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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyTexture.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyTexture.h
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+/*
+ * MaplyTexture.h
+ * WhirlyGlobe-MaplyComponent
+ *
+ * Created by Steve Gifford on 10/25/13.
+ * Copyright 2011-2022 mousebird consulting
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#import <Foundation/Foundation.h>
+
+/**
+ Represents an OpenGL texture.
+
+ The MaplyTexture is an opaque object used to track OpenGL ES textures. You create one from the MaplyBaseViewController's addImage call. Then that texture will live until this object is released.
+
+ These can be used in place of UIImages in the various objects (e.g. MaplyScreenMarker).
+ */
+@interface MaplyTexture : NSObject
+@end