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# $Id: PKGBUILD 185075 2016-08-04 17:31:05Z arojas $
# Maintainer (Arch): Maxime Gauduin <alucryd@archlinux.org>
# Contributor (Arch): josephgbr <rafael.f.f1@gmail.com>
# Contributor (Arch): vEX <vex@niechift.com>
# Maintainer: Márcio Silva <coadde@parabola.nu>
pkgname=pcsx2
pkgver=1.4.0
pkgrel=3.parabola1
pkgdesc='A Sony PlayStation 2 emulator, without nonfree nvidia-cg-toolkit support'
arch=('i686' 'x86_64')
url='http://www.pcsx2.net'
license=('GPL2' 'GPL3' 'LGPL2.1' 'LGPL3')
depends_i686=('glew' 'libaio' 'libcanberra' 'libjpeg-turbo'
'portaudio' 'sdl2' 'soundtouch' 'wxgtk')
depends_x86_64=('lib32-glew' 'lib32-libaio' 'lib32-libcanberra'
'lib32-libjpeg-turbo'
'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch'
'lib32-wxgtk')
makedepends=('cmake' 'png++')
makedepends_x86_64=('gcc-multilib')
optdepends_x86_64=('lib32-gtk-engines: GTK2 engines support'
'lib32-gtk-engine-unico: Unico GTK2 engine support')
conflicts=("${pkgname}-libre")
replaces=("${pkgname}-libre")
options=('!emptydirs')
source=("${pkgname}-${pkgver}.tar.gz::https://github.com/PCSX2/${pkgname}/archive/v${pkgver}.tar.gz"
pcsx2-gcc6.patch)
sha256sums=('2c8a986e2b6514d7018f6cfd39c4f2a72229b9b4ab06ca6b1d3466dfd9c33005'
'70f3c865c2dd5590ff5ec0ea83e0561a75d7ae6af78085e5eb64b1463921802f')
prepare() {
cd ${pkgname}-${pkgver}
# Fix build with GCC 6
patch -p1 -i ../pcsx2-gcc6.patch
# Remove zzogl and zerogs plugins (depends nonfree nvidia-cg-toolkit)
rm -vr plugins/{zerogs,zzogl-pg}
sed -i '\|zz_res =|,+4 d' linux_various/glsl2h.pl
}
build() {
cd ${pkgname}-${pkgver}
if [[ -d build ]]; then
rm -rf build
fi
mkdir build && cd build
if [[ $CARCH == i686 ]]; then
cmake .. \
-DCMAKE_BUILD_TYPE='Release' \
-DCMAKE_INSTALL_PREFIX='/usr' \
-DCMAKE_LIBRARY_PATH='/usr/lib' \
-DPLUGIN_DIR='/usr/lib/pcsx2' \
-DGAMEINDEX_DIR='/usr/share/pcsx2' \
-DDISABLE_ADVANCE_SIMD='TRUE' \
-DEXTRA_PLUGINS='TRUE' \
-DREBUILD_SHADER='TRUE' \
-DGLSL_API='TRUE' \
-DPACKAGE_MODE='TRUE' \
-DXDG_STD='TRUE'
elif [[ $CARCH == x86_64 ]]; then
cmake .. \
-DCMAKE_BUILD_TYPE='Release' \
-DCMAKE_TOOLCHAIN_FILE='cmake/linux-compiler-i386-multilib.cmake' \
-DCMAKE_INSTALL_PREFIX='/usr' \
-DCMAKE_LIBRARY_PATH='/usr/lib32' \
-DPLUGIN_DIR='/usr/lib32/pcsx2' \
-DGAMEINDEX_DIR='/usr/share/pcsx2' \
-DDISABLE_ADVANCE_SIMD='TRUE' \
-DEXTRA_PLUGINS='TRUE' \
-DREBUILD_SHADER='TRUE' \
-DGLSL_API='TRUE' \
-DPACKAGE_MODE='TRUE' \
-DXDG_STD='TRUE'
fi
make
}
package() {
cd ${pkgname}-${pkgver}/build
make DESTDIR="${pkgdir}" install
}
# vim: ts=2 sw=2 et:
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