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Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h')
-rw-r--r-- | iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h | 406 |
1 files changed, 0 insertions, 406 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h deleted file mode 100644 index 00bd24d..0000000 --- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h +++ /dev/null @@ -1,406 +0,0 @@ -/* - * MaplySharedAttributes.h - * WhirlyGlobe-MaplyComponent - * - * Created by Steve Gifford on 9/19/12. - * Copyright 2011-2022 mousebird consulting - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -#import <Foundation/Foundation.h> - -/// Use this hint to turn the zbuffer on or off. Pass in an NSNumber boolean. Takes effect on the next frame. -extern NSString* const kMaplyRenderHintZBuffer; -#define kWGRenderHintZBuffer kMaplyRenderHintZBuffer -/// Use this hint to turn culling optimization on or off. Pass in an NSNumber boolean. -extern NSString* const kMaplyRenderHintCulling; -#define kWGRenderHintCulling kMaplyRenderHintCulling -/// These are options for lighting modes, basically different default shader programs. Only works with OpenGL ES 2.0 mode. -/// Accepted values are: none,regular -extern NSString* const kMaplyRendererLightingMode; -#define kWGRendererLightingMode kMaplyRendererLightingMode - -/// These are used for all object descriptions. - -/// If the z buffer is on, this will let you resolve. Takes an NSNumber boolean -extern NSString* const kMaplyDrawOffset; -#define kWGDrawOffset kMaplyDrawOffset -/// This helps decide what order things are drawn in. Useful when the z buffer is off or you're using transparency. -/// Takes an NSNumber int. -extern NSString* const kMaplyDrawPriority; -#define kWGDrawPriority kMaplyDrawPriority -/// Minimum point at which a feature is visible. Takes an NSNumber float. The radius of the globe is 1.0 -extern NSString* const kMaplyMinVis; -#define kWGMinVis kMaplyMinVis -/// Maximum point at which a feature is visible. Takes an NSNumber float. The radius of the globe is 1.0 -extern NSString* const kMaplyMaxVis; -#define kWGMaxVis kMaplyMaxVis -/// Minimum distance from the viewer at which to display geometry. -extern NSString* const kMaplyViewerMinDist; -/// Maximum distance from the viewer at which to display geometry. -extern NSString* const kMaplyViewerMaxDist; -/// Center to use when evaluating distance to viewable geometry (X) -extern NSString* const kMaplyViewableCenterX; -/// Center to use when evaluating distance to viewable geometry (Y) -extern NSString* const kMaplyViewableCenterY; -/// Center to use when evaluating distance to viewable geometry (Z) -extern NSString* const kMaplyViewableCenterZ; -/// The amount of time for a feature to fade in or out. Takes an NSNumber float for seconds. -extern NSString* const kMaplyFade; -#define kWGFade kMaplyFade -/// Fade the feature in over time. -extern NSString* const kMaplyFadeIn; -/// Fade the feature out over time -extern NSString* const kMaplyFadeOut; -/// When to start fading out -extern NSString* const kMaplyFadeOutTime; -/// Enable or disable an object. This can be used to create an object disabled. -extern NSString* const kMaplyEnable; -/// If set, we'll enable the objects only between the start and end time -extern NSString* const kMaplyEnableStart; -/// If set, we'll enable the objects only between the start and end time -extern NSString* const kMaplyEnableEnd; -/// Request a given object take the z buffer into account -extern NSString* const kMaplyZBufferRead; -/// Have a given object write itself to the z buffer -extern NSString* const kMaplyZBufferWrite; -/// Set the render target if the given geometry type supports it -extern NSString* const kMaplyRenderTarget; -/// The the UUID of the object -extern NSString* const kMaplyUUID; -/// The representation of the UUID this object embodies -extern NSString* const kMaplyRepresentation; - -/// Assign a shader program to a particular feature. Use the shader program's name -extern NSString* const kMaplyShader; -/// An NSDictionary containing uniforms to apply to a shader before drawing -extern NSString* const kMaplyShaderUniforms; - -/// Keep drawing for this number of frames after we'd normally stop -extern NSString* const kMaplyExtraFrames; - -/// Stars, moon, stars, atmosphere -extern const int kMaplyStarsDrawPriorityDefault; -extern const int kMaplySunDrawPriorityDefault; -extern const int kMaplyMoonDrawPriorityDefault; -extern const int kMaplyAtmosphereDrawPriorityDefault; -/// Where we start image layer draw priorities -extern const int kMaplyImageLayerDrawPriorityDefault; -/// We'll start filling in features right around here -extern const int kMaplyFeatureDrawPriorityBase; -extern const int kMaplyStickerDrawPriorityDefault; -extern const int kMaplyMarkerDrawPriorityDefault; -extern const int kMaplyVectorDrawPriorityDefault; -extern const int kMaplyParticleSystemDrawPriorityDefault ; -extern const int kMaplyLabelDrawPriorityDefault; -extern const int kMaplyLoftedPolysDrawPriorityDefault; -extern const int kMaplyShapeDrawPriorityDefault; -extern const int kMaplyBillboardDrawPriorityDefault; -extern const int kMaplyModelDrawPriorityDefault; -extern const int kMaplyMaxDrawPriorityDefault; - -#define kWGMarkerDrawPriorityDefault kMaplyMarkerDrawPriorityDefault -#define kWGVectorDrawPriorityDefault kMaplyVectorDrawPriorityDefault -#define kWGStickerDrawPriorityDefault kMaplyStickerDrawPriorityDefault - -/// These are used just for the screen and regular labels - -/// Color of the text being rendered. Takes a UIColor. -extern NSString* const kMaplyTextColor; -#define kWGTextColor kMaplyTextColor -/// Background color for the text. Takes a UIColor. -extern NSString* const kMaplyBackgroundColor; -#define kWGBackgroundColor kMaplyBackgroundColor -/// Font to use in rendering text. Takes a UIFont. -extern NSString* const kMaplyFont; -#define kWGFont kMaplyFont -/// Default height of the text. If for screen space, this in points. If for 3D, remember that -// the radius of the globe is 1.0. Expects an NSNumber float. -extern NSString* const kMaplyLabelHeight; -#define kWGLabelHeight kMaplyLabelHeight -/// Default width of the text. See height for more info and, in general, use height instead. -extern NSString* const kMaplyLabelWidth; -#define kWGLabelWidth kMaplyLabelWidth -/// Justification for label placement. This takes an NSString with one of: -/// middle, left, right -extern NSString* const kMaplyJustify; -#define kWGJustify kMaplyJustify -/// If set, we'll draw a shadow behind each label with this as the stroke size -extern NSString* const kMaplyShadowSize; -#define kWGShadowSize kMaplyShadowSize -/// If shadow size is being used, we can control the shadow color like so -extern NSString* const kMaplyShadowColor; -#define kWGShadowColor kMaplyShadowColor -/// If outline is being used, we can control the color -extern NSString* const kMaplyTextOutlineSize; -/// Vertical line spacing. Defaults to the Font's line spacing -extern NSString* const kMaplyTextLineSpacing; -/// If outline is being used, we can control the stroke size -extern NSString* const kMaplyTextOutlineColor; -/// When creating textures, we may pass in the size -extern NSString* const kMaplyTexSizeX; -/// When creating textures, we may pass in the size -extern NSString* const kMaplyTexSizeY; - -/// How to justify multi-line text -extern NSString* const kMaplyTextJustify; -/// Justify text to the right -extern NSString* const kMaplyTextJustifyRight; -/// Justify text to the left -extern NSString* const kMaplyTextJustifyLeft; -/// Justify text to the center -extern NSString* const kMaplyTextJustifyCenter; - -/// Controls how text is laid out along a line or polygon. Set a number (- for left or inside, + for right or outside) -extern NSString* const kMaplyTextLayoutOffset; -/// If laying out along a line (or polygon), the amount of screen space to leave between labels -extern NSString* const kMaplyTextLayoutSpacing; -/// Layout as many labels as possible along a line (or polygon). Set a number (0 for no repeat, -1 for as many as possible, or a number of instances) -extern NSString* const kMaplyTextLayoutRepeat; -/// Turn on debugging lines for the layout engine -extern NSString* const kMaplyTextLayoutDebug; - -/// These are used for screen and regular markers. -extern NSString* const kMaplyClusterGroup; - -/// Color is used for the polygon generated for a marker. It will combine with the image, -/// if there is one or it will be visible if there is no texture. Takes a UIColor -extern NSString* const kMaplyColor; -#define kWGColor kMaplyColor - -/// Width is used by the vector layer for line widths -extern NSString* const kMaplyVecWidth; -#define kWGVecWidth kMaplyVecWidth - -/// If filled is set, we draw the areals as filled polygons -extern NSString* const kMaplyFilled; -#define kWGFilled kMaplyFilled - -/// If set, the texture to apply to the feature -extern NSString* const kMaplyVecTexture; -/// The format of the image given by kMaplyVecTexture, default MaplyImage4Layer8Bit -extern NSString* const kMaplyVecTextureFormat; -/// X scale for textures applied to vectors -extern NSString* const kMaplyVecTexScaleX; -/// Y scale for textures applied to vectors -extern NSString* const kMaplyVecTexScaleY; - -/// The projection to use when generating texture coordinates -extern NSString* const kMaplyVecTextureProjection; -/// Tangent plane projection for texture coordinates -extern NSString* const kMaplyProjectionTangentPlane; -/// Screen space "projection" for texture coordinates -extern NSString* const kMaplyProjectionScreen; -/// No projection for texture coordinates -extern NSString* const kMaplyProjectionNone; - -/// If set to true we'll centered any drawables we create for features -/// This fixes the jittering problem when zoomed in close -extern NSString* const kMaplyVecCentered; - -/// Center of the feature, to use for texture calculations -extern NSString* const kMaplyVecCenterX; -extern NSString* const kMaplyVecCenterY; - -/// For wide vectors, we can widen them in screen space or display space -extern NSString* const kMaplyWideVecCoordType; - -/// Widened vectors are widened in real space. The width is in meters. -extern NSString* const kMaplyWideVecCoordTypeReal; -/// Widened vectors are widened in screen space. The width is in pixels. -extern NSString* const kMaplyWideVecCoordTypeScreen; - -/// Controls the wide vector implementation. Basic implementation by default. -extern NSString* const kMaplyWideVecImpl; - -/// Default/old implementation of the wide vectors -extern NSString* const kMaplyWideVecImplDefault; - -/// Performance implementation of the wide vectors -extern NSString* const kMaplyWideVecImplPerf; - -/// For wide vectors we can control the line joins -/// See: http://www.w3.org/TR/SVG/painting.html#StrokeLinejoinProperty -extern NSString* const kMaplyWideVecJoinType; - -/// Widened vectors are joined with miters -extern NSString* const kMaplyWideVecMiterJoin; -// Note: Not yet implemented -/// Widened vectors are joined with a curve -//extern NSString* const kMaplyWideVecRoundJoin @"round" -/// Widened vectors are joined with a bevel -extern NSString* const kMaplyWideVecBevelJoin; - -/// Number of pixels to use in blending the edges of the wide vectors -extern NSString* const kMaplyWideVecEdgeFalloff; - -/// For wide vectors we can control the ends -/// See: http://www.w3.org/TR/SVG/painting.html#StrokeLinecapProperty -//extern NSString* const kMaplyWideVecLineCapType @"wideveclinecaptype" - -// Note: These are not currently implemented - -/// Widened vector ends are flush -//extern NSString* const kMaplyWideVecButtCap; -/// Widened vector ends are round (e.g. hot dog roads) -//extern NSString* const kMaplyWideVecRoundCap; -/// Widened vector ends are extended a bit and then flush -//extern NSString* const kMaplyWideVecSquareCap; - -/// Miter joins will turn to bevel joins past this number of degrees -extern NSString* const kMaplyWideVecMiterLimit; - -/// This is the length you'd like the texture to start repeating after. -/// It's real world coordinates for kMaplyWideVecCoordTypeReal and pixel size for kMaplyWideVecCoordTypeScreen -extern NSString* const kMaplyWideVecTexRepeatLen; - -/// Offset to left (negative) or right (positive) of the centerline -extern NSString* const kMaplyWideVecOffset; - -/// Close any un-closed areal features when drawing lines for them -extern NSString* const kMaplyVecCloseAreals; - -/// If set we'll break up a vector feature to the given epsilon on a globe surface -extern NSString* const kMaplySubdivEpsilon; -/// If subdiv epsilon is set we'll look for a subdivision type. Default is simple. -extern NSString* const kMaplySubdivType; -/// Subdivide the vector edges along a great circle -extern NSString* const kMaplySubdivGreatCircle; -/// Subdivide the vector edges along a great circle with ellipsoidal math -extern NSString* const kMaplySubdivGreatCirclePrecise; -/// Subdivide into a fixed number of segmenets -extern NSString* const kMaplySubdivStatic; -/// Subdivide the vectors edges along lat/lon -extern NSString* const kMaplySubdivSimple; -/// Clip features along a grid of the given size -extern NSString* const kMaplySubdivGrid; -/// Used to turn off selection in vectors -extern NSString* const kMaplySelectable; - -/// These are used for stickers - -/// Sampling size along one dimension -extern NSString* const kMaplySampleX; -#define kWGSampleX kMaplySampleX -/// Sampling size along one dimension -extern NSString* const kMaplySampleY; -#define kWGSampleY kMaplySampleY -/// Images to use when changing a sticker -extern NSString* const kMaplyStickerImages; -/// Image format to use for the new images -extern NSString* const kMaplyStickerImageFormat; - -/// These are used for billboards - -/// Billboard orientation -extern NSString* const kMaplyBillboardOrient; -/// Billboards are oriented toward the eye, but rotate on the ground -extern NSString* const kMaplyBillboardOrientGround; -/// Billboards are oriented only towards the eye -extern NSString* const kMaplyBillboardOrientEye; - -/// These are used for lofted polygons - -/// Height above the ground -extern NSString* const kMaplyLoftedPolyHeight; -/// Boolean that turns on/off top (on by default) -extern NSString* const kMaplyLoftedPolyTop; -/// Boolean that turns on/off sides (on by default) -extern NSString* const kMaplyLoftedPolySide; -/// If present, we'll start the lofted poly above 0 height -extern NSString* const kMaplyLoftedPolyBase; -/// Grid size we used to chop the lofted polygons up (10 degress by default) -extern NSString* const kMaplyLoftedPolyGridSize; -/// If set to @(YES) this will draw an outline around the top of the lofted poly in lines -extern NSString* const kMaplyLoftedPolyOutline; -/// If set to @(YES) this will draw an outline around the bottom of the lofted poly in lines -extern NSString* const kMaplyLoftedPolyOutlineBottom; -/// If the outline is one this is the outline's color -extern NSString* const kMaplyLoftedPolyOutlineColor; -/// This is the outline's width if it's turned on -extern NSString* const kMaplyLoftedPolyOutlineWidth; -/// Draw priority of the lines created for the lofted poly outline -extern NSString* const kMaplyLoftedPolyOutlineDrawPriority; -/// If set and we're drawing an outline, this will create lines up the sides -extern NSString* const kMaplyLoftedPolyOutlineSide; - -/// These are used for shapes - -/// Samples (x) to use when converting shape to polygons -extern NSString* const kMaplyShapeSampleX; -/// Samples (y) to use when converting shape to polygons -extern NSString* const kMaplyShapeSampleY; -/// If set to true, we'll tessellate a shape using the opposite vertex ordering -extern NSString* const kMaplyShapeInsideOut; -/// Center for the shape geometry -extern NSString* const kMaplyShapeCenterX; -extern NSString* const kMaplyShapeCenterY; -extern NSString* const kMaplyShapeCenterZ; - -/// These are used by active vector objects -extern NSString* const kMaplyVecHeight; -extern NSString* const kMaplyVecMinSample; - -/// These are used by the particle systems -extern NSString* const kMaplyPointSize; -extern const float kMaplyPointSizeDefault; - -/// These are used by the texture -extern NSString* const kMaplyTexFormat; -extern NSString* const kMaplyTexMinFilter; -extern NSString* const kMaplyTexMagFilter; -extern NSString* const kMaplyMinFilterNearest; -extern NSString* const kMaplyMinFilterLinear; -extern NSString* const kMaplyTexAtlas; -extern NSString* const kMaplyTexWrapX; -extern NSString* const kMaplyTexWrapY; -extern NSString* const kMaplyTexMipmap; - -/// These are the various shader programs we set up by default -extern NSString* const kMaplyShaderDefaultTri; -extern NSString* const kMaplyDefaultTriangleShader; -extern NSString* const kMaplyShaderTriExp; - -extern NSString* const kMaplyShaderDefaultModelTri; - -extern NSString* const kMaplyShaderDefaultTriNoLighting; -extern NSString* const kMaplyNoLightTriangleShader; -extern NSString* const kMaplyShaderNoLightTriangleExp; -extern NSString* const kMaplyShaderDefaultMarker; - -extern NSString* const kMaplyShaderDefaultTriScreenTex; - -extern NSString* const kMaplyShaderDefaultTriMultiTex; -extern NSString* const kMaplyShaderDefaultTriMultiTexRamp; -extern NSString* const kMaplyShaderDefaultTriNightDay; - -extern NSString* const kMaplyShaderDefaultLine; -extern NSString* const kMaplyDefaultLineShader; - -extern NSString* const kMaplyShaderDefaultLineNoBackface; -extern NSString* const kMaplyNoBackfaceLineShader; - -extern NSString* const kMaplyShaderBillboardGround; -extern NSString* const kMaplyShaderBillboardEye; - -extern NSString* const kMaplyShaderDefaultWideVector; -extern NSString* const kMaplyShaderWideVectorPerformance; -extern NSString* const kMaplyShaderWideVectorExp; - -extern NSString* const kMaplyScreenSpaceDefaultMotionProgram; -extern NSString* const kMaplyScreenSpaceDefaultProgram; -extern NSString* const kMaplyScreenSpaceMaskProgram; -extern NSString* const kMaplyScreenSpaceExpProgram; - -extern NSString* const kMaplyShaderParticleSystemPointDefault; |