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author | Scott Jackson <daneren2005@gmail.com> | 2013-05-10 18:43:21 -0700 |
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committer | Scott Jackson <daneren2005@gmail.com> | 2013-05-10 18:43:21 -0700 |
commit | 4b4c6da597d0b12c7e66acca472ec52856b9966a (patch) | |
tree | fb9da071e86cabecfa1e7a2fe59ab4bdea67a97b | |
parent | d2de4b4cd48218301975802d8ed9a549aaf1765f (diff) | |
download | dsub-4b4c6da597d0b12c7e66acca472ec52856b9966a.tar.gz dsub-4b4c6da597d0b12c7e66acca472ec52856b9966a.tar.bz2 dsub-4b4c6da597d0b12c7e66acca472ec52856b9966a.zip |
Don't require double press on widget after idle for a long time
-rw-r--r-- | subsonic-android/src/github/daneren2005/dsub/service/DownloadServiceImpl.java | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/subsonic-android/src/github/daneren2005/dsub/service/DownloadServiceImpl.java b/subsonic-android/src/github/daneren2005/dsub/service/DownloadServiceImpl.java index 66339445..dc1e2f0f 100644 --- a/subsonic-android/src/github/daneren2005/dsub/service/DownloadServiceImpl.java +++ b/subsonic-android/src/github/daneren2005/dsub/service/DownloadServiceImpl.java @@ -130,6 +130,7 @@ public class DownloadServiceImpl extends Service implements DownloadService { private Timer sleepTimer; private int timerDuration; + private boolean autoPlayStart = false; static { if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) { @@ -326,10 +327,11 @@ public class DownloadServiceImpl extends Service implements DownloadService { public void restore(List<MusicDirectory.Entry> songs, int currentPlayingIndex, int currentPlayingPosition) { download(songs, false, false, false, false); if (currentPlayingIndex != -1) { - play(currentPlayingIndex, false); + play(currentPlayingIndex, autoPlayStart); if (currentPlaying.isCompleteFileAvailable()) { - doPlay(currentPlaying, currentPlayingPosition, false); + doPlay(currentPlaying, currentPlayingPosition, autoPlayStart); } + autoPlayStart = false; } } @@ -663,6 +665,7 @@ public class DownloadServiceImpl extends Service implements DownloadService { if (playerState == PAUSED || playerState == COMPLETED || playerState == STOPPED) { start(); } else if (playerState == STOPPED || playerState == IDLE) { + autoPlayStart = true; play(); } else if (playerState == STARTED) { pause(); |