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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyScreenObject.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64_x86_64-simulator/WhirlyGlobeMaplyComponent.framework/Headers/MaplyScreenObject.h
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+/*
+ * MaplyScreenObject
+ * WhirlyGlobeComponent
+ *
+ * Created by Steve Gifford on 2/28/15
+ * Copyright 2011-2022 mousebird consulting
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#import <UIKit/UIKit.h>
+#import <WhirlyGlobeMaplyComponent/MaplyCoordinate.h>
+#import <WhirlyGlobeMaplyComponent/MaplyRenderController.h>
+
+/**
+ The Maply Screen Object is used to build up a more complex screen object from multiple pieces.
+
+ You can use one or more of these to build up a combination of labels and images that form a single marker, label, or billboard.
+ */
+@interface MaplyScreenObject : NSObject
+
+/**
+ Add a string to the screen object
+
+ @param str The string to add
+
+ @param font The font to use
+
+ @param color The foreground color of the string.
+ */
+- (void)addString:(NSString *)str font:(UIFont *)font color:(UIColor *)color;
+
+/**
+ Add an attributed string to the screen object.
+
+ This adds an annotated string to the screen object. The size will be based on the length of the string and the font.
+ */
+- (void)addAttributedString:(NSAttributedString *)str;
+
+/**
+ Add an image scaled to the given size.
+
+ Adds a UIImage or MaplyTexture object scaled to the given size.
+ */
+- (void)addImage:(id)image color:(UIColor *)color size:(CGSize)size;
+
+/**
+ Add an image scaled to the given size and offset by the given amount.
+
+ The other version of this call centers around (0,0) so this lets you nudge it.
+ */
+- (void)addImage:(id)image color:(UIColor *)color size:(CGSize)size offset:(CGPoint)offset;
+
+/**
+ Calculate and return the current bounding box of the screen object.
+ */
+- (MaplyBoundingBox)getSize;
+
+/**
+ Apply a scale to all the pieces of the screen object.
+ */
+- (void)scaleX:(double)x y:(double)y;
+
+/**
+ Apply a translation to all the pieces of the screen object.
+ */
+- (void)translateX:(double)x y:(double)y;
+
+/**
+ Add the contents of the given screen object to this screen object.
+ */
+- (void)addScreenObject:(MaplyScreenObject *)screenObj;
+
+@end
+
+/**
+ Features missing to replicate ScreenMarker and ScreenLabel.
+ rotation
+ images (for animation)
+ period (for animation)
+ color
+ layoutImportance
+ layoutSize
+ layoutPlacement (right, left, above, below)
+ vertexAttributes
+ keepUpright
+
+ ScreenObjectInstance (new object)
+ location
+ endLoc/duration (moving fields)
+ selectable
+ ScreenObject pointer
+ Selected version ScreenObject pointer
+ uniqueID
+ userObject (for selection)
+ */