diff options
Diffstat (limited to 'pcr')
-rw-r--r-- | pcr/reicast-git/PKGBUILD | 85 | ||||
-rw-r--r-- | pcr/reicast-git/fix-android-translations.patch | 34 | ||||
-rw-r--r-- | pcr/reicast-git/multiplayer_new.patch | 1133 |
3 files changed, 1180 insertions, 72 deletions
diff --git a/pcr/reicast-git/PKGBUILD b/pcr/reicast-git/PKGBUILD index 20edf1fcb..304b738e6 100644 --- a/pcr/reicast-git/PKGBUILD +++ b/pcr/reicast-git/PKGBUILD @@ -5,7 +5,7 @@ _pkgname=reicast pkgname=${_pkgname}-git pkgver=r1688.0e4949e -pkgrel=1 +pkgrel=2 pkgdesc="A multiplatform Sega Dreamcast emulator" arch=('i686' 'x86_64' 'armv7h') url="http://${_pkgname}.com/" @@ -25,7 +25,9 @@ source=(${_pkgname}-${pkgver}::"git+https://github.com/${_pkgname}/${_pkgname}-e 'multiplayer-unstable.patch' 'refactor-rend-stuff.patch' 'sdl-opengl.patch' - 'sh-block-graphs.patch') + 'sh-block-graphs.patch' + 'multiplayer_new.patch' + 'fix-android-translations.patch') sha256sums=('SKIP' '12bfc58e12b3ee79b0c82159cdc70c76a4b6804f5c6986853156602bb0e6beb0' 'c14287cf2b2289b9de28cedeee06fcb89ca40da50e34607780dce55d7d8e5fd6' @@ -37,7 +39,9 @@ sha256sums=('SKIP' '7c0e2a158d7d37ddbf99a40d11a0a889e55c1e85f9c17a2602e5a2bc809ff4ac' 'aead8326ac6815b555be03030ffbdc8f6ced625c980e77eca89e570591c5eb34' 'cf386ebaeafce046a1fc971a5b140bb6a1245840ad2c2a341541327ed6f5606c' - '94694d1b615facb39b5ee92ed90c6cefc77fab23fb97f2fcc82e0aa6e1cb14c5') + '94694d1b615facb39b5ee92ed90c6cefc77fab23fb97f2fcc82e0aa6e1cb14c5' + '51681ec7f90d3b23f57e2946097798266b709570f5c8567a5742873cb14bda64' + '097362301f82c3e878352b9fb9812baa6840af054b9dc335600c39de5c22130a') pkgver() { cd "${srcdir}/${_pkgname}-${pkgver}" @@ -48,85 +52,22 @@ prepare() { cd "${srcdir}/${_pkgname}-${pkgver}" # Remove nonfree fp.h header - # rm -v core/deps/libpng/fp.h + rm -v core/deps/libpng/fp.h # Add Multiplayer support - patch -Np1 -i "$srcdir"/enable_multiplayer_support.patch + # patch -Np1 -i "$srcdir"/enable_multiplayer_support.patch + patch -Np1 -i "$srcdir"/multiplayer_new.patch # Add extra patches patch -Np1 -i "$srcdir"/fix-dyna-constprop.patch patch -Np1 -i "$srcdir"/futuristic-memops.patch # patch -Np1 -i "$srcdir"/generalize-mappings.patch # patch -Np1 -i "$srcdir"/loop-tracing.patch # failed build on i686 - patch -Np1 -i "$srcdir"/loungekatt_rm-nonfree-fp.patch - patch -Np1 -i "$srcdir"/refactor-rend-stuff.patch +# patch -Np1 -i "$srcdir"/loungekatt_rm-nonfree-fp.patch +# patch -Np1 -i "$srcdir"/refactor-rend-stuff.patch patch -Np1 -i "$srcdir"/sdl-opengl.patch patch -Np1 -i "$srcdir"/sh-block-graphs.patch - - # Add Multiplayer support (unstable) - # core/linux-dist/main.cpp - # evdev_controllers[port] = { -1, NULL }; - # evdev_device_id[port] = -1; - # maple_controller[port].enabled = true; -# patch -Np1 -i "$srcdir"/multiplayer-unstable.patch -# sed -i 's|kcode[[]port[]]|maple_controller[port].buttons|g -# s|lt[[]port[]]|maple_controller[port].trigger_left|g -# s|rt[[]port[]]|maple_controller[port].trigger_right|g -# s|joyx[[]port[]]|maple_controller[port].stick_x|g -# s|joyy[[]port[]]|maple_controller[port].stick_y|g -# s|DC_DPAD_LEFT|DC_BTN_DPAD1_LEFT|g -# s|DC_DPAD_RIGHT|DC_BTN_DPAD1_RIGHT|g -# s|DC_DPAD_UP|DC_BTN_DPAD1_UP|g -# s|DC_DPAD_DOWN|DC_BTN_DPAD1_DOWN|g -# s|DC_DPAD2_LEFT|DC_BTN_DPAD2_LEFT|g -# s|DC_DPAD2_RIGHT|DC_BTN_DPAD2_RIGHT|g -# s|DC_DPAD2_UP|DC_BTN_DPAD2_UP|g -# s|DC_DPAD2_DOWN|DC_BTN_DPAD2_DOWN|g -# s|const u32 sdl_map_|const DreamcastControllerCodes sdl_map_| -# s|const u32[*] sdl_map_|const DreamcastControllerCodes* sdl_map_| -# \|extern u16|d -# \|extern u32|d -# \|extern u8 |d -# \|extern s8 |d -# \|#define DC_|d -# \|u16 kcode|d -# \|u8 rt|d -# \|u8 lt|d -# \|u32 vks|d -# \|s8 joy|d -# \|int port = 0; port| s|4|MAPLE_NUM_PORTS| -# \|enum DreamcastController|,+32 d -# s|#include ["]types[.]h["]|#include "types.h"\n#include "hw/maple/maple_controller.h"| -# ' core/sdl/sdl.cpp \ -# core/linux-dist/main.cpp \ -# core/linux-dist/main.h \ -# shell/apple/emulator-ios/emulator/EmulatorView.mm -# sed -i 's|kcode[[]port[]]|maple_controller[port].buttons|g -# s|lt[[]port[]]|maple_controller[port].trigger_left|g -# s|rt[[]port[]]|maple_controller[port].trigger_right|g -# s|joyx[[]port[]]|maple_controller[port].stick_x|g -# s|joyy[[]port[]]|maple_controller[port].stick_y|g -# s|DC_DPAD_LEFT|DC_BTN_DPAD1_LEFT|g -# s|DC_DPAD_RIGHT|DC_BTN_DPAD1_RIGHT|g -# s|DC_DPAD_UP|DC_BTN_DPAD1_UP|g -# s|DC_DPAD_DOWN|DC_BTN_DPAD1_DOWN|g -# s|DC_DPAD2_LEFT|DC_BTN_DPAD2_LEFT|g -# s|DC_DPAD2_RIGHT|DC_BTN_DPAD2_RIGHT|g -# s|DC_DPAD2_UP|DC_BTN_DPAD2_UP|g -# s|DC_DPAD2_DOWN|DC_BTN_DPAD2_DOWN|g -# \|extern u16|d -# \|extern u8 |d -# \|extern s8 |d -# \|#define key_CONT_|d -# s|#include ["]glshaders[.]h["]|#include "glshaders.h"\n#include "hw/maple/maple_controller.h"| -# ' core/rend/gles/gles.cpp -# sed -i 's|x11_keymap[[]53[]] = DC_BTN_X;|x11_keymap[53] = DC_BTN_X;\nx11_keymap[52] = DC_BTN_Y;| -# ' core/linux-dist/x11.cpp -# sed -i 's|DC_BTN_DPAD_|DC_BTN_DPAD1_| -# ' core/hw/maple/maple_controller.h \ -# core/windows/winmain.cpp \ -# core/rend/gles/gles.cpp \ -# shell/apple/emulator-osx/emulator-osx/osx-main.mm + patch -Np1 -i "$srcdir"/fix-android-translations.patch # Add experimental shadow support: http://github.com/reicast-emulator/issues/94 sed -i 's|//DrawModVols|DrawModVols|' core/rend/gles/gldraw.cpp diff --git a/pcr/reicast-git/fix-android-translations.patch b/pcr/reicast-git/fix-android-translations.patch new file mode 100644 index 000000000..7431c7993 --- /dev/null +++ b/pcr/reicast-git/fix-android-translations.patch @@ -0,0 +1,34 @@ +diff -Nur a/shell/android/res/values-de/strings.xml b/shell/android/res/values-de/strings.xml +--- a/shell/android/res/values-de/strings.xml 2016-01-18 21:29:18.744938257 -0300 ++++ b/shell/android/res/values-de/strings.xml 2016-01-18 21:31:48.198216307 -0300 +@@ -22,7 +22,6 @@ + <string name="missing_flash">Für einen funktionsfähigen Emulator ist der Dreamcast-Flash erforderlich. Legen Sie die Flash-Datei unter %1$s/data/dc_flash.bin ab.</string> + <string name="require_bios">Es muss ein BIOS bereitgestellt werden.</string> + <string name="data_folder">Das aktuelle Datenverzeichnis wird überprüft.</string> +- <string name="emu_crash">Emulator-Fehler!</string> + + <string name="folder_bios">BIOS STARTEN</string> + <string name="folder_select">AKTUELLES VERZEICHNIS WÄHLEN</string> +diff -Nur a/shell/android/res/values-pt/strings.xml b/shell/android/res/values-pt/strings.xml +--- a/shell/android/res/values-pt/strings.xml 2016-01-18 21:29:18.745938265 -0300 ++++ b/shell/android/res/values-pt/strings.xml 2016-01-18 21:31:48.198216307 -0300 +@@ -22,7 +22,6 @@ + <string name="missing_flash">Arquivo de Flash está faltando. A Flash do Dreamcast é necessária para este emulador funcionar. Coloque o arquivo Flash em %1$s/data/dc_flash.bin</string> + <string name="require_bios">Você tem que informar a localização da BIOS do Dreamcast</string> + <string name="data_folder">A pasta de dados atual está selecionada.</string> +- <string name="emu_crash">Erro do emulador:\n %1$s</string> + + <string name="folder_bios">Iniciar BIOS</string> + <string name="folder_select">Selecionar diretório atual</string> +diff -Nur a/shell/android/res/values-ru/strings.xml b/shell/android/res/values-ru/strings.xml +--- a/shell/android/res/values-ru/strings.xml 2016-01-18 21:29:18.745938265 -0300 ++++ b/shell/android/res/values-ru/strings.xml 2016-01-18 21:31:48.198216307 -0300 +@@ -118,7 +118,7 @@ + <string name="options">Опции</string> + <string name="report">Сообщить</string> + +- <string name="cloudInfos">Данная утилита позволяет загружать и скачивать файлы карт памяти (VMU) с Dropbox для синхронизации с другими устройствамию./string> ++ <string name="cloudInfos">Данная утилита позволяет загружать и скачивать файлы карт памяти (VMU) с Dropbox для синхронизации с другими устройствамию.</string> + <string name="uploadWarning">ВНИМАНИЕ: вы собираетесь загрузить VMU на Dropbox. Это действие ЗАМЕНИТ загруженные ранее файлы!!</string> + <string name="downloadWarning">ВНИМАНИЕ: вы собираетесь скачать VMU с Dropbox. Это действие ЗАМЕНИТ скачанные ранее файлы!! Копия файлов будет сохранена + в папке VmuBackups</string> diff --git a/pcr/reicast-git/multiplayer_new.patch b/pcr/reicast-git/multiplayer_new.patch new file mode 100644 index 000000000..ed2ba8772 --- /dev/null +++ b/pcr/reicast-git/multiplayer_new.patch @@ -0,0 +1,1133 @@ +diff -Nur a/core/hw/maple/maple_cfg.cpp b/core/hw/maple/maple_cfg.cpp +--- a/core/hw/maple/maple_cfg.cpp 2016-01-18 21:29:18.658937519 -0300 ++++ b/core/hw/maple/maple_cfg.cpp 2016-01-18 21:35:15.480978214 -0300 +@@ -3,6 +3,7 @@ + #include "maple_helper.h" + #include "maple_devs.h" + #include "maple_cfg.h" ++#include "maple_controller.h" + + #define HAS_VMU + /* +@@ -22,11 +23,6 @@ + */ + void UpdateInputState(u32 port); + +-extern u16 kcode[4]; +-extern u32 vks[4]; +-extern s8 joyx[4],joyy[4]; +-extern u8 rt[4],lt[4]; +- + u8 GetBtFromSgn(s8 val) + { + return val+128; +@@ -45,11 +41,11 @@ + { + UpdateInputState(dev->bus_id); + +- pjs->kcode=kcode[dev->bus_id] | 0xF901; +- pjs->joy[PJAI_X1]=GetBtFromSgn(joyx[dev->bus_id]); +- pjs->joy[PJAI_Y1]=GetBtFromSgn(joyy[dev->bus_id]); +- pjs->trigger[PJTI_R]=rt[dev->bus_id]; +- pjs->trigger[PJTI_L]=lt[dev->bus_id]; ++ pjs->kcode = maple_controller[dev->bus_id].buttons | 0xF901; ++ pjs->joy[PJAI_X1] = GetBtFromSgn(maple_controller[dev->bus_id].stick_x); ++ pjs->joy[PJAI_Y1] = GetBtFromSgn(maple_controller[dev->bus_id].stick_y); ++ pjs->trigger[PJTI_R] = maple_controller[dev->bus_id].trigger_right; ++ pjs->trigger[PJTI_L] = maple_controller[dev->bus_id].trigger_left; + } + void SetImage(void* img) + { +@@ -68,14 +64,19 @@ + + void mcfg_CreateDevices() + { +-#if DC_PLATFORM == DC_PLATFORM_DREAMCAST +- mcfg_Create(MDT_SegaController,0,5); +- +- mcfg_Create(MDT_SegaVMU,0,0); +- mcfg_Create(MDT_SegaVMU,0,1); +-#else +- mcfg_Create(MDT_NaomiJamma, 0, 5); +-#endif ++ #if DC_PLATFORM == DC_PLATFORM_DREAMCAST ++ for(int port = 0; port < MAPLE_NUM_PORTS; port++) ++ { ++ if(maple_controller[port].enabled) ++ { ++ mcfg_Create(MDT_SegaController, port, 5); ++ mcfg_Create(MDT_SegaVMU, port, 0); ++ mcfg_Create(MDT_SegaVMU, port, 1); ++ } ++ } ++ #else ++ mcfg_Create(MDT_NaomiJamma, 0, 5); ++ #endif + } + + void mcfg_DestroyDevices() +diff -Nur a/core/hw/maple/maple_controller.cpp b/core/hw/maple/maple_controller.cpp +--- a/core/hw/maple/maple_controller.cpp 1969-12-31 21:00:00.000000000 -0300 ++++ b/core/hw/maple/maple_controller.cpp 2016-01-18 21:35:15.480978214 -0300 +@@ -0,0 +1,8 @@ ++#include "hw/maple/maple_controller.h" ++ ++MapleController maple_controller[MAPLE_NUM_PORTS] = { ++ { 1 , 0xFFFF, 0, 0, 0, 0 }, ++ { 0 , 0xFFFF, 0, 0, 0, 0 }, ++ { 0 , 0xFFFF, 0, 0, 0, 0 }, ++ { 0 , 0xFFFF, 0, 0, 0, 0 } ++}; +diff -Nur a/core/hw/maple/maple_controller.h b/core/hw/maple/maple_controller.h +--- a/core/hw/maple/maple_controller.h 1969-12-31 21:00:00.000000000 -0300 ++++ b/core/hw/maple/maple_controller.h 2016-01-18 21:35:15.480978214 -0300 +@@ -0,0 +1,42 @@ ++#pragma once ++#include "types.h" ++ ++// If you change the value of MAPLE_NUM_PORTS, please note that you need to change the initializers in maple_controller.cpp as well ++#define MAPLE_NUM_PORTS 4 ++ ++struct MapleController ++{ ++ bool enabled; ++ u16 buttons; ++ u8 trigger_left; ++ u8 trigger_right; ++ s8 stick_x; ++ s8 stick_y; ++}; ++ ++extern MapleController maple_controller[MAPLE_NUM_PORTS]; ++ ++enum MapleControllerCode ++{ ++ DC_BTN_C = 1, ++ DC_BTN_B = 1<<1, ++ DC_BTN_A = 1<<2, ++ DC_BTN_START = 1<<3, ++ DC_BTN_DPAD_UP = 1<<4, ++ DC_BTN_DPAD_DOWN = 1<<5, ++ DC_BTN_DPAD_LEFT = 1<<6, ++ DC_BTN_DPAD_RIGHT = 1<<7, ++ DC_BTN_Z = 1<<8, ++ DC_BTN_Y = 1<<9, ++ DC_BTN_X = 1<<10, ++ DC_BTN_D = 1<<11, ++ DC_BTN_DPAD2_UP = 1<<12, ++ DC_BTN_DPAD2_DOWN = 1<<13, ++ DC_BTN_DPAD2_LEFT = 1<<14, ++ DC_BTN_DPAD2_RIGHT = 1<<15, ++ ++ DC_AXIS_LT = 0X10000, ++ DC_AXIS_RT = 0X10001, ++ DC_AXIS_X = 0X20000, ++ DC_AXIS_Y = 0X20001 ++}; +diff -Nur a/core/linux-dist/evdev.cpp b/core/linux-dist/evdev.cpp +--- a/core/linux-dist/evdev.cpp 2016-01-18 21:29:18.672937639 -0300 ++++ b/core/linux-dist/evdev.cpp 2016-01-18 21:35:15.480978214 -0300 +@@ -314,43 +314,43 @@ + { + case EV_KEY: + if (ie.code == controller->mapping->Btn_A) { +- SET_FLAG(kcode[port], DC_BTN_A, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_A, ie.value); + } else if (ie.code == controller->mapping->Btn_B) { +- SET_FLAG(kcode[port], DC_BTN_B, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_B, ie.value); + } else if (ie.code == controller->mapping->Btn_C) { +- SET_FLAG(kcode[port], DC_BTN_C, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_C, ie.value); + } else if (ie.code == controller->mapping->Btn_D) { +- SET_FLAG(kcode[port], DC_BTN_D, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_D, ie.value); + } else if (ie.code == controller->mapping->Btn_X) { +- SET_FLAG(kcode[port], DC_BTN_X, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_X, ie.value); + } else if (ie.code == controller->mapping->Btn_Y) { +- SET_FLAG(kcode[port], DC_BTN_Y, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_Y, ie.value); + } else if (ie.code == controller->mapping->Btn_Z) { +- SET_FLAG(kcode[port], DC_BTN_Z, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_Z, ie.value); + } else if (ie.code == controller->mapping->Btn_Start) { +- SET_FLAG(kcode[port], DC_BTN_START, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_START, ie.value); + } else if (ie.code == controller->mapping->Btn_Escape) { + die("death by escape key"); + } else if (ie.code == controller->mapping->Btn_DPad_Left) { +- SET_FLAG(kcode[port], DC_DPAD_LEFT, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad_Right) { +- SET_FLAG(kcode[port], DC_DPAD_RIGHT, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad_Up) { +- SET_FLAG(kcode[port], DC_DPAD_UP, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad_Down) { +- SET_FLAG(kcode[port], DC_DPAD_DOWN, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad2_Left) { +- SET_FLAG(kcode[port], DC_DPAD2_LEFT, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad2_Right) { +- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad2_Up) { +- SET_FLAG(kcode[port], DC_DPAD2_UP, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, ie.value); + } else if (ie.code == controller->mapping->Btn_DPad2_Down) { +- SET_FLAG(kcode[port], DC_DPAD2_DOWN, ie.value); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, ie.value); + } else if (ie.code == controller->mapping->Btn_Trigger_Left) { +- lt[port] = (ie.value ? 255 : 0); ++ maple_controller[port].trigger_left = (ie.value ? 255 : 0); + } else if (ie.code == controller->mapping->Btn_Trigger_Right) { +- rt[port] = (ie.value ? 255 : 0); ++ maple_controller[port].trigger_right = (ie.value ? 255 : 0); + } + break; + case EV_ABS: +@@ -359,16 +359,16 @@ + switch(ie.value) + { + case -1: +- SET_FLAG(kcode[port], DC_DPAD_LEFT, 1); +- SET_FLAG(kcode[port], DC_DPAD_RIGHT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, 0); + break; + case 0: +- SET_FLAG(kcode[port], DC_DPAD_LEFT, 0); +- SET_FLAG(kcode[port], DC_DPAD_RIGHT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, 0); + break; + case 1: +- SET_FLAG(kcode[port], DC_DPAD_LEFT, 0); +- SET_FLAG(kcode[port], DC_DPAD_RIGHT, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, 1); + break; + } + } +@@ -377,16 +377,16 @@ + switch(ie.value) + { + case -1: +- SET_FLAG(kcode[port], DC_DPAD_UP, 1); +- SET_FLAG(kcode[port], DC_DPAD_DOWN, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, 0); + break; + case 0: +- SET_FLAG(kcode[port], DC_DPAD_UP, 0); +- SET_FLAG(kcode[port], DC_DPAD_DOWN, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, 0); + break; + case 1: +- SET_FLAG(kcode[port], DC_DPAD_UP, 0); +- SET_FLAG(kcode[port], DC_DPAD_DOWN, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, 1); + break; + } + } +@@ -395,16 +395,16 @@ + switch(ie.value) + { + case -1: +- SET_FLAG(kcode[port], DC_DPAD2_LEFT, 1); +- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, 0); + break; + case 0: +- SET_FLAG(kcode[port], DC_DPAD2_LEFT, 0); +- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, 0); + break; + case 1: +- SET_FLAG(kcode[port], DC_DPAD2_LEFT, 0); +- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, 1); + break; + } + } +@@ -413,34 +413,34 @@ + switch(ie.value) + { + case -1: +- SET_FLAG(kcode[port], DC_DPAD2_UP, 1); +- SET_FLAG(kcode[port], DC_DPAD2_DOWN, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, 0); + break; + case 0: +- SET_FLAG(kcode[port], DC_DPAD2_UP, 0); +- SET_FLAG(kcode[port], DC_DPAD2_DOWN, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, 0); + break; + case 1: +- SET_FLAG(kcode[port], DC_DPAD2_UP, 0); +- SET_FLAG(kcode[port], DC_DPAD2_DOWN, 1); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, 0); ++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, 1); + break; + } + } + else if (ie.code == controller->mapping->Axis_Analog_X) + { +- joyx[port] = (controller->data_x.convert(ie.value) + 128); ++ maple_controller[port].stick_x = (controller->data_x.convert(ie.value) + 128); + } + else if (ie.code == controller->mapping->Axis_Analog_Y) + { +- joyy[port] = (controller->data_y.convert(ie.value) + 128); ++ maple_controller[port].stick_y = (controller->data_y.convert(ie.value) + 128); + } + else if (ie.code == controller->mapping->Axis_Trigger_Left) + { +- lt[port] = controller->data_trigger_left.convert(ie.value); ++ maple_controller[port].trigger_left = controller->data_trigger_left.convert(ie.value); + } + else if (ie.code == controller->mapping->Axis_Trigger_Right) + { +- rt[port] = controller->data_trigger_right.convert(ie.value); ++ maple_controller[port].trigger_right = controller->data_trigger_right.convert(ie.value); + } + break; + } +diff -Nur a/core/linux-dist/joystick.cpp b/core/linux-dist/joystick.cpp +--- a/core/linux-dist/joystick.cpp 2016-01-18 21:29:18.672937639 -0300 ++++ b/core/linux-dist/joystick.cpp 2016-01-18 21:35:15.480978214 -0300 +@@ -9,7 +9,7 @@ + const u32 joystick_map_axis_usb[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, 0, 0, 0, 0, 0, 0, 0, 0 }; + + const u32 joystick_map_btn_xbox360[JOYSTICK_MAP_SIZE] = { DC_BTN_A, DC_BTN_B, DC_BTN_X, DC_BTN_Y, 0, 0, 0, DC_BTN_START, 0, 0 }; +- const u32 joystick_map_axis_xbox360[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_DPAD_LEFT, DC_DPAD_UP, 0, 0 }; ++ const u32 joystick_map_axis_xbox360[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_BTN_DPAD_LEFT, DC_BTN_DPAD_UP, 0, 0 }; + + const u32* joystick_map_btn = joystick_map_btn_usb; + const u32* joystick_map_axis = joystick_map_axis_usb; +@@ -73,18 +73,18 @@ + + if (mt == 0) + { +- kcode[port] |= mo; +- kcode[port] |= mo*2; ++ maple_controller[port].buttons |= mo; ++ maple_controller[port].buttons |= mo*2; + if (v<-64) + { +- kcode[port] &= ~mo; ++ maple_controller[port].buttons &= ~mo; + } + else if (v>64) + { +- kcode[port] &= ~(mo*2); ++ maple_controller[port].buttons &= ~(mo*2); + } + +- //printf("Mapped to %d %d %d\n",mo,kcode[port]&mo,kcode[port]&(mo*2)); ++ //printf("Mapped to %d %d %d\n",mo,maple_controller[port].buttons&mo,maple_controller[port].buttons&(mo*2)); + } + else if (mt == 1) + { +@@ -95,11 +95,11 @@ + //printf("AXIS %d,%d Mapped to %d %d %d\n",JE.number,JE.value,mo,v,v+127); + if (mo == 0) + { +- lt[port] = (v + 127); ++ maple_controller[port].trigger_left = (v + 127); + } + else if (mo == 1) + { +- rt[port] = (v + 127); ++ maple_controller[port].trigger_right = (v + 127); + } + } + else if (mt == 2) +@@ -107,11 +107,11 @@ + // printf("AXIS %d,%d Mapped to %d %d [%d]",JE.number,JE.value,mo,v); + if (mo == 0) + { +- joyx[port] = v; ++ maple_controller[port].stick_x = v; + } + else if (mo == 1) + { +- joyy[port] = v; ++ maple_controller[port].stick_y = v; + } + } + } +@@ -129,11 +129,11 @@ + // printf("Mapped to %d\n",mo); + if (JE.value) + { +- kcode[port] &= ~mo; ++ maple_controller[port].buttons &= ~mo; + } + else + { +- kcode[port] |= mo; ++ maple_controller[port].buttons |= mo; + } + } + else if (mt == 1) +@@ -141,11 +141,11 @@ + // printf("Mapped to %d %d\n",mo,JE.value?255:0); + if (mo==0) + { +- lt[port] = JE.value ? 255 : 0; ++ maple_controller[port].trigger_left = JE.value ? 255 : 0; + } + else if (mo==1) + { +- rt[port] = JE.value ? 255 : 0; ++ maple_controller[port].trigger_right = JE.value ? 255 : 0; + } + } + } +diff -Nur a/core/linux-dist/main.cpp b/core/linux-dist/main.cpp +--- a/core/linux-dist/main.cpp 2016-01-18 21:29:18.673937648 -0300 ++++ b/core/linux-dist/main.cpp 2016-01-18 21:35:15.480978214 -0300 +@@ -76,22 +76,11 @@ + return x11_disp; + } + +-u16 kcode[4] = {0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF}; +-u8 rt[4] = {0, 0, 0, 0}; +-u8 lt[4] = {0, 0, 0, 0}; +-u32 vks[4]; +-s8 joyx[4], joyy[4]; +- + void emit_WriteCodeCache(); + + #if defined(USE_EVDEV) + /* evdev input */ +- static EvdevController evdev_controllers[4] = { +- { -1, NULL }, +- { -1, NULL }, +- { -1, NULL }, +- { -1, NULL } +- }; ++ static EvdevController evdev_controllers[MAPLE_NUM_PORTS]; + #endif + + #if defined(USE_JOYSTICK) +@@ -102,14 +91,17 @@ + void SetupInput() + { + #if defined(USE_EVDEV) +- int evdev_device_id[4] = { -1, -1, -1, -1 }; ++ int evdev_device_id[MAPLE_NUM_PORTS]; + size_t size_needed; + int port, i; + + char* evdev_device; + +- for (port = 0; port < 4; port++) ++ for (port = 0; port < MAPLE_NUM_PORTS; port++) + { ++ evdev_controllers[port] = { -1, NULL }; ++ evdev_device_id[port] = -1; ++ + size_needed = snprintf(NULL, 0, EVDEV_DEVICE_CONFIG_KEY, port+1) + 1; + char* evdev_config_key = (char*)malloc(size_needed); + sprintf(evdev_config_key, EVDEV_DEVICE_CONFIG_KEY, port+1); +@@ -142,6 +134,7 @@ + free(evdev_config_key); + + input_evdev_init(&evdev_controllers[port], evdev_device, mapping); ++ maple_controller[port].enabled = true; + + free(evdev_device); + } +diff -Nur a/core/linux-dist/main.h b/core/linux-dist/main.h +--- a/core/linux-dist/main.h 2016-01-18 21:29:18.673937648 -0300 ++++ b/core/linux-dist/main.h 2016-01-18 21:35:15.480978214 -0300 +@@ -1,35 +1,6 @@ + #pragma once + #include "types.h" +- +-extern u16 kcode[4]; +-extern u32 vks[4]; +-extern u8 rt[4], lt[4]; +-extern s8 joyx[4], joyy[4]; ++#include "hw/maple/maple_controller.h" + + extern void* x11_win; + extern void* x11_disp; +- +-enum DreamcastController +-{ +- DC_BTN_C = 1, +- DC_BTN_B = 1<<1, +- DC_BTN_A = 1<<2, +- DC_BTN_START = 1<<3, +- DC_DPAD_UP = 1<<4, +- DC_DPAD_DOWN = 1<<5, +- DC_DPAD_LEFT = 1<<6, +- DC_DPAD_RIGHT = 1<<7, +- DC_BTN_Z = 1<<8, +- DC_BTN_Y = 1<<9, +- DC_BTN_X = 1<<10, +- DC_BTN_D = 1<<11, +- DC_DPAD2_UP = 1<<12, +- DC_DPAD2_DOWN = 1<<13, +- DC_DPAD2_LEFT = 1<<14, +- DC_DPAD2_RIGHT = 1<<15, +- +- DC_AXIS_LT = 0X10000, +- DC_AXIS_RT = 0X10001, +- DC_AXIS_X = 0X20000, +- DC_AXIS_Y = 0X20001, +-}; +diff -Nur a/core/linux-dist/x11.cpp b/core/linux-dist/x11.cpp +--- a/core/linux-dist/x11.cpp 2016-01-18 21:29:18.673937648 -0300 ++++ b/core/linux-dist/x11.cpp 2016-01-18 21:35:15.481978222 -0300 +@@ -101,11 +101,11 @@ + int dc_key = x11_keymap[e.xkey.keycode]; + if (e.type == KeyPress) + { +- kcode[0] &= ~dc_key; ++ maple_controller[0].buttons &= ~dc_key; + } + else + { +- kcode[0] |= dc_key; ++ maple_controller[0].buttons |= dc_key; + } + } + //printf("KEY: %d -> %d: %d\n",e.xkey.keycode, dc_key, x11_dc_buttons ); +@@ -117,11 +117,11 @@ + + void input_x11_init() + { +- x11_keymap[113] = DC_DPAD_LEFT; +- x11_keymap[114] = DC_DPAD_RIGHT; ++ x11_keymap[113] = DC_BTN_DPAD_LEFT; ++ x11_keymap[114] = DC_BTN_DPAD_RIGHT; + +- x11_keymap[111] = DC_DPAD_UP; +- x11_keymap[116] = DC_DPAD_DOWN; ++ x11_keymap[111] = DC_BTN_DPAD_UP; ++ x11_keymap[116] = DC_BTN_DPAD_DOWN; + + x11_keymap[53] = DC_BTN_X; + x11_keymap[54] = DC_BTN_B; +diff -Nur a/core/nacl/nacl.cpp b/core/nacl/nacl.cpp +--- a/core/nacl/nacl.cpp 2016-01-18 21:29:18.673937648 -0300 ++++ b/core/nacl/nacl.cpp 2016-01-18 21:35:15.481978222 -0300 +@@ -15,6 +15,7 @@ + #include "ppapi/utility/completion_callback_factory.h" + + #include "types.h" ++#include "hw/maple/maple_controller.h" + + #include <GLES2/gl2.h> + +@@ -235,12 +236,6 @@ + } + } // namespace pp + +- +-u16 kcode[4]; +-u32 vks[4]; +-s8 joyx[4],joyy[4]; +-u8 rt[4],lt[4]; +- + int get_mic_data(u8* buffer) { return 0; } + int push_vmu_screen(u8* buffer) { return 0; } + +diff -Nur a/core/rend/gles/gles.cpp b/core/rend/gles/gles.cpp +--- a/core/rend/gles/gles.cpp 2016-01-18 21:29:18.677937682 -0300 ++++ b/core/rend/gles/gles.cpp 2016-01-18 21:35:15.481978222 -0300 +@@ -2,6 +2,7 @@ + #include "gles.h" + #include "rend/TexCache.h" + #include "cfg/cfg.h" ++#include "hw/maple/maple_controller.h" + + #ifdef TARGET_PANDORA + #include <unistd.h> +@@ -1043,28 +1044,6 @@ + //printf("%f\n",B*log(maxdev)/log(2.0)+A); + } + +- +- +-extern u16 kcode[4]; +-extern u8 rt[4],lt[4]; +- +-#define key_CONT_C (1 << 0) +-#define key_CONT_B (1 << 1) +-#define key_CONT_A (1 << 2) +-#define key_CONT_START (1 << 3) +-#define key_CONT_DPAD_UP (1 << 4) +-#define key_CONT_DPAD_DOWN (1 << 5) +-#define key_CONT_DPAD_LEFT (1 << 6) +-#define key_CONT_DPAD_RIGHT (1 << 7) +-#define key_CONT_Z (1 << 8) +-#define key_CONT_Y (1 << 9) +-#define key_CONT_X (1 << 10) +-#define key_CONT_D (1 << 11) +-#define key_CONT_DPAD2_UP (1 << 12) +-#define key_CONT_DPAD2_DOWN (1 << 13) +-#define key_CONT_DPAD2_LEFT (1 << 14) +-#define key_CONT_DPAD2_RIGHT (1 << 15) +- + u32 osd_base; + u32 osd_count; + +@@ -1260,21 +1239,21 @@ + osd_count=0; + + #ifndef TARGET_PANDORA +- DrawButton2(vjoy_pos[0],kcode[0]&key_CONT_DPAD_LEFT); +- DrawButton2(vjoy_pos[1],kcode[0]&key_CONT_DPAD_UP); +- DrawButton2(vjoy_pos[2],kcode[0]&key_CONT_DPAD_RIGHT); +- DrawButton2(vjoy_pos[3],kcode[0]&key_CONT_DPAD_DOWN); ++ DrawButton2(vjoy_pos[0], maple_controller[0].buttons & DC_BTN_DPAD_LEFT); ++ DrawButton2(vjoy_pos[1], maple_controller[0].buttons & DC_BTN_DPAD_UP); ++ DrawButton2(vjoy_pos[2], maple_controller[0].buttons & DC_BTN_DPAD_RIGHT); ++ DrawButton2(vjoy_pos[3], maple_controller[0].buttons & DC_BTN_DPAD_DOWN); + +- DrawButton2(vjoy_pos[4],kcode[0]&key_CONT_X); +- DrawButton2(vjoy_pos[5],kcode[0]&key_CONT_Y); +- DrawButton2(vjoy_pos[6],kcode[0]&key_CONT_B); +- DrawButton2(vjoy_pos[7],kcode[0]&key_CONT_A); ++ DrawButton2(vjoy_pos[4], maple_controller[0].buttons & DC_BTN_X); ++ DrawButton2(vjoy_pos[5], maple_controller[0].buttons & DC_BTN_Y); ++ DrawButton2(vjoy_pos[6], maple_controller[0].buttons & DC_BTN_B); ++ DrawButton2(vjoy_pos[7], maple_controller[0].buttons & DC_BTN_A); + +- DrawButton2(vjoy_pos[8],kcode[0]&key_CONT_START); ++ DrawButton2(vjoy_pos[8], maple_controller[0].buttons & DC_BTN_START); + +- DrawButton(vjoy_pos[9],lt[0]); ++ DrawButton(vjoy_pos[9], maple_controller[0].trigger_left); + +- DrawButton(vjoy_pos[10],rt[0]); ++ DrawButton(vjoy_pos[10], maple_controller[0].trigger_right); + + DrawButton2(vjoy_pos[11],1); + DrawButton2(vjoy_pos[12],0); +@@ -1818,8 +1797,6 @@ + #endif + #endif + +-extern u16 kcode[4]; +- + /* + bool rend_single_frame() + { +@@ -1833,7 +1810,7 @@ + } + + bool do_swp=false; +- //if (kcode[0]&(1<<9)) ++ //if (maple_controller[0].buttons&(1<<9)) + { + + +diff -Nur a/core/sdl/sdl.cpp b/core/sdl/sdl.cpp +--- a/core/sdl/sdl.cpp 2016-01-18 21:29:18.678937690 -0300 ++++ b/core/sdl/sdl.cpp 2016-01-18 21:35:15.481978222 -0300 +@@ -41,7 +41,7 @@ + { DC_BTN_A, DC_BTN_B, DC_BTN_X, DC_BTN_Y, 0, 0, 0, DC_BTN_START, 0, 0 }; + + const u32 sdl_map_axis_xbox360[SDL_MAP_SIZE] = +- { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_DPAD_LEFT, DC_DPAD_UP, 0, 0 }; ++ { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_BTN_DPAD_LEFT, DC_BTN_DPAD_UP, 0, 0 }; + + const u32* sdl_map_btn = sdl_map_btn_usb; + const u32* sdl_map_axis = sdl_map_axis_usb; +@@ -206,20 +206,20 @@ + { + // printf("Mapped to %d\n",mo); + if (value) +- kcode[port] &= ~mo; ++ maple_controller[port].buttons &= ~mo; + else +- kcode[port] |= mo; ++ maple_controller[port].buttons |= mo; + } + else if (mt == 1) + { + // printf("Mapped to %d %d\n",mo,JE.value?255:0); + if (mo == 0) + { +- lt[port] = value ? 255 : 0; ++ maple_controller[port].trigger_left = value ? 255 : 0; + } + else if (mo == 1) + { +- rt[port] = value ? 255 : 0; ++ maple_controller[port].trigger_right = value ? 255 : 0; + } + } + +@@ -240,18 +240,18 @@ + + if (mt == 0) + { +- kcode[port] |= mo; +- kcode[port] |= mo*2; ++ maple_controller[port].buttons |= mo; ++ maple_controller[port].buttons |= mo*2; + if (v < -64) + { +- kcode[port] &= ~mo; ++ maple_controller[port].buttons &= ~mo; + } + else if (v > 64) + { +- kcode[port] &= ~(mo*2); ++ maple_controller[port].buttons &= ~(mo*2); + } + +- // printf("Mapped to %d %d %d\n",mo,kcode[port]&mo,kcode[port]&(mo*2)); ++ // printf("Mapped to %d %d %d\n",mo,maple_controller[port].buttons&mo,maple_controller[port].buttons&(mo*2)); + } + else if (mt == 1) + { +@@ -261,11 +261,11 @@ + + if (mo == 0) + { +- lt[port] = v + 127; ++ maple_controller[port].trigger_left = v + 127; + } + else if (mo == 1) + { +- rt[port] = v + 127; ++ maple_controller[port].trigger_right = v + 127; + } + } + else if (mt == 2) +@@ -273,11 +273,11 @@ + // printf("AXIS %d,%d Mapped to %d %d [%d]",JE.number,JE.value,mo,v); + if (mo == 0) + { +- joyx[port] = v; ++ maple_controller[port].stick_x = v; + } + else if (mo==1) + { +- joyy[port] = v; ++ maple_controller[port].stick_y = v; + } + } + } +@@ -325,39 +325,39 @@ + case 1: // Up=RT, Down=LT + if (yy<0) + { +- rt[port] = -yy; ++ maple_controller[port].trigger_right = -yy; + } + else if (yy>0) + { +- lt[port] = yy; ++ maple_controller[port].trigger_left = yy; + } + break; + case 2: // Left=LT, Right=RT + if (xx < 0) + { +- lt[port] = -xx; ++ maple_controller[port].trigger_left = -xx; + } + else if (xx > 0) + { +- rt[port] = xx; ++ maple_controller[port].trigger_right = xx; + } + break; + case 3: // Nub = ABXY + if (xx < -127) + { +- kcode[port] &= ~DC_BTN_X; ++ maple_controller[port].buttons &= ~DC_BTN_X; + } + else if (xx > 127) + { +- kcode[port] &= ~DC_BTN_B; ++ maple_controller[port].buttons &= ~DC_BTN_B; + } + if (yy < -127) + { +- kcode[port] &= ~DC_BTN_Y; ++ maple_controller[port].buttons &= ~DC_BTN_Y; + } + else if (yy > 127) + { +- kcode[port] &= ~DC_BTN_A; ++ maple_controller[port].buttons &= ~DC_BTN_A; + } + break; + } +@@ -365,16 +365,16 @@ + } + } + +- if (keys[0]) { kcode[port] &= ~DC_BTN_C; } +- if (keys[6]) { kcode[port] &= ~DC_BTN_A; } +- if (keys[7]) { kcode[port] &= ~DC_BTN_B; } +- if (keys[5]) { kcode[port] &= ~DC_BTN_Y; } +- if (keys[8]) { kcode[port] &= ~DC_BTN_X; } +- if (keys[1]) { kcode[port] &= ~DC_DPAD_UP; } +- if (keys[2]) { kcode[port] &= ~DC_DPAD_DOWN; } +- if (keys[3]) { kcode[port] &= ~DC_DPAD_LEFT; } +- if (keys[4]) { kcode[port] &= ~DC_DPAD_RIGHT; } +- if (keys[12]){ kcode[port] &= ~DC_BTN_START; } ++ if (keys[0]) { maple_controller[port].buttons &= ~DC_BTN_C; } ++ if (keys[6]) { maple_controller[port].buttons &= ~DC_BTN_A; } ++ if (keys[7]) { maple_controller[port].buttons &= ~DC_BTN_B; } ++ if (keys[5]) { maple_controller[port].buttons &= ~DC_BTN_Y; } ++ if (keys[8]) { maple_controller[port].buttons &= ~DC_BTN_X; } ++ if (keys[1]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_UP; } ++ if (keys[2]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_DOWN; } ++ if (keys[3]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_LEFT; } ++ if (keys[4]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_RIGHT; } ++ if (keys[12]){ maple_controller[port].buttons &= ~DC_BTN_START; } + if (keys[9]) + { + dc_term(); +@@ -384,11 +384,11 @@ + } + if (keys[10]) + { +- rt[port] = 255; ++ maple_controller[port].trigger_right = 255; + } + if (keys[11]) + { +- lt[port] = 255; ++ maple_controller[port].trigger_left = 255; + } + } + +diff -Nur a/core/windows/winmain.cpp b/core/windows/winmain.cpp +--- a/core/windows/winmain.cpp 2016-01-18 21:29:18.679937699 -0300 ++++ b/core/windows/winmain.cpp 2016-01-18 21:35:15.482978230 -0300 +@@ -1,5 +1,6 @@ + #include "oslib\oslib.h" + #include "oslib\audiostream.h" ++#include "hw\maple\maple_controller.h" + #include "imgread\common.h" + + #define _WIN32_WINNT 0x0500 +@@ -174,66 +175,46 @@ + return MessageBox(NULL,temp,VER_SHORTNAME,type | MB_TASKMODAL); + } + +-u16 kcode[4]; +-u32 vks[4]; +-s8 joyx[4],joyy[4]; +-u8 rt[4],lt[4]; +-#define key_CONT_C (1 << 0) +-#define key_CONT_B (1 << 1) +-#define key_CONT_A (1 << 2) +-#define key_CONT_START (1 << 3) +-#define key_CONT_DPAD_UP (1 << 4) +-#define key_CONT_DPAD_DOWN (1 << 5) +-#define key_CONT_DPAD_LEFT (1 << 6) +-#define key_CONT_DPAD_RIGHT (1 << 7) +-#define key_CONT_Z (1 << 8) +-#define key_CONT_Y (1 << 9) +-#define key_CONT_X (1 << 10) +-#define key_CONT_D (1 << 11) +-#define key_CONT_DPAD2_UP (1 << 12) +-#define key_CONT_DPAD2_DOWN (1 << 13) +-#define key_CONT_DPAD2_LEFT (1 << 14) +-#define key_CONT_DPAD2_RIGHT (1 << 15) + void UpdateInputState(u32 port) + { +- //joyx[port]=pad.Lx; +- //joyy[port]=pad.Ly; +- lt[port]=GetAsyncKeyState('A')?255:0; +- rt[port]=GetAsyncKeyState('S')?255:0; ++ //maple_controller[port].stick_x = pad.Lx; ++ //maple_controller[port].stick_y = pad.Ly; ++ maple_controller[port].trigger_left = GetAsyncKeyState('A') ? 255 : 0; ++ maple_controller[port].trigger_right = GetAsyncKeyState('S') ? 255 : 0; + +- joyx[port]=joyy[port]=0; ++ maple_controller[port].stick_x = maple_controller[port].stick_y = 0; + + if (GetAsyncKeyState('J')) +- joyx[port]-=126; ++ maple_controller[port].stick_x -= 126; + if (GetAsyncKeyState('L')) +- joyx[port]+=126; ++ maple_controller[port].stick_x += 126; + + if (GetAsyncKeyState('I')) +- joyy[port]-=126; ++ maple_controller[port].stick_y -= 126; + if (GetAsyncKeyState('K')) +- joyy[port]+=126; ++ maple_controller[port].stick_y += 126; + +- kcode[port]=0xFFFF; ++ maple_controller[port].buttons = 0xFFFF; + if (GetAsyncKeyState('V')) +- kcode[port]&=~key_CONT_A; ++ maple_controller[port].buttons &= ~DC_BTN_A; + if (GetAsyncKeyState('C')) +- kcode[port]&=~key_CONT_B; ++ maple_controller[port].buttons &= ~DC_BTN_B; + if (GetAsyncKeyState('X')) +- kcode[port]&=~key_CONT_Y; ++ maple_controller[port].buttons &= ~DC_BTN_Y; + if (GetAsyncKeyState('Z')) +- kcode[port]&=~key_CONT_X; ++ maple_controller[port].buttons &= ~DC_BTN_X; + + if (GetAsyncKeyState(VK_SHIFT)) +- kcode[port]&=~key_CONT_START; ++ maple_controller[port].buttons &= ~DC_BTN_START; + + if (GetAsyncKeyState(VK_UP)) +- kcode[port]&=~key_CONT_DPAD_UP; ++ maple_controller[port].buttons &= ~DC_BTN_DPAD_UP; + if (GetAsyncKeyState(VK_DOWN)) +- kcode[port]&=~key_CONT_DPAD_DOWN; ++ maple_controller[port].buttons &= ~DC_BTN_DPAD_DOWN; + if (GetAsyncKeyState(VK_LEFT)) +- kcode[port]&=~key_CONT_DPAD_LEFT; ++ maple_controller[port].buttons &= ~DC_BTN_DPAD_LEFT; + if (GetAsyncKeyState(VK_RIGHT)) +- kcode[port]&=~key_CONT_DPAD_RIGHT; ++ maple_controller[port].buttons &= ~DC_BTN_DPAD_RIGHT; + + if (GetAsyncKeyState(VK_F1)) + settings.pvr.ta_skip = 100; +diff -Nur a/shell/android/jni/src/Android.cpp b/shell/android/jni/src/Android.cpp +--- a/shell/android/jni/src/Android.cpp 2016-01-18 21:29:18.705937922 -0300 ++++ b/shell/android/jni/src/Android.cpp 2016-01-18 21:35:15.482978230 -0300 +@@ -16,6 +16,7 @@ + #include "rend/TexCache.h" + #include "hw/maple/maple_devs.h" + #include "hw/maple/maple_if.h" ++#include "hw/maple/maple_controller.h" + #include "oslib/audiobackend_android.h" + + #include "util.h" +@@ -175,10 +176,6 @@ + // Additonal controllers 2, 3 and 4 connected ? + static bool add_controllers[3] = { false, false, false }; + +-u16 kcode[4]; +-u32 vks[4]; +-s8 joyx[4],joyy[4]; +-u8 rt[4],lt[4]; + float vjoy_pos[14][8]; + + extern bool print_stats; +@@ -211,7 +208,7 @@ + } + + // Add additonal controllers +- for (int i = 0; i < 3; i++) ++ for (int i = 0; i < (MAPLE_NUM_PORTS - 1); i++) + { + if (add_controllers[i]) + mcfg_Create(MDT_SegaController,i+1,5); +@@ -445,13 +442,13 @@ + jint *jx_body = env->GetIntArrayElements(jx, 0); + jint *jy_body = env->GetIntArrayElements(jy, 0); + +- for(int i = 0; i < 4; i++) ++ for(int i = 0; i < MAPLE_NUM_PORTS; i++) + { +- kcode[i] = k_code_body[i]; +- lt[i] = l_t_body[i]; +- rt[i] = r_t_body[i]; +- joyx[i] = jx_body[i]; +- joyy[i] = jy_body[i]; ++ maple_controller[i].buttons = k_code_body[i]; ++ maple_controller[i].trigger_left = l_t_body[i]; ++ maple_controller[i].trigger_right = r_t_body[i]; ++ maple_controller[i].stick_x = jx_body[i]; ++ maple_controller[i].stick_y = jy_body[i]; + } + + env->ReleaseIntArrayElements(k_code, k_code_body, 0); +diff -Nur a/shell/apple/emulator-ios/emulator/EmulatorView.mm b/shell/apple/emulator-ios/emulator/EmulatorView.mm +--- a/shell/apple/emulator-ios/emulator/EmulatorView.mm 2016-01-18 21:29:18.777938539 -0300 ++++ b/shell/apple/emulator-ios/emulator/EmulatorView.mm 2016-01-18 21:35:15.482978230 -0300 +@@ -9,15 +9,7 @@ + #import "EmulatorView.h" + + #include "types.h" +- +-extern u16 kcode[4]; +-extern u32 vks[4]; +-extern s8 joyx[4],joyy[4]; +-extern u8 rt[4],lt[4]; +- +-#define key_CONT_A (1 << 2) +-#define key_CONT_START (1 << 3) +-#define key_CONT_DPAD_LEFT (1 << 6) ++#include "hw/maple/maple_controller.h" + + int dpad_or_btn = 0; + +@@ -34,9 +26,9 @@ + -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { + + if (dpad_or_btn &1) +- kcode[0] &= ~(key_CONT_START|key_CONT_A); ++ maple_controller[0].buttons &= ~(DC_BTN_START|DC_BTN_A); + else +- kcode[0] &= ~(key_CONT_DPAD_LEFT); ++ maple_controller[0].buttons &= ~(DC_BTN_DPAD_LEFT); + } + + -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { +@@ -44,9 +36,9 @@ + // [event allTouches]; + + if (dpad_or_btn &1) +- kcode[0] |= (key_CONT_START|key_CONT_A); ++ maple_controller[0].buttons |= (DC_BTN_START|DC_BTN_A); + else +- kcode[0] |= (key_CONT_DPAD_LEFT); ++ maple_controller[0].buttons |= (DC_BTN_DPAD_LEFT); + + dpad_or_btn++; + } +diff -Nur a/shell/apple/emulator-ios/emulator/ios_main.mm b/shell/apple/emulator-ios/emulator/ios_main.mm +--- a/shell/apple/emulator-ios/emulator/ios_main.mm 2016-01-18 21:29:18.780938565 -0300 ++++ b/shell/apple/emulator-ios/emulator/ios_main.mm 2016-01-18 21:35:15.482978230 -0300 +@@ -20,6 +20,7 @@ + #include <sys/mman.h> + #include <sys/time.h> + #include "hw/sh4/dyna/blockmanager.h" ++#include "hw/maple/maple_controller.h" + #include <unistd.h> + + +@@ -55,11 +56,6 @@ + int dc_init(int argc,wchar* argv[]); + void dc_run(); + +-u16 kcode[4]; +-u32 vks[4]; +-s8 joyx[4],joyy[4]; +-u8 rt[4],lt[4]; +- + extern "C" int reicast_main(int argc, wchar* argv[]) + { + //if (argc==2) +diff -Nur a/shell/apple/emulator-osx/emulator-osx/osx-main.mm b/shell/apple/emulator-osx/emulator-osx/osx-main.mm +--- a/shell/apple/emulator-osx/emulator-osx/osx-main.mm 2016-01-18 21:29:18.782938582 -0300 ++++ b/shell/apple/emulator-osx/emulator-osx/osx-main.mm 2016-01-18 21:35:15.482978230 -0300 +@@ -8,6 +8,7 @@ + #import <Carbon/Carbon.h> + + #include "types.h" ++#include "hw/maple/maple_controller.h" + #include <sys/stat.h> + + #include <OpenGL/gl3.h> +@@ -38,11 +39,6 @@ + return 0; + } + +-u16 kcode[4] = { 0xFFFF }; +-u32 vks[4]; +-s8 joyx[4],joyy[4]; +-u8 rt[4],lt[4]; +- + int get_mic_data(u8* buffer) { return 0; } + int push_vmu_screen(u8* buffer) { return 0; } + +@@ -135,35 +131,11 @@ + gles_init(); + } + +-enum DCPad { +- Btn_C = 1, +- Btn_B = 1<<1, +- Btn_A = 1<<2, +- Btn_Start = 1<<3, +- DPad_Up = 1<<4, +- DPad_Down = 1<<5, +- DPad_Left = 1<<6, +- DPad_Right = 1<<7, +- Btn_Z = 1<<8, +- Btn_Y = 1<<9, +- Btn_X = 1<<10, +- Btn_D = 1<<11, +- DPad2_Up = 1<<12, +- DPad2_Down = 1<<13, +- DPad2_Left = 1<<14, +- DPad2_Right = 1<<15, +- +- Axis_LT= 0x10000, +- Axis_RT= 0x10001, +- Axis_X= 0x20000, +- Axis_Y= 0x20001, +-}; +- + void handle_key(int dckey, int state) { + if (state) +- kcode[0] &= ~dckey; ++ maple_controller[0].buttons &= ~dckey; + else +- kcode[0] |= dckey; ++ maple_controller[0].buttons |= dckey; + } + + void handle_trig(u8* dckey, int state) { +@@ -176,18 +148,18 @@ + extern "C" void emu_key_input(char* keyt, int state) { + int key = keyt[0]; + switch(key) { +- case 'z': handle_key(Btn_X, state); break; +- case 'x': handle_key(Btn_Y, state); break; +- case 'c': handle_key(Btn_B, state); break; +- case 'v': handle_key(Btn_A, state); break; ++ case 'z': handle_key(DC_BTN_X, state); break; ++ case 'x': handle_key(DC_BTN_Y, state); break; ++ case 'c': handle_key(DC_BTN_B, state); break; ++ case 'v': handle_key(DC_BTN_A, state); break; + + case 'a': handle_trig(lt, state); break; + case 's': handle_trig(rt, state); break; + +- case 'j': handle_key(DPad_Left, state); break; +- case 'k': handle_key(DPad_Down, state); break; +- case 'l': handle_key(DPad_Right, state); break; +- case 'i': handle_key(DPad_Up, state); break; +- case 0xa: handle_key(Btn_Start, state); break; ++ case 'j': handle_key(DC_BTN_DPAD_LEFT, state); break; ++ case 'k': handle_key(DC_BTN_DPAD_DOWN, state); break; ++ case 'l': handle_key(DC_BTN_DPAD_RIGHT, state); break; ++ case 'i': handle_key(DC_BTN_DPAD_UP, state); break; ++ case 0xa: handle_key(DC_BTN_START, state); break; + } + } +\ No newline at end of file +diff -Nur a/shell/reicast.vcxproj b/shell/reicast.vcxproj +--- a/shell/reicast.vcxproj 2016-01-18 21:29:18.820938908 -0300 ++++ b/shell/reicast.vcxproj 2016-01-18 21:35:15.483978239 -0300 +@@ -92,6 +92,7 @@ + <ClCompile Include="..\core\hw\holly\sb_dma.cpp" /> + <ClCompile Include="..\core\hw\holly\sb_mem.cpp" /> + <ClCompile Include="..\core\hw\maple\maple_cfg.cpp" /> ++ <ClCompile Include="..\core\hw\maple\maple_controller.cpp" /> + <ClCompile Include="..\core\hw\maple\maple_devs.cpp" /> + <ClCompile Include="..\core\hw\maple\maple_helper.cpp" /> + <ClCompile Include="..\core\hw\maple\maple_if.cpp" /> |