/* * MaplyMatrix.h * WhirlyGlobe-MaplyComponent * * Created by Steve Gifford on 10/16/14. * Copyright 2011-2022 mousebird consulting * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #import /** Represents a matrix for position manipulation. Encapsulates a 4x4 matrix used for object placement and other things. This is more a wrapper than a full service object. */ @interface MaplyMatrix : NSObject /** Construct with yaw, pitch, and roll parameters. Construct the matrix with the standard yaw, pitch, and roll used by aircraft. */ - (nonnull instancetype)initWithYaw:(double)yaw pitch:(double)pitch roll:(double)roll; /** Construct with a consistent scale in each dimension. Construct with the same scale in x,y, and z. */ - (nonnull instancetype)initWithScale:(double)scale; /** Construct with a translation. Construct with a translation in 3D. */ - (nonnull instancetype)initWithTranslateX:(double)x y:(double)y z:(double)z; /** Construct a rotation around the given axis. Build a matrix that rotates the given amount (in radians) around the given axis. */ - (nonnull instancetype)initWithAngle:(double)ang axisX:(double)x axisY:(double)y axisZ:(double)z; /** Multiply the given matrix with this one and return a new one. Multiply the given matrix like so: ret = this * other. Return the new one. */ - (nonnull instancetype)multiplyWith:(MaplyMatrix * __nonnull)other; @end