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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h
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--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h
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-/*
- * MaplyQuadSampler.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 3/27/18.
- * Copyright 2011-2022 Saildrone Inc
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <WhirlyGlobeMaplyComponent/MaplyControllerLayer.h>
-#import <WhirlyGlobeMaplyComponent/MaplyCoordinateSystem.h>
-#import <WhirlyGlobeMaplyComponent/MaplyTileSourceNew.h>
-#import <WhirlyGlobeMaplyComponent/MaplyRenderController.h>
-
-/**
- Sampling parameters.
-
- These are used to describe how we want to break down the globe or
- flat projection onto the globe.
- */
-@interface MaplySamplingParams : NSObject
-
-/// The coordinate system we'll be sampling from.
-@property (nonatomic,nonnull,strong) MaplyCoordinateSystem *coordSys;
-
-/// Min zoom level for sampling. Don't set this to anything other than 0 or 1
-@property (nonatomic) int minZoom;
-
-/// Max zoom level for sampling
-@property (nonatomic) int maxZoom;
-
-/// We may want to calculate zoom levels beyond what we actually load.
-/// Useful for zoom scaled features and enable/disable based on zoome
-@property (nonatomic) int reportedMaxZoom;
-
-/// Maximum number of tiles to load
-@property (nonatomic) int maxTiles;
-
-/// Cutoff for loading tiles. This is size in screen space (pixels^2)
-@property (nonatomic) double minImportance;
-
-/// Normally we always load the lowest level
-/// If this is set we only load those lowest level tiles that pass this test
-/// Must be greater than zero and not equal to minImportance to take effect.
-@property (nonatomic) double minImportanceTop;
-
-/// Generate geometry to cover the north and south poles
-/// Only works for world-wide projections
-@property (nonatomic) bool coverPoles;
-
-/// If set, generate skirt geometry to hide the edges between levels
-@property (nonatomic) bool edgeMatching;
-
-/// Tesselation values per level for breaking down the coordinate system (e.g. globe)
-@property (nonatomic) int tessX,tessY;
-
-/// If set, we'll scale the bounding boxes of individual tiles by this before evaluating
-@property (nonatomic) float boundScale;
-
-/// If set, we'll always load the lowest level first and then whatever the target level is
-/// Turn this off to get true single level loading
-/// `forceMinLevelHeight` must be greater than zero for this to have any effect.
-@property (nonatomic) bool forceMinLevel;
-
-/// If set, we'll turn on forceMinLevel and only use it when the viewer is above this height
-@property (nonatomic) double forceMinLevelHeight;
-
-/// If set, we'll try to load a single level
-@property (nonatomic) bool singleLevel;
-
-/// If set, the tiles are clipped to this boundary
-@property (nonatomic) MaplyBoundingBoxD clipBounds;
-@property (nonatomic,readonly) bool hasClipBounds;
-
-/**
- Detail the levels you want loaded in target level mode.
-
- The layer calculates the optimal target level. The entries in this array are relative to that level or absolute. For example [0,-4,-2] means the layer will always try to load levels 0, targetLevel-4 and targetLevel-2, but only the latter two if they make sense.
- */
-@property (nonatomic,nullable,strong) NSArray *levelLoads;
-
-/**
- Set the min importance for just one level.
-
- This is useful if you want your lower levels loaded more aggressively.
- */
-- (void)setMinImportance:(double)minImportance forLevel:(int)level;
-
-/// Decide if these sampling params are the same as others
-- (bool)isEqualTo:(MaplySamplingParams *__nonnull)other;
-
-@end