aboutsummaryrefslogtreecommitdiff
path: root/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h
diff options
context:
space:
mode:
Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h')
-rw-r--r--iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h406
1 files changed, 406 insertions, 0 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h
new file mode 100644
index 0000000..00bd24d
--- /dev/null
+++ b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplySharedAttributes.h
@@ -0,0 +1,406 @@
+/*
+ * MaplySharedAttributes.h
+ * WhirlyGlobe-MaplyComponent
+ *
+ * Created by Steve Gifford on 9/19/12.
+ * Copyright 2011-2022 mousebird consulting
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#import <Foundation/Foundation.h>
+
+/// Use this hint to turn the zbuffer on or off. Pass in an NSNumber boolean. Takes effect on the next frame.
+extern NSString* const kMaplyRenderHintZBuffer;
+#define kWGRenderHintZBuffer kMaplyRenderHintZBuffer
+/// Use this hint to turn culling optimization on or off. Pass in an NSNumber boolean.
+extern NSString* const kMaplyRenderHintCulling;
+#define kWGRenderHintCulling kMaplyRenderHintCulling
+/// These are options for lighting modes, basically different default shader programs. Only works with OpenGL ES 2.0 mode.
+/// Accepted values are: none,regular
+extern NSString* const kMaplyRendererLightingMode;
+#define kWGRendererLightingMode kMaplyRendererLightingMode
+
+/// These are used for all object descriptions.
+
+/// If the z buffer is on, this will let you resolve. Takes an NSNumber boolean
+extern NSString* const kMaplyDrawOffset;
+#define kWGDrawOffset kMaplyDrawOffset
+/// This helps decide what order things are drawn in. Useful when the z buffer is off or you're using transparency.
+/// Takes an NSNumber int.
+extern NSString* const kMaplyDrawPriority;
+#define kWGDrawPriority kMaplyDrawPriority
+/// Minimum point at which a feature is visible. Takes an NSNumber float. The radius of the globe is 1.0
+extern NSString* const kMaplyMinVis;
+#define kWGMinVis kMaplyMinVis
+/// Maximum point at which a feature is visible. Takes an NSNumber float. The radius of the globe is 1.0
+extern NSString* const kMaplyMaxVis;
+#define kWGMaxVis kMaplyMaxVis
+/// Minimum distance from the viewer at which to display geometry.
+extern NSString* const kMaplyViewerMinDist;
+/// Maximum distance from the viewer at which to display geometry.
+extern NSString* const kMaplyViewerMaxDist;
+/// Center to use when evaluating distance to viewable geometry (X)
+extern NSString* const kMaplyViewableCenterX;
+/// Center to use when evaluating distance to viewable geometry (Y)
+extern NSString* const kMaplyViewableCenterY;
+/// Center to use when evaluating distance to viewable geometry (Z)
+extern NSString* const kMaplyViewableCenterZ;
+/// The amount of time for a feature to fade in or out. Takes an NSNumber float for seconds.
+extern NSString* const kMaplyFade;
+#define kWGFade kMaplyFade
+/// Fade the feature in over time.
+extern NSString* const kMaplyFadeIn;
+/// Fade the feature out over time
+extern NSString* const kMaplyFadeOut;
+/// When to start fading out
+extern NSString* const kMaplyFadeOutTime;
+/// Enable or disable an object. This can be used to create an object disabled.
+extern NSString* const kMaplyEnable;
+/// If set, we'll enable the objects only between the start and end time
+extern NSString* const kMaplyEnableStart;
+/// If set, we'll enable the objects only between the start and end time
+extern NSString* const kMaplyEnableEnd;
+/// Request a given object take the z buffer into account
+extern NSString* const kMaplyZBufferRead;
+/// Have a given object write itself to the z buffer
+extern NSString* const kMaplyZBufferWrite;
+/// Set the render target if the given geometry type supports it
+extern NSString* const kMaplyRenderTarget;
+/// The the UUID of the object
+extern NSString* const kMaplyUUID;
+/// The representation of the UUID this object embodies
+extern NSString* const kMaplyRepresentation;
+
+/// Assign a shader program to a particular feature. Use the shader program's name
+extern NSString* const kMaplyShader;
+/// An NSDictionary containing uniforms to apply to a shader before drawing
+extern NSString* const kMaplyShaderUniforms;
+
+/// Keep drawing for this number of frames after we'd normally stop
+extern NSString* const kMaplyExtraFrames;
+
+/// Stars, moon, stars, atmosphere
+extern const int kMaplyStarsDrawPriorityDefault;
+extern const int kMaplySunDrawPriorityDefault;
+extern const int kMaplyMoonDrawPriorityDefault;
+extern const int kMaplyAtmosphereDrawPriorityDefault;
+/// Where we start image layer draw priorities
+extern const int kMaplyImageLayerDrawPriorityDefault;
+/// We'll start filling in features right around here
+extern const int kMaplyFeatureDrawPriorityBase;
+extern const int kMaplyStickerDrawPriorityDefault;
+extern const int kMaplyMarkerDrawPriorityDefault;
+extern const int kMaplyVectorDrawPriorityDefault;
+extern const int kMaplyParticleSystemDrawPriorityDefault ;
+extern const int kMaplyLabelDrawPriorityDefault;
+extern const int kMaplyLoftedPolysDrawPriorityDefault;
+extern const int kMaplyShapeDrawPriorityDefault;
+extern const int kMaplyBillboardDrawPriorityDefault;
+extern const int kMaplyModelDrawPriorityDefault;
+extern const int kMaplyMaxDrawPriorityDefault;
+
+#define kWGMarkerDrawPriorityDefault kMaplyMarkerDrawPriorityDefault
+#define kWGVectorDrawPriorityDefault kMaplyVectorDrawPriorityDefault
+#define kWGStickerDrawPriorityDefault kMaplyStickerDrawPriorityDefault
+
+/// These are used just for the screen and regular labels
+
+/// Color of the text being rendered. Takes a UIColor.
+extern NSString* const kMaplyTextColor;
+#define kWGTextColor kMaplyTextColor
+/// Background color for the text. Takes a UIColor.
+extern NSString* const kMaplyBackgroundColor;
+#define kWGBackgroundColor kMaplyBackgroundColor
+/// Font to use in rendering text. Takes a UIFont.
+extern NSString* const kMaplyFont;
+#define kWGFont kMaplyFont
+/// Default height of the text. If for screen space, this in points. If for 3D, remember that
+// the radius of the globe is 1.0. Expects an NSNumber float.
+extern NSString* const kMaplyLabelHeight;
+#define kWGLabelHeight kMaplyLabelHeight
+/// Default width of the text. See height for more info and, in general, use height instead.
+extern NSString* const kMaplyLabelWidth;
+#define kWGLabelWidth kMaplyLabelWidth
+/// Justification for label placement. This takes an NSString with one of:
+/// middle, left, right
+extern NSString* const kMaplyJustify;
+#define kWGJustify kMaplyJustify
+/// If set, we'll draw a shadow behind each label with this as the stroke size
+extern NSString* const kMaplyShadowSize;
+#define kWGShadowSize kMaplyShadowSize
+/// If shadow size is being used, we can control the shadow color like so
+extern NSString* const kMaplyShadowColor;
+#define kWGShadowColor kMaplyShadowColor
+/// If outline is being used, we can control the color
+extern NSString* const kMaplyTextOutlineSize;
+/// Vertical line spacing. Defaults to the Font's line spacing
+extern NSString* const kMaplyTextLineSpacing;
+/// If outline is being used, we can control the stroke size
+extern NSString* const kMaplyTextOutlineColor;
+/// When creating textures, we may pass in the size
+extern NSString* const kMaplyTexSizeX;
+/// When creating textures, we may pass in the size
+extern NSString* const kMaplyTexSizeY;
+
+/// How to justify multi-line text
+extern NSString* const kMaplyTextJustify;
+/// Justify text to the right
+extern NSString* const kMaplyTextJustifyRight;
+/// Justify text to the left
+extern NSString* const kMaplyTextJustifyLeft;
+/// Justify text to the center
+extern NSString* const kMaplyTextJustifyCenter;
+
+/// Controls how text is laid out along a line or polygon. Set a number (- for left or inside, + for right or outside)
+extern NSString* const kMaplyTextLayoutOffset;
+/// If laying out along a line (or polygon), the amount of screen space to leave between labels
+extern NSString* const kMaplyTextLayoutSpacing;
+/// Layout as many labels as possible along a line (or polygon). Set a number (0 for no repeat, -1 for as many as possible, or a number of instances)
+extern NSString* const kMaplyTextLayoutRepeat;
+/// Turn on debugging lines for the layout engine
+extern NSString* const kMaplyTextLayoutDebug;
+
+/// These are used for screen and regular markers.
+extern NSString* const kMaplyClusterGroup;
+
+/// Color is used for the polygon generated for a marker. It will combine with the image,
+/// if there is one or it will be visible if there is no texture. Takes a UIColor
+extern NSString* const kMaplyColor;
+#define kWGColor kMaplyColor
+
+/// Width is used by the vector layer for line widths
+extern NSString* const kMaplyVecWidth;
+#define kWGVecWidth kMaplyVecWidth
+
+/// If filled is set, we draw the areals as filled polygons
+extern NSString* const kMaplyFilled;
+#define kWGFilled kMaplyFilled
+
+/// If set, the texture to apply to the feature
+extern NSString* const kMaplyVecTexture;
+/// The format of the image given by kMaplyVecTexture, default MaplyImage4Layer8Bit
+extern NSString* const kMaplyVecTextureFormat;
+/// X scale for textures applied to vectors
+extern NSString* const kMaplyVecTexScaleX;
+/// Y scale for textures applied to vectors
+extern NSString* const kMaplyVecTexScaleY;
+
+/// The projection to use when generating texture coordinates
+extern NSString* const kMaplyVecTextureProjection;
+/// Tangent plane projection for texture coordinates
+extern NSString* const kMaplyProjectionTangentPlane;
+/// Screen space "projection" for texture coordinates
+extern NSString* const kMaplyProjectionScreen;
+/// No projection for texture coordinates
+extern NSString* const kMaplyProjectionNone;
+
+/// If set to true we'll centered any drawables we create for features
+/// This fixes the jittering problem when zoomed in close
+extern NSString* const kMaplyVecCentered;
+
+/// Center of the feature, to use for texture calculations
+extern NSString* const kMaplyVecCenterX;
+extern NSString* const kMaplyVecCenterY;
+
+/// For wide vectors, we can widen them in screen space or display space
+extern NSString* const kMaplyWideVecCoordType;
+
+/// Widened vectors are widened in real space. The width is in meters.
+extern NSString* const kMaplyWideVecCoordTypeReal;
+/// Widened vectors are widened in screen space. The width is in pixels.
+extern NSString* const kMaplyWideVecCoordTypeScreen;
+
+/// Controls the wide vector implementation. Basic implementation by default.
+extern NSString* const kMaplyWideVecImpl;
+
+/// Default/old implementation of the wide vectors
+extern NSString* const kMaplyWideVecImplDefault;
+
+/// Performance implementation of the wide vectors
+extern NSString* const kMaplyWideVecImplPerf;
+
+/// For wide vectors we can control the line joins
+/// See: http://www.w3.org/TR/SVG/painting.html#StrokeLinejoinProperty
+extern NSString* const kMaplyWideVecJoinType;
+
+/// Widened vectors are joined with miters
+extern NSString* const kMaplyWideVecMiterJoin;
+// Note: Not yet implemented
+/// Widened vectors are joined with a curve
+//extern NSString* const kMaplyWideVecRoundJoin @"round"
+/// Widened vectors are joined with a bevel
+extern NSString* const kMaplyWideVecBevelJoin;
+
+/// Number of pixels to use in blending the edges of the wide vectors
+extern NSString* const kMaplyWideVecEdgeFalloff;
+
+/// For wide vectors we can control the ends
+/// See: http://www.w3.org/TR/SVG/painting.html#StrokeLinecapProperty
+//extern NSString* const kMaplyWideVecLineCapType @"wideveclinecaptype"
+
+// Note: These are not currently implemented
+
+/// Widened vector ends are flush
+//extern NSString* const kMaplyWideVecButtCap;
+/// Widened vector ends are round (e.g. hot dog roads)
+//extern NSString* const kMaplyWideVecRoundCap;
+/// Widened vector ends are extended a bit and then flush
+//extern NSString* const kMaplyWideVecSquareCap;
+
+/// Miter joins will turn to bevel joins past this number of degrees
+extern NSString* const kMaplyWideVecMiterLimit;
+
+/// This is the length you'd like the texture to start repeating after.
+/// It's real world coordinates for kMaplyWideVecCoordTypeReal and pixel size for kMaplyWideVecCoordTypeScreen
+extern NSString* const kMaplyWideVecTexRepeatLen;
+
+/// Offset to left (negative) or right (positive) of the centerline
+extern NSString* const kMaplyWideVecOffset;
+
+/// Close any un-closed areal features when drawing lines for them
+extern NSString* const kMaplyVecCloseAreals;
+
+/// If set we'll break up a vector feature to the given epsilon on a globe surface
+extern NSString* const kMaplySubdivEpsilon;
+/// If subdiv epsilon is set we'll look for a subdivision type. Default is simple.
+extern NSString* const kMaplySubdivType;
+/// Subdivide the vector edges along a great circle
+extern NSString* const kMaplySubdivGreatCircle;
+/// Subdivide the vector edges along a great circle with ellipsoidal math
+extern NSString* const kMaplySubdivGreatCirclePrecise;
+/// Subdivide into a fixed number of segmenets
+extern NSString* const kMaplySubdivStatic;
+/// Subdivide the vectors edges along lat/lon
+extern NSString* const kMaplySubdivSimple;
+/// Clip features along a grid of the given size
+extern NSString* const kMaplySubdivGrid;
+/// Used to turn off selection in vectors
+extern NSString* const kMaplySelectable;
+
+/// These are used for stickers
+
+/// Sampling size along one dimension
+extern NSString* const kMaplySampleX;
+#define kWGSampleX kMaplySampleX
+/// Sampling size along one dimension
+extern NSString* const kMaplySampleY;
+#define kWGSampleY kMaplySampleY
+/// Images to use when changing a sticker
+extern NSString* const kMaplyStickerImages;
+/// Image format to use for the new images
+extern NSString* const kMaplyStickerImageFormat;
+
+/// These are used for billboards
+
+/// Billboard orientation
+extern NSString* const kMaplyBillboardOrient;
+/// Billboards are oriented toward the eye, but rotate on the ground
+extern NSString* const kMaplyBillboardOrientGround;
+/// Billboards are oriented only towards the eye
+extern NSString* const kMaplyBillboardOrientEye;
+
+/// These are used for lofted polygons
+
+/// Height above the ground
+extern NSString* const kMaplyLoftedPolyHeight;
+/// Boolean that turns on/off top (on by default)
+extern NSString* const kMaplyLoftedPolyTop;
+/// Boolean that turns on/off sides (on by default)
+extern NSString* const kMaplyLoftedPolySide;
+/// If present, we'll start the lofted poly above 0 height
+extern NSString* const kMaplyLoftedPolyBase;
+/// Grid size we used to chop the lofted polygons up (10 degress by default)
+extern NSString* const kMaplyLoftedPolyGridSize;
+/// If set to @(YES) this will draw an outline around the top of the lofted poly in lines
+extern NSString* const kMaplyLoftedPolyOutline;
+/// If set to @(YES) this will draw an outline around the bottom of the lofted poly in lines
+extern NSString* const kMaplyLoftedPolyOutlineBottom;
+/// If the outline is one this is the outline's color
+extern NSString* const kMaplyLoftedPolyOutlineColor;
+/// This is the outline's width if it's turned on
+extern NSString* const kMaplyLoftedPolyOutlineWidth;
+/// Draw priority of the lines created for the lofted poly outline
+extern NSString* const kMaplyLoftedPolyOutlineDrawPriority;
+/// If set and we're drawing an outline, this will create lines up the sides
+extern NSString* const kMaplyLoftedPolyOutlineSide;
+
+/// These are used for shapes
+
+/// Samples (x) to use when converting shape to polygons
+extern NSString* const kMaplyShapeSampleX;
+/// Samples (y) to use when converting shape to polygons
+extern NSString* const kMaplyShapeSampleY;
+/// If set to true, we'll tessellate a shape using the opposite vertex ordering
+extern NSString* const kMaplyShapeInsideOut;
+/// Center for the shape geometry
+extern NSString* const kMaplyShapeCenterX;
+extern NSString* const kMaplyShapeCenterY;
+extern NSString* const kMaplyShapeCenterZ;
+
+/// These are used by active vector objects
+extern NSString* const kMaplyVecHeight;
+extern NSString* const kMaplyVecMinSample;
+
+/// These are used by the particle systems
+extern NSString* const kMaplyPointSize;
+extern const float kMaplyPointSizeDefault;
+
+/// These are used by the texture
+extern NSString* const kMaplyTexFormat;
+extern NSString* const kMaplyTexMinFilter;
+extern NSString* const kMaplyTexMagFilter;
+extern NSString* const kMaplyMinFilterNearest;
+extern NSString* const kMaplyMinFilterLinear;
+extern NSString* const kMaplyTexAtlas;
+extern NSString* const kMaplyTexWrapX;
+extern NSString* const kMaplyTexWrapY;
+extern NSString* const kMaplyTexMipmap;
+
+/// These are the various shader programs we set up by default
+extern NSString* const kMaplyShaderDefaultTri;
+extern NSString* const kMaplyDefaultTriangleShader;
+extern NSString* const kMaplyShaderTriExp;
+
+extern NSString* const kMaplyShaderDefaultModelTri;
+
+extern NSString* const kMaplyShaderDefaultTriNoLighting;
+extern NSString* const kMaplyNoLightTriangleShader;
+extern NSString* const kMaplyShaderNoLightTriangleExp;
+extern NSString* const kMaplyShaderDefaultMarker;
+
+extern NSString* const kMaplyShaderDefaultTriScreenTex;
+
+extern NSString* const kMaplyShaderDefaultTriMultiTex;
+extern NSString* const kMaplyShaderDefaultTriMultiTexRamp;
+extern NSString* const kMaplyShaderDefaultTriNightDay;
+
+extern NSString* const kMaplyShaderDefaultLine;
+extern NSString* const kMaplyDefaultLineShader;
+
+extern NSString* const kMaplyShaderDefaultLineNoBackface;
+extern NSString* const kMaplyNoBackfaceLineShader;
+
+extern NSString* const kMaplyShaderBillboardGround;
+extern NSString* const kMaplyShaderBillboardEye;
+
+extern NSString* const kMaplyShaderDefaultWideVector;
+extern NSString* const kMaplyShaderWideVectorPerformance;
+extern NSString* const kMaplyShaderWideVectorExp;
+
+extern NSString* const kMaplyScreenSpaceDefaultMotionProgram;
+extern NSString* const kMaplyScreenSpaceDefaultProgram;
+extern NSString* const kMaplyScreenSpaceMaskProgram;
+extern NSString* const kMaplyScreenSpaceExpProgram;
+
+extern NSString* const kMaplyShaderParticleSystemPointDefault;