--- a/Docs/License.md 1989-12-31 19:00:00.000000000 -0500 +++ b/Docs/License.md 2018-01-17 14:32:09.955764022 -0500 @@ -83,34 +83,6 @@ Bites Component -### NVidia Cg - - - - - - - - - - - - - - - - - - - - - - - - - -
Original Authors:NVidia
Website:http://developer.nvidia.com
Licensed Under:Custom free license (binary only)
Needed By:Plugin_CgProgramManager
- ### STB Image @@ -208,64 +180,3 @@ Licensed Under: were adapted from work by Geometric Tools, LLC, Copyright (c) 1998-2010 and licensed under the Boost software license.

- - - -## Art credits for demos - - --- a/Samples/Simple/include/BSP.h 1989-12-31 19:00:00.000000000 -0500 +++ b/Samples/Simple/include/BSP.h 2018-01-17 14:34:43.165692607 -0500 @@ -15,7 +15,6 @@ class _OgreSampleClassExport Sample_BSP { mInfo["Title"] = "BSP"; mInfo["Description"] = "A demo of the indoor, or BSP (Binary Space Partition) scene manager. " - "Also demonstrates how to load BSP maps from Quake 3."; mInfo["Thumbnail"] = "thumb_bsp.png"; mInfo["Category"] = "Geometry"; } @@ -76,10 +75,6 @@ class _OgreSampleClassExport Sample_BSP mCamera->setNearClipDistance(4); mCamera->setFarClipDistance(4000); - // Quake uses the Z axis as the up axis, so make necessary adjustments - mCameraNode->setFixedYawAxis(true, Vector3::UNIT_Z); - mCameraNode->pitch(Degree(90)); - // specific for this map mCameraNode->setPosition(Vector3(0, 0, 340)); --- a/Tests/VisualTests/PlayPen/src/PlayPenTests.cpp 1989-12-31 19:00:00.000000000 -0500 +++ b/Tests/VisualTests/PlayPen/src/PlayPenTests.cpp 2018-01-17 14:44:24.663452014 -0500 @@ -1992,42 +1992,6 @@ PlayPen_Bsp::PlayPen_Bsp() addScreenshotFrame(10); } //---------------------------------------------------------------------------- - -void PlayPen_Bsp::setupContent() -{ - // Load Quake3 locations from a file - ConfigFile cf; - - cf.load(mFSLayer->getConfigFilePath("quakemap.cfg")); - - String quakePk3 = cf.getSetting("Archive"); - String quakeLevel = cf.getSetting("Map"); - - //ResourceGroupManager::getSingleton().addResourceLocation(quakePk3, "Zip"); - - ResourceGroupManager::getSingleton().addResourceLocation( - quakePk3, "Zip", - ResourceGroupManager::getSingleton().getWorldResourceGroupName(), true); - - // Load world geometry - mSceneMgr->setWorldGeometry(quakeLevel); - - // modify camera for close work - mCamera->setNearClipDistance(4); - mCamera->setFarClipDistance(4000); - - // Also change position, and set Quake-type orientation - // Get random player start point - ViewPoint vp = mSceneMgr->getSuggestedViewpoint(true); - mCameraNode->setPosition(vp.position); - mCameraNode->pitch(Degree(90)); // Quake uses X/Y horizon, Z up - mCameraNode->rotate(vp.orientation); - // Don't yaw along variable axis, causes leaning - mCameraNode->setFixedYawAxis(true, Vector3::UNIT_Z); - - mCameraNode->yaw(Ogre::Degree(-90.f)); -} -//---------------------------------------------------------------------------- //---------------------------------------------------------------------------- PlayPen_BuildTangentOnAnimatedMesh::PlayPen_BuildTangentOnAnimatedMesh()