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authorIván Ávalos <avalos@disroot.org>2022-02-05 19:17:10 -0600
committerIván Ávalos <avalos@disroot.org>2022-02-05 19:17:10 -0600
commit3913ab898f2c2ecc3b638eca4681957b1cf74330 (patch)
tree55ff0108c6d7c1e60693f7c4c08e3b878c1f3ec7 /iosApp/WhirlyGlobe.xcframework/ios-arm64/WhirlyGlobe.framework/Headers/MaplyMatrix.h
parentc5e289dc4111fd23fbab4b4695d405b8fccea349 (diff)
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Removed SwiftUIFlowLayout dependency and updated WhirlyGlobe-Maply to latest develop version
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+/*
+ * MaplyMatrix.h
+ * WhirlyGlobe-MaplyComponent
+ *
+ * Created by Steve Gifford on 10/16/14.
+ * Copyright 2011-2022 mousebird consulting
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#import <Foundation/Foundation.h>
+
+/**
+ Represents a matrix for position manipulation.
+
+ Encapsulates a 4x4 matrix used for object placement and other things. This is more a wrapper than a full service object.
+ */
+@interface MaplyMatrix : NSObject
+
+/**
+ Construct with yaw, pitch, and roll parameters.
+
+ Construct the matrix with the standard yaw, pitch, and roll used by aircraft.
+ */
+- (nonnull instancetype)initWithYaw:(double)yaw pitch:(double)pitch roll:(double)roll;
+
+/**
+ Construct with a consistent scale in each dimension.
+
+ Construct with the same scale in x,y, and z.
+ */
+- (nonnull instancetype)initWithScale:(double)scale;
+
+/**
+ Construct with a translation.
+
+ Construct with a translation in 3D.
+ */
+- (nonnull instancetype)initWithTranslateX:(double)x y:(double)y z:(double)z;
+
+/**
+ Construct a rotation around the given axis.
+
+ Build a matrix that rotates the given amount (in radians) around the given axis.
+ */
+- (nonnull instancetype)initWithAngle:(double)ang axisX:(double)x axisY:(double)y axisZ:(double)z;
+
+/**
+ Multiply the given matrix with this one and return a new one.
+
+ Multiply the given matrix like so: ret = this * other. Return the new one.
+ */
+- (nonnull instancetype)multiplyWith:(MaplyMatrix * __nonnull)other;
+
+@end