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Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h')
-rw-r--r--iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h
deleted file mode 100644
index d6ba490..0000000
--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyVariableTarget.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * MaplyVariableTarget.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 9/18/18.
- * Copyright 2011-2022 mousebird consulting
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <UIKit/UIKit.h>
-#import <WhirlyGlobeMaplyComponent/MaplyTexture.h>
-#import <WhirlyGlobeMaplyComponent/MaplyRenderTarget.h>
-#import <WhirlyGlobeMaplyComponent/MaplyRenderController.h>
-
-/**
- A variable target manages two pass rendering for one type of variable.
-
- Set up the variable target
- */
-@interface MaplyVariableTarget : NSObject
-
-/// Initialize with the variable type and view controller
-- (nonnull instancetype)initWithType:(MaplyQuadImageFormat)type viewC:(NSObject<MaplyRenderControllerProtocol> * __nonnull)viewC;
-
-/// Render target created for this variable target
-@property (nonatomic,readonly,strong,nonnull) MaplyRenderTarget *renderTarget;
-
-/// Scale the screen by this amount for the render target
-- (void)setScale:(double)scale;
-
-/// Color of the rectangle used to draw the render target
-@property (nonatomic,strong,nonnull) UIColor *color;
-
-/// Draw priority of the rectangle we'll use to draw the render target to the screen
-@property (nonatomic,assign) int drawPriority;
-
-/// If set (by default), then we clear out the render target every frame
-@property (nonatomic,assign) bool clearEveryFrame;
-
-/// When we're clearing, use this value. 0 by default
-@property (nonatomic,assign) float clearVal;
-
-/// Shader used to draw the render target to the screen.
-/// Leave this empty and we'll provide our own
-@property (nonatomic,strong,nullable) MaplyShader *shader;
-
-/// By default we'll build a rectangle to display the target
-@property (nonatomic,assign) bool buildRectangle;
-
-/// If set, the rectangle rendered to the screen will read from the z Buffer
-/// Useful, when doing depth comparisons
-@property (nonatomic,assign) bool zBuffer;
-
-/// Rectangle created to show the variable target (if that's set)
-@property (nonatomic,readonly,nullable) MaplyComponentObject *rectObj;
-
-/// Size of the texture in pixels for the render target
-@property (nonatomic,readonly) CGSize texSize;
-
-/// The texture we're rendering to (as part of the render target)
-@property (nonatomic,readonly,strong,nullable) MaplyTexture *renderTex;
-
-/// Passing in another variable target will let us assign that target to the
-/// rectangle used to render this variable target's data. This is used if
-/// you need the contents of more than one target in a shader.
-- (void)addVariableTarget:(MaplyVariableTarget * __nonnull)target;
-
-// Pass this uniform block to the geometry we create for rendering (if it was created)
-- (void)setUniformBlock:(NSData *__nonnull)uniBlock buffer:(int)bufferID;
-
-/// Clear the target for the next frame
-- (void)clear;
-
-/// Stop rendering to the target and release everything
-- (void)shutdown;
-
-@end