aboutsummaryrefslogtreecommitdiff
path: root/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyRenderTarget.h
diff options
context:
space:
mode:
Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyRenderTarget.h')
-rw-r--r--iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyRenderTarget.h119
1 files changed, 0 insertions, 119 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyRenderTarget.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyRenderTarget.h
deleted file mode 100644
index 82b283f..0000000
--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyRenderTarget.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
- * MaplyRenderTarget.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 1/13/17.
- * Copyright 2011-2022 mousebird consulting
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <UIKit/UIKit.h>
-#import <WhirlyGlobeMaplyComponent/MaplyTexture.h>
-
-typedef NS_ENUM(NSUInteger,MaplyMipmapType) {
- /// Don't generate a mipmap
- MaplyMipmapNone,
- /// Generate a basic mipmap
- MaplyMipmapAverage,
- /// Generate a mipmap using Gauss blurring
- MaplyMipmapGauss
-};
-
-/**
- Represents a render target (other than the screen)
-
- Individual objects can ask to be drawn somewhere other than the screen.
- This is how we do that.
-
- A render target is just a link between a render every frame and a MaplyTexture. To get at the actual image you use the MaplyTexture.
-
- At the moment a render target can only draw the full screen, possibly at a lower resolution.
- */
-@interface MaplyRenderTarget : NSObject
-
-/**
- The texture we'll draw into.
-
- This is the texture we'll draw into. Use createTexture to set it up.
- */
-@property (nonatomic,strong) MaplyTexture *texture;
-
-/**
- If set, we'll clear the target textures every frame before rendering to it.
-
- If not set, we won't clear the render target texture between frames.
-
- True by default.
- */
-@property (nonatomic) bool clearEveryFrame;
-
-/**
- If we're generating a mipmap for the attached texture of a render target, this controls
- how we do it. The default is none.
- */
-@property (nonatomic) MaplyMipmapType mipmapType;
-
-/**
- If set, we'll caclulate the min/max for this render target every frame.
- This is a GPU based calculation for Metal.
- */
-@property (nonatomic) bool calculateMinMax;
-
-/**
- Clear the render target to this color every frame.
-
- Default is clear black.
- */
-@property (nonatomic,strong) UIColor *clearColor;
-
-
-/**
- Clear the render target to this value on every frame.
-
- This is for render targets that are not purely color, such as multiple floats.
- */
-@property (nonatomic,assign) float clearVal;
-
-/**
- If set, anything rendered to this render target will blend with what's there.
-
- If not set, what's rendered will replace what was there before.
- This is the way it normally works for screen rendering.
-
- Set to false by default.
- */
-@property (nonatomic) bool blend;
-
-/**
- Retrieves a single data value out of the render target. Size is the number of components * size of components.
- It's best to call this in the snapshot callback. We know the destination isn't being written to at the moment.
- Metal only.
- */
-- (NSData *)getValueAtX:(int)x y:(int)y;
-
-/**
- Returns the whole render target snapshot in the NSData.
- It's best to call this in the snapshot callback. We know the destination isn't being written to at the moment.
- Metal only.
- */
-- (NSData *)getSnapshot;
-
-/**
- Retreives the min/max data values if those are being calculated.
- It's best to call this in the snapshot callback. We know the destination isn't being written to at the moment.
- Metal only.
- */
-- (NSData *)getMinMaxValues;
-
-@end