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Diffstat (limited to 'iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h')
-rw-r--r-- | iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h deleted file mode 100644 index 2f9ec39..0000000 --- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyQuadSampler.h +++ /dev/null @@ -1,103 +0,0 @@ -/* - * MaplyQuadSampler.h - * WhirlyGlobe-MaplyComponent - * - * Created by Steve Gifford on 3/27/18. - * Copyright 2011-2022 Saildrone Inc - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -#import <WhirlyGlobeMaplyComponent/MaplyControllerLayer.h> -#import <WhirlyGlobeMaplyComponent/MaplyCoordinateSystem.h> -#import <WhirlyGlobeMaplyComponent/MaplyTileSourceNew.h> -#import <WhirlyGlobeMaplyComponent/MaplyRenderController.h> - -/** - Sampling parameters. - - These are used to describe how we want to break down the globe or - flat projection onto the globe. - */ -@interface MaplySamplingParams : NSObject - -/// The coordinate system we'll be sampling from. -@property (nonatomic,nonnull,strong) MaplyCoordinateSystem *coordSys; - -/// Min zoom level for sampling. Don't set this to anything other than 0 or 1 -@property (nonatomic) int minZoom; - -/// Max zoom level for sampling -@property (nonatomic) int maxZoom; - -/// We may want to calculate zoom levels beyond what we actually load. -/// Useful for zoom scaled features and enable/disable based on zoome -@property (nonatomic) int reportedMaxZoom; - -/// Maximum number of tiles to load -@property (nonatomic) int maxTiles; - -/// Cutoff for loading tiles. This is size in screen space (pixels^2) -@property (nonatomic) double minImportance; - -/// Normally we always load the lowest level -/// If this is set we only load those lowest level tiles that pass this test -/// Must be greater than zero and not equal to minImportance to take effect. -@property (nonatomic) double minImportanceTop; - -/// Generate geometry to cover the north and south poles -/// Only works for world-wide projections -@property (nonatomic) bool coverPoles; - -/// If set, generate skirt geometry to hide the edges between levels -@property (nonatomic) bool edgeMatching; - -/// Tesselation values per level for breaking down the coordinate system (e.g. globe) -@property (nonatomic) int tessX,tessY; - -/// If set, we'll scale the bounding boxes of individual tiles by this before evaluating -@property (nonatomic) float boundScale; - -/// If set, we'll always load the lowest level first and then whatever the target level is -/// Turn this off to get true single level loading -/// `forceMinLevelHeight` must be greater than zero for this to have any effect. -@property (nonatomic) bool forceMinLevel; - -/// If set, we'll turn on forceMinLevel and only use it when the viewer is above this height -@property (nonatomic) double forceMinLevelHeight; - -/// If set, we'll try to load a single level -@property (nonatomic) bool singleLevel; - -/// If set, the tiles are clipped to this boundary -@property (nonatomic) MaplyBoundingBoxD clipBounds; -@property (nonatomic,readonly) bool hasClipBounds; - -/** - Detail the levels you want loaded in target level mode. - - The layer calculates the optimal target level. The entries in this array are relative to that level or absolute. For example [0,-4,-2] means the layer will always try to load levels 0, targetLevel-4 and targetLevel-2, but only the latter two if they make sense. - */ -@property (nonatomic,nullable,strong) NSArray *levelLoads; - -/** - Set the min importance for just one level. - - This is useful if you want your lower levels loaded more aggressively. - */ -- (void)setMinImportance:(double)minImportance forLevel:(int)level; - -/// Decide if these sampling params are the same as others -- (bool)isEqualTo:(MaplySamplingParams *__nonnull)other; - -@end |