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author | Anton Tananaev <anton.tananaev@gmail.com> | 2016-09-18 11:40:46 +1200 |
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committer | Anton Tananaev <anton.tananaev@gmail.com> | 2016-09-18 11:40:46 +1200 |
commit | 2608adeff46f1286deff11a5320cee5647f6d41b (patch) | |
tree | a16014c04c755ec701b3237b0cccc7d8cc406960 /web/arrow.js | |
parent | d5ca160059220a07c71c95cc85696e0d66bf9c6e (diff) | |
download | trackermap-web-2608adeff46f1286deff11a5320cee5647f6d41b.tar.gz trackermap-web-2608adeff46f1286deff11a5320cee5647f6d41b.tar.bz2 trackermap-web-2608adeff46f1286deff11a5320cee5647f6d41b.zip |
Move web interface from main repo
Diffstat (limited to 'web/arrow.js')
-rw-r--r-- | web/arrow.js | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/web/arrow.js b/web/arrow.js new file mode 100644 index 00000000..5c09e2ce --- /dev/null +++ b/web/arrow.js @@ -0,0 +1,526 @@ +goog.provide('ol.style.Arrow'); + +goog.require('ol'); +goog.require('ol.color'); +goog.require('ol.dom'); +goog.require('ol.has'); +goog.require('ol.render.canvas'); +goog.require('ol.style.Image'); +goog.require('ol.style.ImageState'); + + + +/** + * @classdesc + * Set arrow style for vector features. + * + * @constructor + * @param {olx.style.ArrowOptions} options Options. + * @extends {ol.style.Image} + * @api + */ +ol.style.Arrow = function(options) { + + goog.DEBUG && console.assert(options.radius !== undefined, + 'must provide "radius"'); + + /** + * @private + * @type {Array.<string>} + */ + this.checksums_ = null; + + /** + * @private + * @type {HTMLCanvasElement} + */ + this.canvas_ = null; + + /** + * @private + * @type {HTMLCanvasElement} + */ + this.hitDetectionCanvas_ = null; + + /** + * @private + * @type {ol.style.Fill} + */ + this.fill_ = options.fill !== undefined ? options.fill : null; + + /** + * @private + * @type {Array.<number>} + */ + this.origin_ = [0, 0]; + + /** + * @private + * @type {number} + */ + this.radius_ = /** @type {number} */ (options.radius !== undefined ? + options.radius : options.radius1); + + /** + * @private + * @type {number} + */ + this.frontAngle_ = options.frontAngle !== undefined ? + options.frontAngle : Math.PI / 5; + + /** + * @private + * @type {number} + */ + this.backAngle_ = options.backAngle !== undefined ? + options.backAngle : 4 * Math.PI / 5; + + /** + * @private + * @type {ol.style.Stroke} + */ + this.stroke_ = options.stroke !== undefined ? options.stroke : null; + + /** + * @private + * @type {Array.<number>} + */ + this.anchor_ = null; + + /** + * @private + * @type {ol.Size} + */ + this.size_ = null; + + /** + * @private + * @type {ol.Size} + */ + this.imageSize_ = null; + + /** + * @private + * @type {ol.Size} + */ + this.hitDetectionImageSize_ = null; + + this.render_(options.atlasManager); + + /** + * @type {boolean} + */ + var snapToPixel = options.snapToPixel !== undefined ? + options.snapToPixel : true; + + /** + * @type {boolean} + */ + var rotateWithView = options.rotateWithView !== undefined ? + options.rotateWithView : false; + + ol.style.Image.call(this, { + opacity: 1, + rotateWithView: rotateWithView, + rotation: options.rotation !== undefined ? options.rotation : 0, + scale: 1, + snapToPixel: snapToPixel + }); + +}; +ol.inherits(ol.style.Arrow, ol.style.Image); + + +/** + * @inheritDoc + * @api + */ +ol.style.Arrow.prototype.getAnchor = function() { + return this.anchor_; +}; + + +/** + * Get front angle of the arrow. + * @return {number} Angle in radians. + * @api + */ +ol.style.Arrow.prototype.getFrontAngle = function() { + return this.frontAngle_; +}; + + +/** + * Get back angle of the arrow. + * @return {number} Angle in radians. + * @api + */ +ol.style.Arrow.prototype.getBackAngle = function() { + return this.backAngle_; +}; + + +/** + * Get the fill style for the arrow. + * @return {ol.style.Fill} Fill style. + * @api + */ +ol.style.Arrow.prototype.getFill = function() { + return this.fill_; +}; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.getHitDetectionImage = function(pixelRatio) { + return this.hitDetectionCanvas_; +}; + + +/** + * @inheritDoc + * @api + */ +ol.style.Arrow.prototype.getImage = function(pixelRatio) { + return this.canvas_; +}; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.getImageSize = function() { + return this.imageSize_; +}; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.getHitDetectionImageSize = function() { + return this.hitDetectionImageSize_; +}; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.getImageState = function() { + return ol.style.ImageState.LOADED; +}; + + +/** + * @inheritDoc + * @api + */ +ol.style.Arrow.prototype.getOrigin = function() { + return this.origin_; +}; + + +/** + * Get the (primary) radius for the arrow. + * @return {number} Radius. + * @api + */ +ol.style.Arrow.prototype.getRadius = function() { + return this.radius_; +}; + + +/** + * @inheritDoc + * @api + */ +ol.style.Arrow.prototype.getSize = function() { + return this.size_; +}; + + +/** + * Get the stroke style for the arrow. + * @return {ol.style.Stroke} Stroke style. + * @api + */ +ol.style.Arrow.prototype.getStroke = function() { + return this.stroke_; +}; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.listenImageChange = ol.nullFunction; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.load = ol.nullFunction; + + +/** + * @inheritDoc + */ +ol.style.Arrow.prototype.unlistenImageChange = ol.nullFunction; + + +/** + * @typedef {{ + * strokeStyle: (string|undefined), + * strokeWidth: number, + * size: number, + * lineCap: string, + * lineDash: Array.<number>, + * lineJoin: string, + * miterLimit: number + * }} + */ +ol.ArrowRenderOptions; + + +/** + * @private + * @param {ol.style.AtlasManager|undefined} atlasManager An atlas manager. + */ +ol.style.Arrow.prototype.render_ = function(atlasManager) { + var imageSize; + var lineCap = ''; + var lineJoin = ''; + var miterLimit = 0; + var lineDash = null; + var strokeStyle; + var strokeWidth = 0; + + if (this.stroke_) { + strokeStyle = ol.color.asString(this.stroke_.getColor()); + strokeWidth = this.stroke_.getWidth(); + if (strokeWidth === undefined) { + strokeWidth = ol.render.canvas.defaultLineWidth; + } + lineDash = this.stroke_.getLineDash(); + if (!ol.has.CANVAS_LINE_DASH) { + lineDash = null; + } + lineJoin = this.stroke_.getLineJoin(); + if (lineJoin === undefined) { + lineJoin = ol.render.canvas.defaultLineJoin; + } + lineCap = this.stroke_.getLineCap(); + if (lineCap === undefined) { + lineCap = ol.render.canvas.defaultLineCap; + } + miterLimit = this.stroke_.getMiterLimit(); + if (miterLimit === undefined) { + miterLimit = ol.render.canvas.defaultMiterLimit; + } + } + + var size = 2 * (this.radius_ + strokeWidth) + 1; + + /** @type {ol.ArrowRenderOptions} */ + var renderOptions = { + strokeStyle: strokeStyle, + strokeWidth: strokeWidth, + size: size, + lineCap: lineCap, + lineDash: lineDash, + lineJoin: lineJoin, + miterLimit: miterLimit + }; + + if (atlasManager === undefined) { + // no atlas manager is used, create a new canvas + var context = ol.dom.createCanvasContext2D(size, size); + this.canvas_ = context.canvas; + + // canvas.width and height are rounded to the closest integer + size = this.canvas_.width; + imageSize = size; + + this.draw_(renderOptions, context, 0, 0); + + this.createHitDetectionCanvas_(renderOptions); + } else { + // an atlas manager is used, add the symbol to an atlas + size = Math.round(size); + + var hasCustomHitDetectionImage = !this.fill_; + var renderHitDetectionCallback; + if (hasCustomHitDetectionImage) { + // render the hit-detection image into a separate atlas image + renderHitDetectionCallback = + this.drawHitDetectionCanvas_.bind(this, renderOptions); + } + + var id = this.getChecksum(); + var info = atlasManager.add( + id, size, size, this.draw_.bind(this, renderOptions), + renderHitDetectionCallback); + goog.DEBUG && console.assert(info, 'arrow size is too large'); + + this.canvas_ = info.image; + this.origin_ = [info.offsetX, info.offsetY]; + imageSize = info.image.width; + + if (hasCustomHitDetectionImage) { + this.hitDetectionCanvas_ = info.hitImage; + this.hitDetectionImageSize_ = + [info.hitImage.width, info.hitImage.height]; + } else { + this.hitDetectionCanvas_ = this.canvas_; + this.hitDetectionImageSize_ = [imageSize, imageSize]; + } + } + + this.anchor_ = [size / 2, size / 2]; + this.size_ = [size, size]; + this.imageSize_ = [imageSize, imageSize]; +}; + + +/** + * @private + * @param {ol.ArrowRenderOptions} renderOptions Render options. + * @param {CanvasRenderingContext2D} context The rendering context. + * @param {number} x The origin for the symbol (x). + * @param {number} y The origin for the symbol (y). + */ +ol.style.Arrow.prototype.draw_ = function(renderOptions, context, x, y) { + var innerRadius = this.radius_ / Math.sin(Math.PI - this.backAngle_ / 2) * + Math.sin(this.backAngle_ / 2 - this.frontAngle_); + + // reset transform + context.setTransform(1, 0, 0, 1, 0, 0); + + // then move to (x, y) + context.translate(x, y); + + + context.beginPath(); + + function lineTo(radius, angle) { + context.lineTo( + renderOptions.size / 2 + radius * Math.cos(angle + Math.PI / 2), + renderOptions.size / 2 - radius * Math.sin(angle + Math.PI / 2)); + } + + lineTo(this.radius_, 0); + lineTo(this.radius_, Math.PI - this.frontAngle_); + lineTo(innerRadius, Math.PI); + lineTo(this.radius_, this.frontAngle_ - Math.PI); + lineTo(this.radius_, 0); + + if (this.fill_) { + context.fillStyle = ol.colorlike.asColorLike(this.fill_.getColor()); + context.fill(); + } + if (this.stroke_) { + context.strokeStyle = renderOptions.strokeStyle; + context.lineWidth = renderOptions.strokeWidth; + if (renderOptions.lineDash) { + context.setLineDash(renderOptions.lineDash); + } + context.lineCap = renderOptions.lineCap; + context.lineJoin = renderOptions.lineJoin; + context.miterLimit = renderOptions.miterLimit; + context.stroke(); + } + context.closePath(); +}; + + +/** + * @private + * @param {ol.ArrowRenderOptions} renderOptions Render options. + */ +ol.style.Arrow.prototype.createHitDetectionCanvas_ = function(renderOptions) { + this.hitDetectionImageSize_ = [renderOptions.size, renderOptions.size]; + if (this.fill_) { + this.hitDetectionCanvas_ = this.canvas_; + return; + } + + // if no fill style is set, create an extra hit-detection image with a + // default fill style + var context = ol.dom.createCanvasContext2D(renderOptions.size, renderOptions.size); + this.hitDetectionCanvas_ = context.canvas; + + this.drawHitDetectionCanvas_(renderOptions, context, 0, 0); +}; + + +/** + * @private + * @param {ol.ArrowRenderOptions} renderOptions Render options. + * @param {CanvasRenderingContext2D} context The context. + * @param {number} x The origin for the symbol (x). + * @param {number} y The origin for the symbol (y). + */ +ol.style.Arrow.prototype.drawHitDetectionCanvas_ = function(renderOptions, context, x, y) { + var innerRadius = this.radius_ / Math.sin(Math.PI - this.backAngle_ / 2) * + Math.sin(this.backAngle_ / 2 - this.frontAngle_); + + // reset transform + context.setTransform(1, 0, 0, 1, 0, 0); + + // then move to (x, y) + context.translate(x, y); + + context.beginPath(); + + function lineTo(radius, angle) { + context.lineTo( + renderOptions.size / 2 + radius * Math.cos(angle + Math.PI / 2), + renderOptions.size / 2 - radius * Math.sin(angle + Math.PI / 2)); + } + + lineTo(this.radius_, 0); + lineTo(this.radius_, Math.PI - this.frontAngle_); + lineTo(innerRadius / 2, Math.PI); + lineTo(this.radius_, this.frontAngle_ - Math.PI); + lineTo(this.radius_, 0); + + context.fillStyle = ol.render.canvas.defaultFillStyle; + context.fill(); + if (this.stroke_) { + context.strokeStyle = renderOptions.strokeStyle; + context.lineWidth = renderOptions.strokeWidth; + if (renderOptions.lineDash) { + context.setLineDash(renderOptions.lineDash); + } + context.stroke(); + } + context.closePath(); +}; + + +/** + * @return {string} The checksum. + */ +ol.style.Arrow.prototype.getChecksum = function() { + var strokeChecksum = this.stroke_ ? + this.stroke_.getChecksum() : '-'; + var fillChecksum = this.fill_ ? + this.fill_.getChecksum() : '-'; + + var recalculate = !this.checksums_ || + (strokeChecksum != this.checksums_[1] || + fillChecksum != this.checksums_[2] || + this.radius_ != this.checksums_[3] || + this.frontAngle_ != this.checksums_[4] || + this.backAngle_ != this.checksums_[5]); + + if (recalculate) { + var checksum = 'r' + strokeChecksum + fillChecksum + + (this.radius_ !== undefined ? this.radius_.toString() : '-') + + (this.frontAngle_ !== undefined ? this.frontAngle_.toString() : '-') + + (this.backAngle_ !== undefined ? this.backAngle_.toString() : '-'); + this.checksums_ = [checksum, strokeChecksum, fillChecksum, + this.radius_, this.frontAngle_, this.backAngle_]; + } + + return this.checksums_[0]; +}; |