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Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h')
-rw-r--r-- | iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h new file mode 100644 index 0000000..07e220a --- /dev/null +++ b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVertexAttribute.h @@ -0,0 +1,49 @@ +/* + * MaplyVertexAttribute.h + * WhirlyGlobe-MaplyComponent + * + * Created by Steve Gifford on 11/29/13. + * Copyright 2011-2022 mousebird consulting + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#import <UIKit/UIKit.h> + +/** + Vertex Attributes are passed all the way though on objects to shaders. + + If you have your own custom shader, you often need a way to feed it data. The toolkit will set up the standard data, like vertices, texture coordinates and normals, but sometimes you need something custom. + + Vertex attributes are the mechanism you use to pass that custom data all the way down to the shader. + + How the vertex attributes are used depends on the data type, so consult the appropriate object. + */ +@interface MaplyVertexAttribute : NSObject + +/// Construct a vertex attribute as a single float +- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot float:(float)val; + +/// Construct a vertex attribute as two floats +- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot floatX:(float)x y:(float)y; + +/// Construct a vertex attribute as three flaots +- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot floatX:(float)x y:(float)y z:(float)z; + +/// Construct a vertex attribute as an RGBA value +- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot color:(UIColor * __nonnull)color; + +/// Construct a vertex attribute as an int +- (nonnull instancetype)initWithName:(NSString * __nonnull)name slot:(int)slot int:(int)val; + +@end |