/* * Copyright 2018 Allan Wang * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ca.allanwang.kau.ui.widgets import android.app.Activity import android.content.Context import android.graphics.Color import android.os.Build import android.transition.TransitionInflater import android.util.AttributeSet import android.view.MotionEvent import android.view.View import android.widget.FrameLayout import androidx.annotation.RequiresApi import ca.allanwang.kau.logging.KL import ca.allanwang.kau.ui.R import ca.allanwang.kau.utils.AnimHolder import ca.allanwang.kau.utils.dimen import ca.allanwang.kau.utils.isNavBarOnBottom import ca.allanwang.kau.utils.navigationBarColor import ca.allanwang.kau.utils.scaleXY import ca.allanwang.kau.utils.statusBarColor import ca.allanwang.kau.utils.withAlpha import kotlin.math.abs import kotlin.math.log10 import kotlin.math.min /** * A [FrameLayout] which responds to nested scrolls to create drag-dismissable layouts. * Applies an elasticity factor to reduce movement as you approach the given dismiss distance. * Optionally also scales down content during drag. */ @RequiresApi(Build.VERSION_CODES.LOLLIPOP) class ElasticDragDismissFrameLayout @JvmOverloads constructor( context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0, defStyleRes: Int = 0 ) : FrameLayout(context, attrs, defStyleAttr, defStyleRes) { // configurable attribs var dragDismissDistance = context.dimen(R.dimen.kau_drag_dismiss_distance) var dragDismissFraction = -1f var dragDismissScale = 1f set(value) { field = value shouldScale = value != 1f } private var shouldScale = false var dragElacticity = 0.8f // state private var totalDrag: Float = 0f private var draggingDown = false private var draggingUp = false private var lastEvent = -1 private var callbacks: MutableList = mutableListOf() init { if (attrs != null) { val a = getContext().obtainStyledAttributes(attrs, R.styleable.ElasticDragDismissFrameLayout, 0, 0) dragDismissDistance = a.getDimensionPixelSize(R.styleable.ElasticDragDismissFrameLayout_dragDismissDistance, Int.MAX_VALUE) .toFloat() dragDismissFraction = a.getFloat(R.styleable.ElasticDragDismissFrameLayout_dragDismissFraction, dragDismissFraction) dragDismissScale = a.getFloat(R.styleable.ElasticDragDismissFrameLayout_dragDismissScale, dragDismissScale) dragElacticity = a.getFloat(R.styleable.ElasticDragDismissFrameLayout_dragElasticity, dragElacticity) a.recycle() } } abstract class ElasticDragDismissCallback { /** * Called for each drag event. * @param elasticOffset Indicating the drag offset with elasticity applied i.e. may exceed 1. * * @param elasticOffsetPixels The elastically scaled drag distance in pixels. * * @param rawOffset Value from [0, 1] indicating the raw drag offset i.e. without elasticity applied. * A value of 1 indicates that the dismiss distance has been reached. * * @param rawOffsetPixels The raw distance the user has dragged */ internal open fun onDrag( elasticOffset: Float, elasticOffsetPixels: Float, rawOffset: Float, rawOffsetPixels: Float ) { } /** * Called when dragging is released and has exceeded the threshold dismiss distance. */ internal open fun onDragDismissed() {} } override fun onInterceptTouchEvent(ev: MotionEvent): Boolean { lastEvent = ev.action return super.onInterceptTouchEvent(ev) } override fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean { return nestedScrollAxes and View.SCROLL_AXIS_VERTICAL != 0 } override fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: IntArray) { // if we're in a drag gesture and the user reverses up the we should take those events if (draggingDown && dy > 0 || draggingUp && dy < 0) { dragScale(dy) consumed[1] = dy } } override fun onNestedScroll( target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int ) { dragScale(dyUnconsumed) } override fun onStopNestedScroll(child: View) { if (abs(totalDrag) >= dragDismissDistance) { dispatchDismissCallback() } else { // settle back to natural position if (lastEvent == MotionEvent.ACTION_DOWN) { translationY = 0f scaleXY = 1f } else { animate() .translationY(0f) .scaleXY(1f) .setDuration(200L) .setInterpolator(AnimHolder.fastOutSlowInInterpolator(context)) .setListener(null) .start() } totalDrag = 0f draggingUp = false draggingDown = draggingUp dispatchDragCallback(0f, 0f, 0f, 0f) } } override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) { super.onSizeChanged(w, h, oldw, oldh) if (dragDismissFraction > 0f) { dragDismissDistance = h * dragDismissFraction } } fun addListener(listener: ElasticDragDismissCallback) { callbacks.add(listener) } fun removeListener(listener: ElasticDragDismissCallback) { callbacks.remove(listener) } private fun dragScale(scroll: Int) { if (scroll == 0) return totalDrag += scroll.toFloat() // track the direction & set the pivot point for scaling // don't double track i.e. if start dragging down and then reverse, keep tracking as // dragging down until they reach the 'natural' position if (scroll < 0 && !draggingUp && !draggingDown) { draggingDown = true if (shouldScale) pivotY = height.toFloat() } else if (scroll > 0 && !draggingDown && !draggingUp) { draggingUp = true if (shouldScale) pivotY = 0f } // how far have we dragged relative to the distance to perform a dismiss // (0–1 where 1 = dismiss distance). Decreasing logarithmically as we approach the limit var dragFraction = log10((1 + abs(totalDrag) / dragDismissDistance).toDouble()).toFloat() // calculate the desired translation given the drag fraction var dragTo = dragFraction * dragDismissDistance * dragElacticity if (draggingUp) { // as we use the absolute magnitude when calculating the drag fraction, need to // re-apply the drag direction dragTo *= -1f } translationY = dragTo if (shouldScale) { scaleXY = 1 - (1 - dragDismissScale) * dragFraction } // if we've reversed direction and gone past the settle point then clear the flags to // allow the list to get the scroll events & reset any transforms if (draggingDown && totalDrag >= 0 || draggingUp && totalDrag <= 0) { dragFraction = 0f dragTo = dragFraction totalDrag = dragTo draggingUp = false draggingDown = draggingUp translationY = 0f scaleXY = 1f } dispatchDragCallback( dragFraction, dragTo, min(1f, abs(totalDrag) / dragDismissDistance), totalDrag ) } private fun dispatchDragCallback( elasticOffset: Float, elasticOffsetPixels: Float, rawOffset: Float, rawOffsetPixels: Float ) { callbacks.forEach { it.onDrag( elasticOffset, elasticOffsetPixels, rawOffset, rawOffsetPixels ) } } private fun dispatchDismissCallback() { callbacks.forEach { it.onDragDismissed() } } /** * An [ElasticDragDismissCallback] which fades system chrome (i.e. status bar and * navigation bar) whilst elastic drags are performed and * [finishes][Activity.finishAfterTransition] the activity when drag dismissed. */ open class SystemChromeFader(private val activity: Activity) : ElasticDragDismissCallback() { private val statusBarAlpha: Int = Color.alpha(activity.statusBarColor) private val navBarAlpha: Int = Color.alpha(activity.navigationBarColor) private val fadeNavBar: Boolean = activity.isNavBarOnBottom public override fun onDrag( elasticOffset: Float, elasticOffsetPixels: Float, rawOffset: Float, rawOffsetPixels: Float ) { if (elasticOffsetPixels > 0) { // dragging downward, fade the status bar in proportion activity.statusBarColor = activity.statusBarColor.withAlpha(((1f - rawOffset) * statusBarAlpha).toInt()) } else if (elasticOffsetPixels == 0f) { // reset activity.statusBarColor = activity.statusBarColor.withAlpha(statusBarAlpha) activity.navigationBarColor = activity.navigationBarColor.withAlpha(navBarAlpha) } else if (fadeNavBar) { // dragging upward, fade the navigation bar in proportion activity.navigationBarColor = activity.navigationBarColor.withAlpha(((1f - rawOffset) * navBarAlpha).toInt()) } } public override fun onDragDismissed() { activity.finishAfterTransition() } } fun addExitListener( activity: Activity, transitionBottom: Int = R.transition.kau_exit_slide_bottom, transitionTop: Int = R.transition.kau_exit_slide_top ) { addListener(object : ElasticDragDismissFrameLayout.SystemChromeFader(activity) { override fun onDragDismissed() { KL.v { "New transition" } activity.window.returnTransition = TransitionInflater.from(activity) .inflateTransition(if (translationY > 0) transitionBottom else transitionTop) activity.finishAfterTransition() } }) } }