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author | Iván Ávalos <avalos@disroot.org> | 2022-02-05 19:17:10 -0600 |
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committer | Iván Ávalos <avalos@disroot.org> | 2022-02-05 19:17:10 -0600 |
commit | 3913ab898f2c2ecc3b638eca4681957b1cf74330 (patch) | |
tree | 55ff0108c6d7c1e60693f7c4c08e3b878c1f3ec7 /iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyAtmosphere.h | |
parent | c5e289dc4111fd23fbab4b4695d405b8fccea349 (diff) | |
download | etbsa-trackermap-mobile-3913ab898f2c2ecc3b638eca4681957b1cf74330.tar.gz etbsa-trackermap-mobile-3913ab898f2c2ecc3b638eca4681957b1cf74330.tar.bz2 etbsa-trackermap-mobile-3913ab898f2c2ecc3b638eca4681957b1cf74330.zip |
Removed SwiftUIFlowLayout dependency and updated WhirlyGlobe-Maply to latest develop version
Diffstat (limited to 'iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyAtmosphere.h')
-rw-r--r-- | iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyAtmosphere.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyAtmosphere.h b/iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyAtmosphere.h new file mode 100644 index 0000000..f5de72d --- /dev/null +++ b/iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyAtmosphere.h @@ -0,0 +1,81 @@ +/* + * MaplyAtmosphere.h + * WhirlyGlobe-MaplyComponent + * + * Created by Steve Gifford on 6/30/15. + * Copyright 2011-2022 mousebird consulting + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#import <UIKit/UIKit.h> +#import <WhirlyGlobe/MaplyComponentObject.h> +#import <WhirlyGlobe/WhirlyGlobeViewController.h> +#import <WhirlyGlobe/MaplyLight.h> + +/** + Sets up the objects and shaders to implement an atmosphere. + + This object sets up a shader implementation of the simple atmosphere from GPU Gems 2 http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html + */ +@interface MaplyAtmosphere : NSObject + +/// Initialize the view controller. Will place objects in that view controller. +- (nullable instancetype)initWithViewC:(WhirlyGlobeViewController *__nonnull)viewC; + +/// Rayleigh scattering constant (0.0025 by default) +@property (nonatomic) float Kr; + +/// Mie scattering constant (0.0010 by default) +@property (nonatomic) float Km; + +/// Brightness of the sun (20.0 by default) +@property (nonatomic) float ESun; + +/// Number of samples for the ray through the atmosphere (3 by default) +@property (nonatomic) int numSamples; + +/// Outer radius of the atmosphere (1.05 by default). Earth is radius 1.0. +@property (nonatomic) float outerRadius; + +/// Constant used in the fragment shader. Default is -0.95. +@property (nonatomic) float g; + +/// Exposure constant in fragment shader. Default is 2.0. +@property (nonatomic) float exposure; + +/// The ground shader we set up. You need to apply it yourself. +@property (nonatomic,nullable,strong) MaplyShader *groundShader; + +/// If set we'll lock the sun direction to the camera position. Permanent daylight. +@property (nonatomic) bool lockToCamera; + +/// Wavelengths of the light (RGB). Three floats, defaults are: 0.650, 0.570, 0.475 +- (void)setWavelength:(float *__nonnull)wavelength; + +/// Wavelengths of the light (RGB). Defaults are: 0.650, 0.570, 0.475 +- (void)setWavelengthRed:(float) redWavelength green:(float)greenWavelength blue:(float)blueWavelength; + +/// Return the current wavelength settings (RGB) +- (void)getWavelength:(float *__nonnull)wavelength; + +/// Return the current wavelength settings (RGB). The component is 0 for red, 1 for green and 2 for blue +- (float)getWavelengthForComponent:(short)component; + +/// Set the sun's position relative to the earth. This is what comes out of MaplySun. +- (void)setSunPosition:(MaplyCoordinate3d)sunDir; + +/// Remove objects from the view controller we set it up in. +- (void)removeFromViewC; + +@end |