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-rw-r--r--iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyMatrix.h65
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diff --git a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyMatrix.h b/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyMatrix.h
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--- a/iosApp/WhirlyGlobeMaplyComponent.xcframework/ios-arm64/WhirlyGlobeMaplyComponent.framework/Headers/MaplyMatrix.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * MaplyMatrix.h
- * WhirlyGlobe-MaplyComponent
- *
- * Created by Steve Gifford on 10/16/14.
- * Copyright 2011-2022 mousebird consulting
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#import <Foundation/Foundation.h>
-
-/**
- Represents a matrix for position manipulation.
-
- Encapsulates a 4x4 matrix used for object placement and other things. This is more a wrapper than a full service object.
- */
-@interface MaplyMatrix : NSObject
-
-/**
- Construct with yaw, pitch, and roll parameters.
-
- Construct the matrix with the standard yaw, pitch, and roll used by aircraft.
- */
-- (nonnull instancetype)initWithYaw:(double)yaw pitch:(double)pitch roll:(double)roll;
-
-/**
- Construct with a consistent scale in each dimension.
-
- Construct with the same scale in x,y, and z.
- */
-- (nonnull instancetype)initWithScale:(double)scale;
-
-/**
- Construct with a translation.
-
- Construct with a translation in 3D.
- */
-- (nonnull instancetype)initWithTranslateX:(double)x y:(double)y z:(double)z;
-
-/**
- Construct a rotation around the given axis.
-
- Build a matrix that rotates the given amount (in radians) around the given axis.
- */
-- (nonnull instancetype)initWithAngle:(double)ang axisX:(double)x axisY:(double)y axisZ:(double)z;
-
-/**
- Multiply the given matrix with this one and return a new one.
-
- Multiply the given matrix like so: ret = this * other. Return the new one.
- */
-- (nonnull instancetype)multiplyWith:(MaplyMatrix * __nonnull)other;
-
-@end