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-rw-r--r--pcr/reicast-git/multiplayer.patch1211
1 files changed, 1211 insertions, 0 deletions
diff --git a/pcr/reicast-git/multiplayer.patch b/pcr/reicast-git/multiplayer.patch
new file mode 100644
index 000000000..19ee3c869
--- /dev/null
+++ b/pcr/reicast-git/multiplayer.patch
@@ -0,0 +1,1211 @@
+diff -Nur a/core/hw/maple/maple_cfg.cpp b/core/hw/maple/maple_cfg.cpp
+--- a/core/hw/maple/maple_cfg.cpp 2015-10-06 21:43:53.027336293 -0300
++++ b/core/hw/maple/maple_cfg.cpp 2015-10-06 22:08:18.378992677 -0300
+@@ -3,6 +3,7 @@
+ #include "maple_helper.h"
+ #include "maple_devs.h"
+ #include "maple_cfg.h"
++#include "maple_controller.h"
+
+ #define HAS_VMU
+ /*
+@@ -22,11 +23,6 @@
+ */
+ void UpdateInputState(u32 port);
+
+-extern u16 kcode[4];
+-extern u32 vks[4];
+-extern s8 joyx[4],joyy[4];
+-extern u8 rt[4],lt[4];
+-
+ u8 GetBtFromSgn(s8 val)
+ {
+ return val+128;
+@@ -45,11 +41,11 @@
+ {
+ UpdateInputState(dev->bus_id);
+
+- pjs->kcode=kcode[dev->bus_id] | 0xF901;
+- pjs->joy[PJAI_X1]=GetBtFromSgn(joyx[dev->bus_id]);
+- pjs->joy[PJAI_Y1]=GetBtFromSgn(joyy[dev->bus_id]);
+- pjs->trigger[PJTI_R]=rt[dev->bus_id];
+- pjs->trigger[PJTI_L]=lt[dev->bus_id];
++ pjs->kcode = maple_controller[dev->bus_id].buttons | 0xF901;
++ pjs->joy[PJAI_X1] = GetBtFromSgn(maple_controller[dev->bus_id].stick_x);
++ pjs->joy[PJAI_Y1] = GetBtFromSgn(maple_controller[dev->bus_id].stick_y);
++ pjs->trigger[PJTI_R] = maple_controller[dev->bus_id].trigger_right;
++ pjs->trigger[PJTI_L] = maple_controller[dev->bus_id].trigger_left;
+ }
+ void SetImage(void* img)
+ {
+@@ -68,14 +64,19 @@
+
+ void mcfg_CreateDevices()
+ {
+-#if DC_PLATFORM == DC_PLATFORM_DREAMCAST
+- mcfg_Create(MDT_SegaController,0,5);
+-
+- mcfg_Create(MDT_SegaVMU,0,0);
+- mcfg_Create(MDT_SegaVMU,0,1);
+-#else
+- mcfg_Create(MDT_NaomiJamma, 0, 5);
+-#endif
++ for(int port = 0; port < MAPLE_NUM_PORTS; port++)
++ {
++ if(maple_controller[port].enabled)
++ {
++ #if DC_PLATFORM == DC_PLATFORM_DREAMCAST
++ mcfg_Create(MDT_SegaController, port, 5);
++ mcfg_Create(MDT_SegaVMU, port, 0);
++ mcfg_Create(MDT_SegaVMU, port, 1);
++ #else
++ mcfg_Create(MDT_NaomiJamma, port, 5);
++ #endif
++ }
++ }
+ }
+
+ void mcfg_DestroyDevices()
+diff -Nur a/core/hw/maple/maple_controller.cpp b/core/hw/maple/maple_controller.cpp
+--- a/core/hw/maple/maple_controller.cpp 1969-12-31 21:00:00.000000000 -0300
++++ b/core/hw/maple/maple_controller.cpp 2015-10-06 22:08:18.378992677 -0300
+@@ -0,0 +1,8 @@
++#include "hw/maple/maple_controller.h"
++
++MapleController maple_controller[MAPLE_NUM_PORTS] = {
++ { 1 , 0xFFFF, 0, 0, 0, 0 },
++ { 0 , 0xFFFF, 0, 0, 0, 0 },
++ { 0 , 0xFFFF, 0, 0, 0, 0 },
++ { 0 , 0xFFFF, 0, 0, 0, 0 }
++};
+diff -Nur a/core/hw/maple/maple_controller.h b/core/hw/maple/maple_controller.h
+--- a/core/hw/maple/maple_controller.h 1969-12-31 21:00:00.000000000 -0300
++++ b/core/hw/maple/maple_controller.h 2015-10-06 22:08:18.378992677 -0300
+@@ -0,0 +1,42 @@
++#pragma once
++#include "types.h"
++
++// If you change the value of MAPLE_NUM_PORTS, please note that you need to change the initializers in maple_controller.cpp as well
++#define MAPLE_NUM_PORTS 4
++
++struct MapleController
++{
++ bool enabled;
++ u16 buttons;
++ u8 trigger_left;
++ u8 trigger_right;
++ s8 stick_x;
++ s8 stick_y;
++};
++
++extern MapleController maple_controller[MAPLE_NUM_PORTS];
++
++enum DreamcastControllerCodes
++{
++ DC_BTN_C = 1,
++ DC_BTN_B = 1<<1,
++ DC_BTN_A = 1<<2,
++ DC_BTN_START = 1<<3,
++ DC_BTN_DPAD_UP = 1<<4,
++ DC_BTN_DPAD_DOWN = 1<<5,
++ DC_BTN_DPAD_LEFT = 1<<6,
++ DC_BTN_DPAD_RIGHT = 1<<7,
++ DC_BTN_Z = 1<<8,
++ DC_BTN_Y = 1<<9,
++ DC_BTN_X = 1<<10,
++ DC_BTN_D = 1<<11,
++ DC_BTN_DPAD2_UP = 1<<12,
++ DC_BTN_DPAD2_DOWN = 1<<13,
++ DC_BTN_DPAD2_LEFT = 1<<14,
++ DC_BTN_DPAD2_RIGHT = 1<<15,
++
++ DC_AXIS_LT = 0X10000,
++ DC_AXIS_RT = 0X10001,
++ DC_AXIS_X = 0X20000,
++ DC_AXIS_Y = 0X20001
++};
+diff -Nur a/core/linux-dist/evdev.cpp b/core/linux-dist/evdev.cpp
+--- a/core/linux-dist/evdev.cpp 2015-10-06 22:07:39.028703879 -0300
++++ b/core/linux-dist/evdev.cpp 2015-10-06 22:08:18.381992699 -0300
+@@ -314,43 +314,43 @@
+ {
+ case EV_KEY:
+ if (ie.code == controller->mapping->Btn_A) {
+- SET_FLAG(kcode[port], DC_BTN_A, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_A, ie.value);
+ } else if (ie.code == controller->mapping->Btn_B) {
+- SET_FLAG(kcode[port], DC_BTN_B, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_B, ie.value);
+ } else if (ie.code == controller->mapping->Btn_C) {
+- SET_FLAG(kcode[port], DC_BTN_C, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_C, ie.value);
+ } else if (ie.code == controller->mapping->Btn_D) {
+- SET_FLAG(kcode[port], DC_BTN_D, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_D, ie.value);
+ } else if (ie.code == controller->mapping->Btn_X) {
+- SET_FLAG(kcode[port], DC_BTN_X, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_X, ie.value);
+ } else if (ie.code == controller->mapping->Btn_Y) {
+- SET_FLAG(kcode[port], DC_BTN_Y, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_Y, ie.value);
+ } else if (ie.code == controller->mapping->Btn_Z) {
+- SET_FLAG(kcode[port], DC_BTN_Z, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_Z, ie.value);
+ } else if (ie.code == controller->mapping->Btn_Start) {
+- SET_FLAG(kcode[port], DC_BTN_START, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_START, ie.value);
+ } else if (ie.code == controller->mapping->Btn_Escape) {
+ die("death by escape key");
+ } else if (ie.code == controller->mapping->Btn_DPad_Left) {
+- SET_FLAG(kcode[port], DC_DPAD_LEFT, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad_Right) {
+- SET_FLAG(kcode[port], DC_DPAD_RIGHT, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad_Up) {
+- SET_FLAG(kcode[port], DC_DPAD_UP, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad_Down) {
+- SET_FLAG(kcode[port], DC_DPAD_DOWN, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad2_Left) {
+- SET_FLAG(kcode[port], DC_DPAD2_LEFT, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad2_Right) {
+- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad2_Up) {
+- SET_FLAG(kcode[port], DC_DPAD2_UP, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, ie.value);
+ } else if (ie.code == controller->mapping->Btn_DPad2_Down) {
+- SET_FLAG(kcode[port], DC_DPAD2_DOWN, ie.value);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, ie.value);
+ } else if (ie.code == controller->mapping->Btn_Trigger_Left) {
+- lt[port] = (ie.value ? 255 : 0);
++ maple_controller[port].trigger_left = (ie.value ? 255 : 0);
+ } else if (ie.code == controller->mapping->Btn_Trigger_Right) {
+- rt[port] = (ie.value ? 255 : 0);
++ maple_controller[port].trigger_right = (ie.value ? 255 : 0);
+ }
+ break;
+ case EV_ABS:
+@@ -359,16 +359,16 @@
+ switch(ie.value)
+ {
+ case -1:
+- SET_FLAG(kcode[port], DC_DPAD_LEFT, 1);
+- SET_FLAG(kcode[port], DC_DPAD_RIGHT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, 0);
+ break;
+ case 0:
+- SET_FLAG(kcode[port], DC_DPAD_LEFT, 0);
+- SET_FLAG(kcode[port], DC_DPAD_RIGHT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, 0);
+ break;
+ case 1:
+- SET_FLAG(kcode[port], DC_DPAD_LEFT, 0);
+- SET_FLAG(kcode[port], DC_DPAD_RIGHT, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_LEFT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_RIGHT, 1);
+ break;
+ }
+ }
+@@ -377,16 +377,16 @@
+ switch(ie.value)
+ {
+ case -1:
+- SET_FLAG(kcode[port], DC_DPAD_UP, 1);
+- SET_FLAG(kcode[port], DC_DPAD_DOWN, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, 0);
+ break;
+ case 0:
+- SET_FLAG(kcode[port], DC_DPAD_UP, 0);
+- SET_FLAG(kcode[port], DC_DPAD_DOWN, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, 0);
+ break;
+ case 1:
+- SET_FLAG(kcode[port], DC_DPAD_UP, 0);
+- SET_FLAG(kcode[port], DC_DPAD_DOWN, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_UP, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD_DOWN, 1);
+ break;
+ }
+ }
+@@ -395,16 +395,16 @@
+ switch(ie.value)
+ {
+ case -1:
+- SET_FLAG(kcode[port], DC_DPAD2_LEFT, 1);
+- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, 0);
+ break;
+ case 0:
+- SET_FLAG(kcode[port], DC_DPAD2_LEFT, 0);
+- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, 0);
+ break;
+ case 1:
+- SET_FLAG(kcode[port], DC_DPAD2_LEFT, 0);
+- SET_FLAG(kcode[port], DC_DPAD2_RIGHT, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_LEFT, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_RIGHT, 1);
+ break;
+ }
+ }
+@@ -413,34 +413,34 @@
+ switch(ie.value)
+ {
+ case -1:
+- SET_FLAG(kcode[port], DC_DPAD2_UP, 1);
+- SET_FLAG(kcode[port], DC_DPAD2_DOWN, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, 0);
+ break;
+ case 0:
+- SET_FLAG(kcode[port], DC_DPAD2_UP, 0);
+- SET_FLAG(kcode[port], DC_DPAD2_DOWN, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, 0);
+ break;
+ case 1:
+- SET_FLAG(kcode[port], DC_DPAD2_UP, 0);
+- SET_FLAG(kcode[port], DC_DPAD2_DOWN, 1);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_UP, 0);
++ SET_FLAG(maple_controller[port].buttons, DC_BTN_DPAD2_DOWN, 1);
+ break;
+ }
+ }
+ else if (ie.code == controller->mapping->Axis_Analog_X)
+ {
+- joyx[port] = (controller->data_x.convert(ie.value) + 128);
++ maple_controller[port].stick_x = (controller->data_x.convert(ie.value) + 128);
+ }
+ else if (ie.code == controller->mapping->Axis_Analog_Y)
+ {
+- joyy[port] = (controller->data_y.convert(ie.value) + 128);
++ maple_controller[port].stick_y = (controller->data_y.convert(ie.value) + 128);
+ }
+ else if (ie.code == controller->mapping->Axis_Trigger_Left)
+ {
+- lt[port] = controller->data_trigger_left.convert(ie.value);
++ maple_controller[port].trigger_left = controller->data_trigger_left.convert(ie.value);
+ }
+ else if (ie.code == controller->mapping->Axis_Trigger_Right)
+ {
+- rt[port] = controller->data_trigger_right.convert(ie.value);
++ maple_controller[port].trigger_right = controller->data_trigger_right.convert(ie.value);
+ }
+ break;
+ }
+diff -Nur a/core/linux-dist/joystick.cpp b/core/linux-dist/joystick.cpp
+--- a/core/linux-dist/joystick.cpp 2015-10-06 21:43:53.042336401 -0300
++++ b/core/linux-dist/joystick.cpp 2015-10-06 22:08:18.381992699 -0300
+@@ -5,14 +5,14 @@
+ #include "linux-dist/joystick.h"
+
+ #if defined(USE_JOYSTICK)
+- const u32 joystick_map_btn_usb[JOYSTICK_MAP_SIZE] = { DC_BTN_Y, DC_BTN_B, DC_BTN_A, DC_BTN_X, 0, 0, 0, 0, 0, DC_BTN_START };
+- const u32 joystick_map_axis_usb[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, 0, 0, 0, 0, 0, 0, 0, 0 };
++ const DreamcastControllerCodes joystick_map_btn_usb[JOYSTICK_MAP_SIZE] = { DC_BTN_Y, DC_BTN_B, DC_BTN_A, DC_BTN_X, 0, 0, 0, 0, 0, DC_BTN_START };
++ const DreamcastControllerCodes joystick_map_axis_usb[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+- const u32 joystick_map_btn_xbox360[JOYSTICK_MAP_SIZE] = { DC_BTN_A, DC_BTN_B, DC_BTN_X, DC_BTN_Y, 0, 0, 0, DC_BTN_START, 0, 0 };
+- const u32 joystick_map_axis_xbox360[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_DPAD_LEFT, DC_DPAD_UP, 0, 0 };
++ const DreamcastControllerCodes joystick_map_btn_xbox360[JOYSTICK_MAP_SIZE] = { DC_BTN_A, DC_BTN_B, DC_BTN_X, DC_BTN_Y, 0, 0, 0, DC_BTN_START, 0, 0 };
++ const DreamcastControllerCodes joystick_map_axis_xbox360[JOYSTICK_MAP_SIZE] = { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_BTN_DPAD_LEFT, DC_BTN_DPAD_UP, 0, 0 };
+
+- const u32* joystick_map_btn = joystick_map_btn_usb;
+- const u32* joystick_map_axis = joystick_map_axis_usb;
++ const DreamcastControllerCodes* joystick_map_btn = joystick_map_btn_usb;
++ const DreamcastControllerCodes* joystick_map_axis = joystick_map_axis_usb;
+
+ int input_joystick_init(const char* device)
+ {
+@@ -73,18 +73,18 @@
+
+ if (mt == 0)
+ {
+- kcode[port] |= mo;
+- kcode[port] |= mo*2;
++ maple_controller[port].buttons |= mo;
++ maple_controller[port].buttons |= mo*2;
+ if (v<-64)
+ {
+- kcode[port] &= ~mo;
++ maple_controller[port].buttons &= ~mo;
+ }
+ else if (v>64)
+ {
+- kcode[port] &= ~(mo*2);
++ maple_controller[port].buttons &= ~(mo*2);
+ }
+
+- //printf("Mapped to %d %d %d\n",mo,kcode[port]&mo,kcode[port]&(mo*2));
++ //printf("Mapped to %d %d %d\n",mo,maple_controller[port].buttons&mo,maple_controller[port].buttons&(mo*2));
+ }
+ else if (mt == 1)
+ {
+@@ -95,11 +95,11 @@
+ //printf("AXIS %d,%d Mapped to %d %d %d\n",JE.number,JE.value,mo,v,v+127);
+ if (mo == 0)
+ {
+- lt[port] = (v + 127);
++ maple_controller[port].trigger_left = (v + 127);
+ }
+ else if (mo == 1)
+ {
+- rt[port] = (v + 127);
++ maple_controller[port].trigger_right = (v + 127);
+ }
+ }
+ else if (mt == 2)
+@@ -107,11 +107,11 @@
+ // printf("AXIS %d,%d Mapped to %d %d [%d]",JE.number,JE.value,mo,v);
+ if (mo == 0)
+ {
+- joyx[port] = v;
++ maple_controller[port].stick_x = v;
+ }
+ else if (mo == 1)
+ {
+- joyy[port] = v;
++ maple_controller[port].stick_y = v;
+ }
+ }
+ }
+@@ -129,11 +129,11 @@
+ // printf("Mapped to %d\n",mo);
+ if (JE.value)
+ {
+- kcode[port] &= ~mo;
++ maple_controller[port].buttons &= ~mo;
+ }
+ else
+ {
+- kcode[port] |= mo;
++ maple_controller[port].buttons |= mo;
+ }
+ }
+ else if (mt == 1)
+@@ -141,11 +141,11 @@
+ // printf("Mapped to %d %d\n",mo,JE.value?255:0);
+ if (mo==0)
+ {
+- lt[port] = JE.value ? 255 : 0;
++ maple_controller[port].trigger_left = JE.value ? 255 : 0;
+ }
+ else if (mo==1)
+ {
+- rt[port] = JE.value ? 255 : 0;
++ maple_controller[port].trigger_right = JE.value ? 255 : 0;
+ }
+ }
+ }
+diff -Nur a/core/linux-dist/main.cpp b/core/linux-dist/main.cpp
+--- a/core/linux-dist/main.cpp 2015-10-06 22:07:39.028703879 -0300
++++ b/core/linux-dist/main.cpp 2015-10-06 22:08:18.381992699 -0300
+@@ -69,22 +69,11 @@
+ return x11_disp;
+ }
+
+-u16 kcode[4] = {0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
+-u8 rt[4] = {0, 0, 0, 0};
+-u8 lt[4] = {0, 0, 0, 0};
+-u32 vks[4];
+-s8 joyx[4], joyy[4];
+-
+ void emit_WriteCodeCache();
+
+ #if defined(USE_EVDEV)
+ /* evdev input */
+- static EvdevController evdev_controllers[4] = {
+- { -1, NULL },
+- { -1, NULL },
+- { -1, NULL },
+- { -1, NULL }
+- };
++ static EvdevController evdev_controllers[MAPLE_NUM_PORTS];
+ #endif
+
+ #if defined(USE_JOYSTICK)
+@@ -95,14 +84,17 @@
+ void SetupInput()
+ {
+ #if defined(USE_EVDEV)
+- int evdev_device_id[4] = { -1, -1, -1, -1 };
++ int evdev_device_id[MAPLE_NUM_PORTS];
+ size_t size_needed;
+ int port, i;
+
+ char* evdev_device;
+
+- for (port = 0; port < 4; port++)
++ for (port = 0; port < MAPLE_NUM_PORTS; port++)
+ {
++ evdev_controllers[port] = { -1, NULL };
++ evdev_device_id[port] = -1;
++
+ size_needed = snprintf(NULL, 0, EVDEV_DEVICE_CONFIG_KEY, port+1) + 1;
+ char* evdev_config_key = (char*)malloc(size_needed);
+ sprintf(evdev_config_key, EVDEV_DEVICE_CONFIG_KEY, port+1);
+@@ -135,6 +127,7 @@
+ free(evdev_config_key);
+
+ input_evdev_init(&evdev_controllers[port], evdev_device, mapping);
++ maple_controller[port].enabled = true;
+
+ free(evdev_device);
+ }
+diff -Nur a/core/linux-dist/main.h b/core/linux-dist/main.h
+--- a/core/linux-dist/main.h 2015-10-06 21:43:53.042336401 -0300
++++ b/core/linux-dist/main.h 2015-10-06 22:08:18.381992699 -0300
+@@ -1,35 +1,6 @@
+ #pragma once
+ #include "types.h"
+-
+-extern u16 kcode[4];
+-extern u32 vks[4];
+-extern u8 rt[4], lt[4];
+-extern s8 joyx[4], joyy[4];
++#include "hw/maple/maple_controller.h"
+
+ extern void* x11_win;
+ extern void* x11_disp;
+-
+-enum DreamcastController
+-{
+- DC_BTN_C = 1,
+- DC_BTN_B = 1<<1,
+- DC_BTN_A = 1<<2,
+- DC_BTN_START = 1<<3,
+- DC_DPAD_UP = 1<<4,
+- DC_DPAD_DOWN = 1<<5,
+- DC_DPAD_LEFT = 1<<6,
+- DC_DPAD_RIGHT = 1<<7,
+- DC_BTN_Z = 1<<8,
+- DC_BTN_Y = 1<<9,
+- DC_BTN_X = 1<<10,
+- DC_BTN_D = 1<<11,
+- DC_DPAD2_UP = 1<<12,
+- DC_DPAD2_DOWN = 1<<13,
+- DC_DPAD2_LEFT = 1<<14,
+- DC_DPAD2_RIGHT = 1<<15,
+-
+- DC_AXIS_LT = 0X10000,
+- DC_AXIS_RT = 0X10001,
+- DC_AXIS_X = 0X20000,
+- DC_AXIS_Y = 0X20001,
+-};
+diff -Nur a/core/linux-dist/x11.cpp b/core/linux-dist/x11.cpp
+--- a/core/linux-dist/x11.cpp 2015-10-06 22:04:14.520204440 -0300
++++ b/core/linux-dist/x11.cpp 2015-10-06 22:08:18.381992699 -0300
+@@ -82,11 +82,11 @@
+ int dc_key = x11_keymap[e.xkey.keycode];
+ if (e.type == KeyPress)
+ {
+- kcode[0] &= ~dc_key;
++ maple_controller[0].buttons &= ~dc_key;
+ }
+ else
+ {
+- kcode[0] |= dc_key;
++ maple_controller[0].buttons |= dc_key;
+ }
+ }
+ //printf("KEY: %d -> %d: %d\n",e.xkey.keycode, dc_key, x11_dc_buttons );
+@@ -98,11 +98,11 @@
+
+ void input_x11_init()
+ {
+- x11_keymap[113] = DC_DPAD_LEFT;
+- x11_keymap[114] = DC_DPAD_RIGHT;
++ x11_keymap[113] = DC_BTN_DPAD_LEFT;
++ x11_keymap[114] = DC_BTN_DPAD_RIGHT;
+
+- x11_keymap[111] = DC_DPAD_UP;
+- x11_keymap[116] = DC_DPAD_DOWN;
++ x11_keymap[111] = DC_BTN_DPAD_UP;
++ x11_keymap[116] = DC_BTN_DPAD_DOWN;
+
+ x11_keymap[53] = DC_BTN_X;
+ x11_keymap[54] = DC_BTN_B;
+diff -Nur a/core/nacl/nacl.cpp b/core/nacl/nacl.cpp
+--- a/core/nacl/nacl.cpp 2015-10-06 22:07:39.028703879 -0300
++++ b/core/nacl/nacl.cpp 2015-10-06 22:08:18.381992699 -0300
+@@ -15,6 +15,7 @@
+ #include "ppapi/utility/completion_callback_factory.h"
+
+ #include "types.h"
++#include "hw/maple/maple_controller.h"
+
+ #include <GLES2/gl2.h>
+
+@@ -234,12 +235,6 @@
+ }
+ } // namespace pp
+
+-
+-u16 kcode[4];
+-u32 vks[4];
+-s8 joyx[4],joyy[4];
+-u8 rt[4],lt[4];
+-
+ int get_mic_data(u8* buffer) { return 0; }
+ int push_vmu_screen(u8* buffer) { return 0; }
+
+diff -Nur a/core/rend/gles/gles.cpp b/core/rend/gles/gles.cpp
+--- a/core/rend/gles/gles.cpp 2015-10-06 22:07:39.029703886 -0300
++++ b/core/rend/gles/gles.cpp 2015-10-06 22:08:18.382992707 -0300
+@@ -2,6 +2,7 @@
+ #include "gles.h"
+ #include "rend/TexCache.h"
+ #include "cfg/cfg.h"
++#include "hw/maple/maple_controller.h"
+
+ #ifdef TARGET_PANDORA
+ #include <unistd.h>
+@@ -1043,28 +1044,6 @@
+ //printf("%f\n",B*log(maxdev)/log(2.0)+A);
+ }
+
+-
+-
+-extern u16 kcode[4];
+-extern u8 rt[4],lt[4];
+-
+-#define key_CONT_C (1 << 0)
+-#define key_CONT_B (1 << 1)
+-#define key_CONT_A (1 << 2)
+-#define key_CONT_START (1 << 3)
+-#define key_CONT_DPAD_UP (1 << 4)
+-#define key_CONT_DPAD_DOWN (1 << 5)
+-#define key_CONT_DPAD_LEFT (1 << 6)
+-#define key_CONT_DPAD_RIGHT (1 << 7)
+-#define key_CONT_Z (1 << 8)
+-#define key_CONT_Y (1 << 9)
+-#define key_CONT_X (1 << 10)
+-#define key_CONT_D (1 << 11)
+-#define key_CONT_DPAD2_UP (1 << 12)
+-#define key_CONT_DPAD2_DOWN (1 << 13)
+-#define key_CONT_DPAD2_LEFT (1 << 14)
+-#define key_CONT_DPAD2_RIGHT (1 << 15)
+-
+ u32 osd_base;
+ u32 osd_count;
+
+@@ -1260,21 +1239,21 @@
+ osd_count=0;
+
+ #ifndef TARGET_PANDORA
+- DrawButton2(vjoy_pos[0],kcode[0]&key_CONT_DPAD_LEFT);
+- DrawButton2(vjoy_pos[1],kcode[0]&key_CONT_DPAD_UP);
+- DrawButton2(vjoy_pos[2],kcode[0]&key_CONT_DPAD_RIGHT);
+- DrawButton2(vjoy_pos[3],kcode[0]&key_CONT_DPAD_DOWN);
++ DrawButton2(vjoy_pos[0], maple_controller[0].buttons & DC_BTN_DPAD_LEFT);
++ DrawButton2(vjoy_pos[1], maple_controller[0].buttons & DC_BTN_DPAD_UP);
++ DrawButton2(vjoy_pos[2], maple_controller[0].buttons & DC_BTN_DPAD_RIGHT);
++ DrawButton2(vjoy_pos[3], maple_controller[0].buttons & DC_BTN_DPAD_DOWN);
+
+- DrawButton2(vjoy_pos[4],kcode[0]&key_CONT_X);
+- DrawButton2(vjoy_pos[5],kcode[0]&key_CONT_Y);
+- DrawButton2(vjoy_pos[6],kcode[0]&key_CONT_B);
+- DrawButton2(vjoy_pos[7],kcode[0]&key_CONT_A);
++ DrawButton2(vjoy_pos[4], maple_controller[0].buttons & DC_BTN_X);
++ DrawButton2(vjoy_pos[5], maple_controller[0].buttons & DC_BTN_Y);
++ DrawButton2(vjoy_pos[6], maple_controller[0].buttons & DC_BTN_B);
++ DrawButton2(vjoy_pos[7], maple_controller[0].buttons & DC_BTN_A);
+
+- DrawButton2(vjoy_pos[8],kcode[0]&key_CONT_START);
++ DrawButton2(vjoy_pos[8], maple_controller[0].buttons & DC_BTN_START);
+
+- DrawButton(vjoy_pos[9],lt[0]);
++ DrawButton(vjoy_pos[9], maple_controller[0].trigger_left);
+
+- DrawButton(vjoy_pos[10],rt[0]);
++ DrawButton(vjoy_pos[10], maple_controller[0].trigger_right);
+
+ DrawButton2(vjoy_pos[11],1);
+ DrawButton2(vjoy_pos[12],0);
+@@ -1818,8 +1797,6 @@
+ #endif
+ #endif
+
+-extern u16 kcode[4];
+-
+ /*
+ bool rend_single_frame()
+ {
+@@ -1833,7 +1810,7 @@
+ }
+
+ bool do_swp=false;
+- //if (kcode[0]&(1<<9))
++ //if (maple_controller[0].buttons&(1<<9))
+ {
+
+
+diff -Nur a/core/sdl/main.cpp b/core/sdl/main.cpp
+--- a/core/sdl/main.cpp 2015-10-06 22:07:39.029703886 -0300
++++ b/core/sdl/main.cpp 2015-10-06 22:08:18.382992707 -0300
+@@ -21,6 +21,7 @@
+ #include <execinfo.h>
+
+ #include "hw/mem/_vmem.h"
++#include "hw/maple/maple_controller.h"
+
+ #ifdef TARGET_PANDORA
+ #define WINDOW_WIDTH 800
+@@ -56,42 +57,10 @@
+ return MBX_OK;
+ }
+
+-
+-
+-u16 kcode[4];
+-u32 vks[4];
+-s8 joyx[4],joyy[4];
+-u8 rt[4],lt[4];
+-
+ extern bool KillTex;
+
+ extern void dc_term();
+
+-enum DCPad {
+- Btn_C = 1,
+- Btn_B = 1<<1,
+- Btn_A = 1<<2,
+- Btn_Start = 1<<3,
+- DPad_Up = 1<<4,
+- DPad_Down = 1<<5,
+- DPad_Left = 1<<6,
+- DPad_Right = 1<<7,
+- Btn_Z = 1<<8,
+- Btn_Y = 1<<9,
+- Btn_X = 1<<10,
+- Btn_D = 1<<11,
+- DPad2_Up = 1<<12,
+- DPad2_Down = 1<<13,
+- DPad2_Left = 1<<14,
+- DPad2_Right = 1<<15,
+-
+- Axis_LT= 0x10000,
+- Axis_RT= 0x10001,
+- Axis_X= 0x20000,
+- Axis_Y= 0x20001,
+-};
+-
+-
+ void emit_WriteCodeCache();
+
+ static SDL_Joystick *JoySDL = 0;
+@@ -100,33 +69,26 @@
+
+ #define MAP_SIZE 32
+
+-const u32 JMapBtn_USB[MAP_SIZE] =
+- { Btn_Y,Btn_B,Btn_A,Btn_X,0,0,0,0,0,Btn_Start };
++const DreamcastControllerCodes JMapBtn_USB[MAP_SIZE] =
++ { DC_BTN_Y, DC_BTN_B, DC_BTN_A, DC_BTN_X, 0, 0, 0, 0, 0, DC_BTN_START };
+
+-const u32 JMapAxis_USB[MAP_SIZE] =
+- { Axis_X,Axis_Y,0,0,0,0,0,0,0,0 };
++const DreamcastControllerCodes JMapAxis_USB[MAP_SIZE] =
++ { DC_AXIS_X, DC_AXIS_Y, 0 ,0, 0, 0, 0, 0, 0, 0 };
+
+-const u32 JMapBtn_360[MAP_SIZE] =
+- { Btn_A,Btn_B,Btn_X,Btn_Y,0,0,0,Btn_Start,0,0 };
++const DreamcastControllerCodes JMapBtn_360[MAP_SIZE] =
++ { DC_BTN_A, DC_BTN_B, DC_BTN_X, DC_BTN_Y, 0, 0, 0, DC_BTN_START, 0, 0 };
+
+-const u32 JMapAxis_360[MAP_SIZE] =
+- { Axis_X,Axis_Y,Axis_LT,0,0,Axis_RT,DPad_Left,DPad_Up,0,0 };
++const DreamcastControllerCodes JMapAxis_360[MAP_SIZE] =
++ { DC_AXIS_X, DC_AXIS_Y, DC_AXIS_LT, 0, 0, DC_AXIS_RT, DC_BTN_DPAD_LEFT, DC_BTN_DPAD_UP, 0, 0 };
+
+-const u32* JMapBtn=JMapBtn_USB;
+-const u32* JMapAxis=JMapAxis_USB;
++const DreamcastControllerCodes* JMapBtn = JMapBtn_USB;
++const DreamcastControllerCodes* JMapAxis = JMapAxis_USB;
+ #ifdef TARGET_PANDORA
+ u32 JSensitivity[256]; // To have less sensitive value on nubs
+ #endif
+
+ void SetupInput()
+ {
+- for (int port=0;port<4;port++)
+- {
+- kcode[port]=0xFFFF;
+- rt[port]=0;
+- lt[port]=0;
+- }
+-
+ // Open joystick device
+ int numjoys = SDL_NumJoysticks();
+ printf("Number of Joysticks found = %i\n", numjoys);
+@@ -236,17 +198,17 @@
+ {
+ // printf("Mapped to %d\n",mo);
+ if (value)
+- kcode[port]&=~mo;
++ maple_controller[port].buttons &= ~mo;
+ else
+- kcode[port]|=mo;
++ maple_controller[port].buttons |= mo;
+ }
+ else if (mt==1)
+ {
+ // printf("Mapped to %d %d\n",mo,JE.value?255:0);
+ if (mo==0)
+- lt[port]=value?255:0;
++ maple_controller[port].trigger_left = value ? 255 : 0;
+ else if (mo==1)
+- rt[port]=value?255:0;
++ maple_controller[port].trigger_right = value ? 255 : 0;
+ }
+
+ }
+@@ -266,18 +228,18 @@
+
+ if (mt==0)
+ {
+- kcode[port]|=mo;
+- kcode[port]|=mo*2;
++ maple_controller[port].buttons |= mo;
++ maple_controller[port].buttons |= mo*2;
+ if (v<-64)
+ {
+- kcode[port]&=~mo;
++ maple_controller[port].buttons &= ~mo;
+ }
+ else if (v>64)
+ {
+- kcode[port]&=~(mo*2);
++ maple_controller[port].buttons &= ~(mo*2);
+ }
+
+- // printf("Mapped to %d %d %d\n",mo,kcode[port]&mo,kcode[port]&(mo*2));
++ // printf("Mapped to %d %d %d\n",mo,maple_controller[port].buttons&mo,maple_controller[port].buttons&(mo*2));
+ }
+ else if (mt==1)
+ {
+@@ -286,17 +248,17 @@
+ // printf("AXIS %d,%d Mapped to %d %d %d\n",JE.number,JE.value,mo,v,v+127);
+
+ if (mo==0)
+- lt[port]=v+127;
++ maple_controller[port].trigger_left = v+127;
+ else if (mo==1)
+- rt[port]=v+127;
++ maple_controller[port].trigger_right = v+127;
+ }
+ else if (mt==2)
+ {
+ // printf("AXIS %d,%d Mapped to %d %d [%d]",JE.number,JE.value,mo,v);
+ if (mo==0)
+- joyx[port]=v;
++ maple_controller[port].stick_x = v;
+ else if (mo==1)
+- joyy[port]=v;
++ maple_controller[port].stick_y = v;
+ }
+ }
+ break;
+@@ -314,18 +276,18 @@
+ case 0: // nothing
+ break;
+ case 1: // Up=RT, Down=LT
+- if (yy<0) rt[port]=-yy;
+- if (yy>0) lt[port]=yy;
++ if (yy<0) maple_controller[port].trigger_right = -yy;
++ if (yy>0) maple_controller[port].trigger_left = yy;
+ break;
+ case 2: // Left=LT, Right=RT
+- if (xx<0) lt[port]=-xx;
+- if (xx>0) rt[port]=xx;
++ if (xx<0) maple_controller[port].trigger_left = -xx;
++ if (xx>0) maple_controller[port].trigger_right = xx;
+ break;
+ case 3: // Nub = ABXY
+- if (xx<-127) kcode[port] &= ~Btn_X;
+- if (xx>127) kcode[port] &= ~Btn_B;
+- if (yy<-127) kcode[port] &= ~Btn_Y;
+- if (yy>127) kcode[port] &= ~Btn_A;
++ if (xx<-127) maple_controller[port].buttons &= ~DC_BTN_X;
++ if (xx>127) maple_controller[port].buttons &= ~DC_BTN_B;
++ if (yy<-127) maple_controller[port].buttons &= ~DC_BTN_Y;
++ if (yy>127) maple_controller[port].buttons &= ~DC_BTN_A;
+ break;
+ }
+ break;
+@@ -333,16 +295,16 @@
+
+ }
+
+- if (keys[0]) { kcode[port] &= ~Btn_C; }
+- if (keys[6]) { kcode[port] &= ~Btn_A; }
+- if (keys[7]) { kcode[port] &= ~Btn_B; }
+- if (keys[5]) { kcode[port] &= ~Btn_Y; }
+- if (keys[8]) { kcode[port] &= ~Btn_X; }
+- if (keys[1]) { kcode[port] &= ~DPad_Up; }
+- if (keys[2]) { kcode[port] &= ~DPad_Down; }
+- if (keys[3]) { kcode[port] &= ~DPad_Left; }
+- if (keys[4]) { kcode[port] &= ~DPad_Right; }
+- if (keys[12]){ kcode[port] &= ~Btn_Start; }
++ if (keys[0]) { maple_controller[port].buttons &= ~DC_BTN_C; }
++ if (keys[6]) { maple_controller[port].buttons &= ~DC_BTN_A; }
++ if (keys[7]) { maple_controller[port].buttons &= ~DC_BTN_B; }
++ if (keys[5]) { maple_controller[port].buttons &= ~DC_BTN_Y; }
++ if (keys[8]) { maple_controller[port].buttons &= ~DC_BTN_X; }
++ if (keys[1]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_UP; }
++ if (keys[2]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_DOWN; }
++ if (keys[3]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_LEFT; }
++ if (keys[4]) { maple_controller[port].buttons &= ~DC_BTN_DPAD_RIGHT; }
++ if (keys[12]){ maple_controller[port].buttons &= ~DC_BTN_START; }
+ if (keys[9]){
+ //die("death by escape key");
+ //printf("death by escape key\n");
+@@ -352,8 +314,8 @@
+ // is there a proper way to exit? dc_term() doesn't end the dc_run() loop it seems
+ die("death by escape key");
+ }
+- if (keys[10]) rt[port]=255;
+- if (keys[11]) lt[port]=255;
++ if (keys[10]) maple_controller[port].trigger_right=255;
++ if (keys[11]) maple_controller[port].trigger_left=255;
+
+ return true;
+ }
+@@ -362,9 +324,9 @@
+ {
+ static char key = 0;
+
+- kcode[port]=0xFFFF;
+- rt[port]=0;
+- lt[port]=0;
++ maple_controller[port].buttons=0xFFFF;
++ maple_controller[port].trigger_right=0;
++ maple_controller[port].trigger_left=0;
+
+ HandleEvents(port);
+ }
+diff -Nur a/core/windows/winmain.cpp b/core/windows/winmain.cpp
+--- a/core/windows/winmain.cpp 2015-10-06 22:07:39.030703893 -0300
++++ b/core/windows/winmain.cpp 2015-10-06 22:08:18.383992714 -0300
+@@ -1,5 +1,6 @@
+ #include "oslib\oslib.h"
+ #include "oslib\audiostream.h"
++#include "hw\maple\maple_controller.h"
+ #include "imgread\common.h"
+
+ #define _WIN32_WINNT 0x0500
+@@ -173,66 +174,46 @@
+ return MessageBox(NULL,temp,VER_SHORTNAME,type | MB_TASKMODAL);
+ }
+
+-u16 kcode[4];
+-u32 vks[4];
+-s8 joyx[4],joyy[4];
+-u8 rt[4],lt[4];
+-#define key_CONT_C (1 << 0)
+-#define key_CONT_B (1 << 1)
+-#define key_CONT_A (1 << 2)
+-#define key_CONT_START (1 << 3)
+-#define key_CONT_DPAD_UP (1 << 4)
+-#define key_CONT_DPAD_DOWN (1 << 5)
+-#define key_CONT_DPAD_LEFT (1 << 6)
+-#define key_CONT_DPAD_RIGHT (1 << 7)
+-#define key_CONT_Z (1 << 8)
+-#define key_CONT_Y (1 << 9)
+-#define key_CONT_X (1 << 10)
+-#define key_CONT_D (1 << 11)
+-#define key_CONT_DPAD2_UP (1 << 12)
+-#define key_CONT_DPAD2_DOWN (1 << 13)
+-#define key_CONT_DPAD2_LEFT (1 << 14)
+-#define key_CONT_DPAD2_RIGHT (1 << 15)
+ void UpdateInputState(u32 port)
+ {
+- //joyx[port]=pad.Lx;
+- //joyy[port]=pad.Ly;
+- lt[port]=GetAsyncKeyState('A')?255:0;
+- rt[port]=GetAsyncKeyState('S')?255:0;
++ //maple_controller[port].stick_x = pad.Lx;
++ //maple_controller[port].stick_y = pad.Ly;
++ maple_controller[port].trigger_left = GetAsyncKeyState('A') ? 255 : 0;
++ maple_controller[port].trigger_right = GetAsyncKeyState('S') ? 255 : 0;
+
+- joyx[port]=joyy[port]=0;
++ maple_controller[port].stick_x = maple_controller[port].stick_y = 0;
+
+ if (GetAsyncKeyState('J'))
+- joyx[port]-=126;
++ maple_controller[port].stick_x -= 126;
+ if (GetAsyncKeyState('L'))
+- joyx[port]+=126;
++ maple_controller[port].stick_x += 126;
+
+ if (GetAsyncKeyState('I'))
+- joyy[port]-=126;
++ maple_controller[port].stick_y -= 126;
+ if (GetAsyncKeyState('K'))
+- joyy[port]+=126;
++ maple_controller[port].stick_y += 126;
+
+- kcode[port]=0xFFFF;
++ maple_controller[port].buttons = 0xFFFF;
+ if (GetAsyncKeyState('V'))
+- kcode[port]&=~key_CONT_A;
++ maple_controller[port].buttons &= ~DC_BTN_A;
+ if (GetAsyncKeyState('C'))
+- kcode[port]&=~key_CONT_B;
++ maple_controller[port].buttons &= ~DC_BTN_B;
+ if (GetAsyncKeyState('X'))
+- kcode[port]&=~key_CONT_Y;
++ maple_controller[port].buttons &= ~DC_BTN_Y;
+ if (GetAsyncKeyState('Z'))
+- kcode[port]&=~key_CONT_X;
++ maple_controller[port].buttons &= ~DC_BTN_X;
+
+ if (GetAsyncKeyState(VK_SHIFT))
+- kcode[port]&=~key_CONT_START;
++ maple_controller[port].buttons &= ~DC_BTN_START;
+
+ if (GetAsyncKeyState(VK_UP))
+- kcode[port]&=~key_CONT_DPAD_UP;
++ maple_controller[port].buttons &= ~DC_BTN_DPAD_UP;
+ if (GetAsyncKeyState(VK_DOWN))
+- kcode[port]&=~key_CONT_DPAD_DOWN;
++ maple_controller[port].buttons &= ~DC_BTN_DPAD_DOWN;
+ if (GetAsyncKeyState(VK_LEFT))
+- kcode[port]&=~key_CONT_DPAD_LEFT;
++ maple_controller[port].buttons &= ~DC_BTN_DPAD_LEFT;
+ if (GetAsyncKeyState(VK_RIGHT))
+- kcode[port]&=~key_CONT_DPAD_RIGHT;
++ maple_controller[port].buttons &= ~DC_BTN_DPAD_RIGHT;
+
+ if (GetAsyncKeyState(VK_F1))
+ settings.pvr.ta_skip = 100;
+diff -Nur a/shell/android/jni/src/Android.cpp b/shell/android/jni/src/Android.cpp
+--- a/shell/android/jni/src/Android.cpp 2015-10-06 22:07:39.030703893 -0300
++++ b/shell/android/jni/src/Android.cpp 2015-10-06 22:08:18.383992714 -0300
+@@ -16,6 +16,7 @@
+ #include "rend/TexCache.h"
+ #include "hw/maple/maple_devs.h"
+ #include "hw/maple/maple_if.h"
++#include "hw/maple/maple_controller.h"
+ #include "oslib/audiobackend_android.h"
+
+ #include "util.h"
+@@ -175,10 +176,6 @@
+ // Additonal controllers 2, 3 and 4 connected ?
+ static bool add_controllers[3] = { false, false, false };
+
+-u16 kcode[4];
+-u32 vks[4];
+-s8 joyx[4],joyy[4];
+-u8 rt[4],lt[4];
+ float vjoy_pos[14][8];
+
+ extern bool print_stats;
+@@ -211,7 +208,7 @@
+ }
+
+ // Add additonal controllers
+- for (int i = 0; i < 3; i++)
++ for (int i = 0; i < (MAPLE_NUM_PORTS - 1); i++)
+ {
+ if (add_controllers[i])
+ mcfg_Create(MDT_SegaController,i+1,5);
+@@ -443,13 +440,13 @@
+ jint *jx_body = env->GetIntArrayElements(jx, 0);
+ jint *jy_body = env->GetIntArrayElements(jy, 0);
+
+- for(int i = 0; i < 4; i++)
++ for(int i = 0; i < MAPLE_NUM_PORTS; i++)
+ {
+- kcode[i] = k_code_body[i];
+- lt[i] = l_t_body[i];
+- rt[i] = r_t_body[i];
+- joyx[i] = jx_body[i];
+- joyy[i] = jy_body[i];
++ maple_controller[i].buttons = k_code_body[i];
++ maple_controller[i].trigger_left = l_t_body[i];
++ maple_controller[i].trigger_right = r_t_body[i];
++ maple_controller[i].stick_x = jx_body[i];
++ maple_controller[i].stick_y = jy_body[i];
+ }
+
+ env->ReleaseIntArrayElements(k_code, k_code_body, 0);
+diff -Nur a/shell/apple/emulator-ios/emulator/EmulatorView.mm b/shell/apple/emulator-ios/emulator/EmulatorView.mm
+--- a/shell/apple/emulator-ios/emulator/EmulatorView.mm 2015-10-06 21:43:53.121336967 -0300
++++ b/shell/apple/emulator-ios/emulator/EmulatorView.mm 2015-10-06 22:08:18.383992714 -0300
+@@ -9,15 +9,7 @@
+ #import "EmulatorView.h"
+
+ #include "types.h"
+-
+-extern u16 kcode[4];
+-extern u32 vks[4];
+-extern s8 joyx[4],joyy[4];
+-extern u8 rt[4],lt[4];
+-
+-#define key_CONT_A (1 << 2)
+-#define key_CONT_START (1 << 3)
+-#define key_CONT_DPAD_LEFT (1 << 6)
++#include "hw/maple/maple_controller.h"
+
+ int dpad_or_btn = 0;
+
+@@ -34,9 +26,9 @@
+ -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+
+ if (dpad_or_btn &1)
+- kcode[0] &= ~(key_CONT_START|key_CONT_A);
++ maple_controller[0].buttons &= ~(DC_BTN_START|DC_BTN_A);
+ else
+- kcode[0] &= ~(key_CONT_DPAD_LEFT);
++ maple_controller[0].buttons &= ~(DC_BTN_DPAD_LEFT);
+ }
+
+ -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+@@ -44,9 +36,9 @@
+ // [event allTouches];
+
+ if (dpad_or_btn &1)
+- kcode[0] |= (key_CONT_START|key_CONT_A);
++ maple_controller[0].buttons |= (DC_BTN_START|DC_BTN_A);
+ else
+- kcode[0] |= (key_CONT_DPAD_LEFT);
++ maple_controller[0].buttons |= (DC_BTN_DPAD_LEFT);
+
+ dpad_or_btn++;
+ }
+diff -Nur a/shell/apple/emulator-ios/emulator/ios_main.mm b/shell/apple/emulator-ios/emulator/ios_main.mm
+--- a/shell/apple/emulator-ios/emulator/ios_main.mm 2015-10-06 22:07:39.030703893 -0300
++++ b/shell/apple/emulator-ios/emulator/ios_main.mm 2015-10-06 22:08:18.383992714 -0300
+@@ -20,6 +20,7 @@
+ #include <sys/mman.h>
+ #include <sys/time.h>
+ #include "hw/sh4/dyna/blockmanager.h"
++#include "hw/maple/maple_controller.h"
+ #include <unistd.h>
+
+
+@@ -55,11 +56,6 @@
+ int dc_init(int argc,wchar* argv[]);
+ void dc_run();
+
+-u16 kcode[4];
+-u32 vks[4];
+-s8 joyx[4],joyy[4];
+-u8 rt[4],lt[4];
+-
+ extern "C" int reicast_main(int argc, wchar* argv[])
+ {
+ //if (argc==2)
+diff -Nur a/shell/apple/emulator-osx/emulator-osx/osx-main.mm b/shell/apple/emulator-osx/emulator-osx/osx-main.mm
+--- a/shell/apple/emulator-osx/emulator-osx/osx-main.mm 2015-10-06 22:07:39.030703893 -0300
++++ b/shell/apple/emulator-osx/emulator-osx/osx-main.mm 2015-10-06 22:08:18.383992714 -0300
+@@ -8,6 +8,7 @@
+ #import <Carbon/Carbon.h>
+
+ #include "types.h"
++#include "hw/maple/maple_controller.h"
+ #include <sys/stat.h>
+
+ #include <OpenGL/gl3.h>
+@@ -38,11 +39,6 @@
+ return 0;
+ }
+
+-u16 kcode[4] = { 0xFFFF };
+-u32 vks[4];
+-s8 joyx[4],joyy[4];
+-u8 rt[4],lt[4];
+-
+ int get_mic_data(u8* buffer) { return 0; }
+ int push_vmu_screen(u8* buffer) { return 0; }
+
+@@ -131,35 +127,11 @@
+ gles_init();
+ }
+
+-enum DCPad {
+- Btn_C = 1,
+- Btn_B = 1<<1,
+- Btn_A = 1<<2,
+- Btn_Start = 1<<3,
+- DPad_Up = 1<<4,
+- DPad_Down = 1<<5,
+- DPad_Left = 1<<6,
+- DPad_Right = 1<<7,
+- Btn_Z = 1<<8,
+- Btn_Y = 1<<9,
+- Btn_X = 1<<10,
+- Btn_D = 1<<11,
+- DPad2_Up = 1<<12,
+- DPad2_Down = 1<<13,
+- DPad2_Left = 1<<14,
+- DPad2_Right = 1<<15,
+-
+- Axis_LT= 0x10000,
+- Axis_RT= 0x10001,
+- Axis_X= 0x20000,
+- Axis_Y= 0x20001,
+-};
+-
+ void handle_key(int dckey, int state) {
+ if (state)
+- kcode[0] &= ~dckey;
++ maple_controller[0].buttons &= ~dckey;
+ else
+- kcode[0] |= dckey;
++ maple_controller[0].buttons |= dckey;
+ }
+
+ void handle_trig(u8* dckey, int state) {
+@@ -172,18 +144,18 @@
+ extern "C" void emu_key_input(char* keyt, int state) {
+ int key = keyt[0];
+ switch(key) {
+- case 'z': handle_key(Btn_X, state); break;
+- case 'x': handle_key(Btn_Y, state); break;
+- case 'c': handle_key(Btn_B, state); break;
+- case 'v': handle_key(Btn_A, state); break;
++ case 'z': handle_key(DC_BTN_X, state); break;
++ case 'x': handle_key(DC_BTN_Y, state); break;
++ case 'c': handle_key(DC_BTN_B, state); break;
++ case 'v': handle_key(DC_BTN_A, state); break;
+
+ case 'a': handle_trig(lt, state); break;
+ case 's': handle_trig(rt, state); break;
+
+- case 'j': handle_key(DPad_Left, state); break;
+- case 'k': handle_key(DPad_Down, state); break;
+- case 'l': handle_key(DPad_Right, state); break;
+- case 'i': handle_key(DPad_Up, state); break;
+- case 0xa: handle_key(Btn_Start, state); break;
++ case 'j': handle_key(DC_BTN_DPAD_LEFT, state); break;
++ case 'k': handle_key(DC_BTN_DPAD_DOWN, state); break;
++ case 'l': handle_key(DC_BTN_DPAD_RIGHT, state); break;
++ case 'i': handle_key(DC_BTN_DPAD_UP, state); break;
++ case 0xa: handle_key(DC_BTN_START, state); break;
+ }
+ }
+\ No newline at end of file
+diff -Nur a/shell/reicast.vcxproj b/shell/reicast.vcxproj
+--- a/shell/reicast.vcxproj 2015-10-06 22:07:39.030703893 -0300
++++ b/shell/reicast.vcxproj 2015-10-06 22:08:18.383992714 -0300
+@@ -92,6 +92,7 @@
+ <ClCompile Include="..\core\hw\holly\sb_dma.cpp" />
+ <ClCompile Include="..\core\hw\holly\sb_mem.cpp" />
+ <ClCompile Include="..\core\hw\maple\maple_cfg.cpp" />
++ <ClCompile Include="..\core\hw\maple\maple_controller.cpp" />
+ <ClCompile Include="..\core\hw\maple\maple_devs.cpp" />
+ <ClCompile Include="..\core\hw\maple\maple_helper.cpp" />
+ <ClCompile Include="..\core\hw\maple\maple_if.cpp" />