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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyCluster.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyCluster.h
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--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyCluster.h
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-/*
- * MaplyCluster.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 9/29/15.
- * Copyright 2011-2022 mousebird consulting
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <UIKit/UIKit.h>
-#import <WhirlyGlobeMaplyComponent/MaplyCoordinate.h>
-#import <WhirlyGlobeMaplyComponent/MaplyScreenMarker.h>
-#import <WhirlyGlobeMaplyComponent/MaplyShader.h>
-
-@class MaplyBaseViewController;
-
-/**
- Information about the group of objects to cluster.
-
- This object is passed in when the developer needs to make an image for a group of objects.
- */
-@interface MaplyClusterInfo : NSObject
-
-/// Number of objects being clustered
-@property (nonatomic,assign) int numObjects;
-
-/// All the unique IDs from the
-@property (nonatomic,retain) NSArray<NSString *> * __nullable uniqueIDs;
-
-@end
-
-/**
- Visual representation for a group of markers.
-
- Fill this in when you're implementing a MaplyClusterGenerator.
- */
-@interface MaplyClusterGroup : NSObject
-
-/// The image to use for the group
-@property (nonatomic,strong) id __nonnull image;
-
-/// Screen size to use for the resulting marker
-@property (nonatomic,assign) CGSize size;
-
-/// Size used for layout. If it's not set, we use the regular size.
-@property (nonatomic,assign) CGSize layoutSize;
-
-@end
-
-/**
- Fill in this protocol to provide images when individual markers/labels are clustered.
-
- This is the protocol for marker/label clustering. You must fill this in and register the cluster
- */
-@protocol MaplyClusterGenerator <NSObject>
-
-/**
- Called at the start of clustering.
-
- Called right before we start generating clusters. Do you setup here if need be.
- */
-- (void) startClusterGroup;
-
-/**
- Generate a cluster group for a given collection of markers.
-
- Generate an image and size to represent the number of marker/labels we're consolidating.
-
- @note Will not be called if @c -showMarkerWithHighestImportance returns @c true.
- */
-- (MaplyClusterGroup *__nonnull) makeClusterGroup:(MaplyClusterInfo *__nonnull)clusterInfo;
-
-/**
- Called at the end of clustering.
-
- If you were doing optimization (for image reuse, say) clean it up here.
- */
-- (void) endClusterGroup;
-
-/// Return the cluster number we're covering
-- (int) clusterNumber;
-
-/// The size of the cluster that will be created.
-/// This is the biggest cluster you're likely to create. We use it to figure overlaps between clusters.
-- (CGSize) clusterLayoutSize;
-
-/// Use appearance and coordinate of cluster group marker with highest importance. If not set then an average of coordinates will be used
-- (bool) showMarkerWithHighestImportance;
-
-/// Set this if you want cluster to be user selectable. On by default.
-- (bool) selectable;
-
-/// How long to animate markers the join and leave a cluster
-- (double) markerAnimationTime;
-
-/// The shader to use for moving objects around
-/// If you're doing animation from point to cluster you need to provide a suitable shader.
-- (MaplyShader *__nullable) motionShader;
-
-@end
-
-/**
- The basic cluster generator installed by default.
-
- This cluster generator will make images for grouped clusters of markers/labels.
- */
-@interface MaplyBasicClusterGenerator : NSObject <MaplyClusterGenerator>
-
-/**
- Initialize with a list of colors.
-
- Initialize with a list of colors. Each order of magnitude will use another color. Must provide at least 1.
- */
-- (nonnull instancetype)initWithColors:(NSArray *__nonnull)colors clusterNumber:(int)clusterNumber size:(CGSize)markerSize viewC:(NSObject<MaplyRenderControllerProtocol> *__nonnull)viewC;
-
-/// The ID number corresponding to the cluster. Every marker/label with this cluster ID will be grouped together.
-@property (nonatomic,assign) int clusterNumber;
-
-/// The size of the cluster that will be created.
-/// This is the biggest cluster you're likely to create. We use it to figure overlaps between clusters.
-@property (nonatomic) CGSize clusterLayoutSize;
-
-/// Set to use appearance and coordinate of cluster group marker with highest importance. Off by default.
-@property (nonatomic) bool showMarkerWithHighestImportance;
-
-/// Set this if you want cluster to be user selectable. On by default.
-@property (nonatomic) bool selectable;
-
-/// How long to animate markers the join and leave a cluster
-@property (nonatomic) double markerAnimationTime;
-
-/// The shader to use when moving objects around
-/// When warping objects to their new locations we use a motion shader. Set this if you want to override the default.
-@property (nonatomic,strong) MaplyShader * __nullable motionShader;
-
-@end