks odd, try setting this to false.
-
- Default value is true.
- */
-@property (nonatomic) bool flipY;
-
-/// Set for a lot of debugging output
-@property (nonatomic,assign) bool debugMode;
-
-/// View controller this is attached to.
-/// Useful for delegate calls that might not be tracking that.
-@property (nonatomic,readonly,weak,nullable) NSObject<MaplyRenderControllerProtocol> *viewC;
-
-/// If set, we'll call the interpreter on this queue
-@property (nonatomic,nullable,strong) dispatch_queue_t queue;
-
-/// Number of simulataneous tiles we'll parse
-/// This is really just a limit on the number of tiles we'lll parse concurrently to keep memory use under control
-@property (nonatomic) unsigned int numSimultaneousTiles;
-
-// True if the loader is not currently loading anything
-- (bool)isLoading;
-
-/**
- Calculate the bounding box for a single tile in geographic.
-
- This is a utility method for calculating the extents of a given tile in geographic (e.g. lon/lat).
-
- @param tileID The ID for the tile we're interested in.
-
- @return The lower left and upper right corner of the tile in geographic coordinates. Returns kMaplyNullBoundingBox in case of error
- */
-- (MaplyBoundingBox)geoBoundsForTile:(MaplyTileID)tileID;
-
-/**
- Calculate the bounding box for a single tile in geographic using doubles.
-
- This is a utility method for calculating the extents of a given tile in geographic (e.g. lon/lat).
-
- @param tileID The ID for the tile we're interested in.
-
- @return The lower left and upper right corner of the tile in geographic coordinates. Returns kMaplyNullBoundingBoxD in case of error
- */
-- (MaplyBoundingBoxD)geoBoundsForTileD:(MaplyTileID)tileID;
-
-/**
- Calculate the bounding box for a single tile in the local coordinate system.
-
- This utility method calculates the bounding box for a tile in the coordinate system used for the layer.
-
- @param tileID The ID for the tile we're interested in.
-
- @return The lower left and upper right corner of the tile in local coordinates.
- */
-- (MaplyBoundingBox)boundsForTile:(MaplyTileID)tileID;
-
-/**
- Calculate the bounding box for a single tile in the local coordinate system using doubles.
-
- This utility method calculates the bounding box for a tile in the coordinate system used for the layer.
-
- @param tileID The ID for the tile we're interested in.
-
- @return The lower left and upper right corner of the tile in geographic coordinates.
- */
-- (MaplyBoundingBoxD)boundsForTileD:(MaplyTileID)tileID;
-
-/**
- Return the center of the tile in display coordinates.
-
- @param tileID The ID for the tile we're interested in.
-
- @return Return the center in display space for the given tile.
- */
-- (MaplyCoordinate3d)displayCenterForTile:(MaplyTileID)tileID;
-
-/**
- Each sampling layer allocates a slot to keep track of continuous zoom levels.
- Those are passed all the way through to the individual shaders.
- */
-- (int)getZoomSlot;
-
-/// Use a specific tile fetcher rather than the one shared by everyone else
-- (void)setTileFetcher:(NSObject<MaplyTileFetcher> * __nonnull)tileFetcher;
-
-/// Set the interpreter for the data coming back. If you're just getting images, don't set this.
-- (void)setInterpreter:(NSObject<MaplyLoaderInterpreter> * __nonnull)interp;
-
-/// Return the current interpreter
-- (NSObject<MaplyLoaderInterpreter> * __nullable)getInterpreter;
-
-/**
- Change the interpreter and reload all the data.
- <br>
- You can change the tile interpreter being used to build objects and images.
- This will then force a reload of the tiles (hopefully from cache) and the
- visuals will change as everything comes in.
- */
-- (void)changeInterpreter:(NSObject<MaplyLoaderInterpreter> *__nonnull)interp;
-
-/**
- Force a reload of the data.
- <br>
- All the current loads will be cancelled, any in flight will be ignored
- and the loader will ask for a whole new set of data.
- */
-- (void)reload;
-
-/**
- Force a reload of the tiles overlapping a bounding box.
- <br>
- All the current loads will be cancelled, any in flight will be ignored
- and the loader will ask for a whole new set of data.
- */
-- (void)reloadArea:(MaplyBoundingBox)bounds;
-
-
-/**
- Force a reload of the tiles overlapping a set of bounding boxes
- <br>
- All the current loads will be cancelled, any in flight will be ignored
- and the loader will ask for a whole new set of data.
- */
-- (void)reloadAreas:(NSArray<NSValue*>* __nullable)bounds;
-
-/** Turn off the loader and shut things down.
- This unregisters us with the sampling layer and shuts down the various objects we created.
- */
-- (void)shutdown;
-
-@end