diff options
Diffstat (limited to 'libre/angband/libre.patch')
-rw-r--r-- | libre/angband/libre.patch | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/libre/angband/libre.patch b/libre/angband/libre.patch new file mode 100644 index 000000000..a044bc6fe --- /dev/null +++ b/libre/angband/libre.patch @@ -0,0 +1,814 @@ +diff --git a/copying.txt b/copying.txt +index fe1f289..82263b1 100644 +--- a/copying.txt ++++ b/copying.txt +@@ -23,14 +23,6 @@ exceptions: + only under the terms of the Creative Commons Attribution 3.0 licence: + http://creativecommons.org/licenses/by/3.0/ + +- * Shockbolt's (64x64) graphics are distributed under the licence at the end +- of this file. Currently some of the tiles in the 64x64.png tilesheet were +- resized from tiles made by David Gervais for the 32x32 set. +- +- * The sounds are licenced under the Creative Commons Attribution-NonCommercial- +- Sharealike licence. They were created by Dubtrain <angband@dubtrain.com>. +- You can find them in Wave format at http://www.dubtrain.com/angband/. +- + * The font files are all by Leon Marrick and/or Sheldon Simms III and/or Nick + McConnell, all of whom have agreed to their Angband work being released + under the GPL. +@@ -393,25 +385,3 @@ proprietary programs. If your program is a subroutine library, you may + consider it more useful to permit linking proprietary applications with the + library. If this is what you want to do, use the GNU Lesser General + Public License instead of this License. +- +------------------------------------------------------------------------------- +- +-The Shockbolt Angband 64x64/128x64 tileset is copyright (C) Raymond Gaustadnes +-2012. It can be found in the file lib/xtra/graf/128x128.png. +- +-Permission is granted to: +-* use the tileset with in-development and released versions of Angband +-* distribute and make copies of the tileset with in-development and released +- versions of Angband, as long as no fee is charged for it +-* incorporate tiles designed by the author for variants of Angband and use and +- distribute them with Angband under the terms above +- +-Permission is not granted to: +-* modify the tileset without the author's permission. +-* incorporate tiles designed for ToME that do not appear in the Angband tileset. +-* use or distribute the tileset with other games or projects. If you want to +- use and distribute the tileset with other games or projects, you must obtain +- explicit permission from the author. Non-commercial games or projects may +- be granted permission to use them, and if so, use will be allowed as long +- as the game or project remains non-commercial. To use them in commercial +- games, a non-exclusive licence must be acquired from the author. +diff --git a/lib/xtra/graf/Makefile b/lib/xtra/graf/Makefile +index e1e9111..ec54051 100644 +--- a/lib/xtra/graf/Makefile ++++ b/lib/xtra/graf/Makefile +@@ -1,6 +1,6 @@ + MKPATH=../../../mk/ + include $(MKPATH)buildsys.mk + +-DATA = 8x8.png 8x16.png 16x16.png 32x32.png 64x64.png mr_att.png graphics.txt ++DATA = 8x8.png 8x16.png 16x16.png 32x32.png mr_att.png graphics.txt + PACKAGE = xtra/graf + +diff --git a/lib/xtra/graf/graphics.txt b/lib/xtra/graf/graphics.txt +index 28078fc..02f32ab 100644 +--- a/lib/xtra/graf/graphics.txt ++++ b/lib/xtra/graf/graphics.txt +@@ -47,8 +47,3 @@ N:4:Nomad's tiles + I:16:16:8x16.png + P:nomad + X:0:0:0 +- +-N:5:Shockbolt's tiles +-I:64:64:64x64.png +-P:shock +-X:1:29:31 +diff --git a/lib/xtra/sound/Makefile b/lib/xtra/sound/Makefile +index 0fb522b..a4337fd 100644 +--- a/lib/xtra/sound/Makefile ++++ b/lib/xtra/sound/Makefile +@@ -1,78 +1,7 @@ + MKPATH=../../../mk/ + include $(MKPATH)buildsys.mk + +-DATA = sound.cfg \ +- amb_bell_metal1.mp3 mco_scurry_dry.mp3 plm_drop_boot.mp3 \ +- amb_bell_metal2.mp3 mco_shake_roll.mp3 plm_eat_bite.mp3 \ +- amb_bell_tibet1.mp3 mco_snarl_short.mp3 plm_floor_creak.mp3 \ +- amb_bell_tibet2.mp3 mco_spray_long.mp3 plm_floor_creak2.mp3 \ +- amb_bell_tibet3.mp3 mco_squish_hit.mp3 plm_glass_break.mp3 \ +- amb_door_doom.mp3 mco_squish_snap.mp3 plm_glass_breaking.mp3 \ +- amb_door_iron.mp3 mco_strange_music.mp3 plm_glass_smashing.mp3 \ +- amb_dungeon_echo.mp3 mco_strange_thwoink.mp3 plm_jar_ding.mp3 \ +- amb_dungeon_echowet.mp3 mco_thoing_backwards.mp3 plm_levelup.mp3 \ +- amb_gong_chinese.mp3 mco_thoing_deep.mp3 plm_lock_case.mp3 \ +- amb_gong_low.mp3 mco_thud_crash.mp3 plm_lock_distant.mp3 \ +- amb_gong_strike.mp3 mco_tube_hit.mp3 plm_metal_clank.mp3 \ +- amb_gong_undertone.mp3 plc_bell_warn.mp3 plm_metal_sharpen.mp3 \ +- amb_guitar_chord.mp3 plc_die_laugh.mp3 plm_open_case.mp3 \ +- amb_pulse_low.mp3 plc_hit_anvil.mp3 plm_spell1.mp3 \ +- amb_thunder_rain.mp3 plc_hit_anvil2.mp3 plm_spell2.mp3 \ +- amb_thunder_roll.mp3 plc_hit_arrow.mp3 plm_spell3.mp3 \ +- id_bad_aww.mp3 plc_hit_body.mp3 plm_use_staff.mp3 \ +- id_bad_dang.mp3 plc_hit_groan.mp3 plm_wood_thud.mp3 \ +- id_bad_hmm.mp3 plc_hit_grunt.mp3 plm_zap_rod.mp3 \ +- id_bad_hmph.mp3 plc_hit_grunt2.mp3 pls_bell_bowl.mp3 \ +- id_bad_ohh.mp3 plc_hit_hay.mp3 pls_bell_chime_new.mp3 \ +- id_ego_whoa.mp3 plc_miss_arrow.mp3 pls_bell_glass.mp3 \ +- id_ego_woohoo.mp3 plc_miss_arrow2.mp3 pls_bell_hibell_soft.mp3 \ +- id_ego_yeah.mp3 plc_miss_swish.mp3 pls_bell_mute.mp3 \ +- id_ego_yeah2.mp3 plm_aim_wand.mp3 pls_bell_sustain.mp3 \ +- id_ego_yes.mp3 plm_bang_ceramic.mp3 pls_breathe_in.mp3 \ +- id_good_hey.mp3 plm_bang_dumpster.mp3 pls_man_argoh.mp3 \ +- id_good_hey2.mp3 plm_bang_metal.mp3 pls_man_gulp_new.mp3 \ +- id_good_hmm.mp3 plm_book_pageturn.mp3 pls_man_oooh.mp3 \ +- id_good_huh.mp3 plm_bottle_clinks.mp3 pls_man_scream2.mp3 \ +- id_good_ooh.mp3 plm_break_canister.mp3 pls_man_sigh.mp3 \ +- id_good_ooo.mp3 plm_break_glass.mp3 pls_man_sniff.mp3 \ +- id_good_wow.mp3 plm_break_glass2.mp3 pls_man_sob.mp3 \ +- mco_attack_breath.mp3 plm_break_plates.mp3 pls_man_spit.mp3 \ +- mco_attack_spray.mp3 plm_break_shatter.mp3 pls_man_ugh.mp3 \ +- mco_bite_chew.mp3 plm_break_smash.mp3 pls_man_yell.mp3 \ +- mco_bite_chomp.mp3 plm_break_wood.mp3 pls_tone_blurk.mp3 \ +- mco_bite_dainty.mp3 plm_cabinet_open.mp3 pls_tone_clave6.mp3 \ +- mco_bite_gnash.mp3 plm_cabinet_shut.mp3 pls_tone_clavelo8.mp3 \ +- mco_bite_hard.mp3 plm_chain_light.mp3 pls_tone_conk.mp3 \ +- mco_bite_long.mp3 plm_chest_latch.mp3 pls_tone_elec.mp3 \ +- mco_bite_munch.mp3 plm_chest_unlatch.mp3 pls_tone_goblet.mp3 \ +- mco_bite_regular.mp3 plm_chimes_jangle.mp3 pls_tone_guiro.mp3 \ +- mco_bite_short.mp3 plm_click_dry.mp3 pls_tone_headstock.mp3 \ +- mco_bite_small.mp3 plm_click_switch.mp3 pls_tone_scrape.mp3 \ +- mco_bite_soft.mp3 plm_click_switch2.mp3 pls_tone_stick.mp3 \ +- mco_card_shuffle.mp3 plm_click_switch3.mp3 sto_bell_desk.mp3 \ +- mco_castanet_trill.mp3 plm_click_wood.mp3 sto_bell_ding.mp3 \ +- mco_ceramic_trill.mp3 plm_close_hatch.mp3 sto_bell_dingaling.mp3 \ +- mco_click_vibra.mp3 plm_coins_dump.mp3 sto_bell_jingles.mp3 \ +- mco_creature_choking.mp3 plm_coins_light.mp3 sto_bell_register1.mp3 \ +- mco_creature_groan.mp3 plm_coins_pour.mp3 sto_bell_register2.mp3 \ +- mco_creature_yelp.mp3 plm_coins_shake.mp3 sto_bell_ringing.mp3 \ +- mco_cuica_rubbing.mp3 plm_cork_pop.mp3 sto_bell_shop.mp3 \ +- mco_dino_low.mp3 plm_cork_squeak.mp3 sto_coins_countertop.mp3 \ +- mco_dino_slur.mp3 plm_door_bolt.mp3 sto_man_haha.mp3 \ +- mco_dino_talk.mp3 plm_door_creak.mp3 sto_man_hey.mp3 \ +- mco_dino_yawn.mp3 plm_door_creakshut.mp3 sto_man_whoohaha.mp3 \ +- mco_dub_wobble.mp3 plm_door_dungeon.mp3 sum_angel_song.mp3 \ +- mco_frog_trill.mp3 plm_door_echolock.mp3 sum_bell_crystal.mp3 \ +- mco_hit_whip.mp3 plm_door_entrance.mp3 sum_bell_hand.mp3 \ +- mco_howl_croak.mp3 plm_door_knob.mp3 sum_bell_tone.mp3 \ +- mco_howl_deep.mp3 plm_door_latch.mp3 sum_chime_jangle.mp3 \ +- mco_howl_distressed.mp3 plm_door_open.mp3 sum_ghost_moan.mp3 \ +- mco_howl_high.mp3 plm_door_opening.mp3 sum_ghost_oooo.mp3 \ +- mco_howl_long.mp3 plm_door_rusty.mp3 sum_ghost_wail.mp3 \ +- mco_liquid_squirt.mp3 plm_door_shut.mp3 sum_gong_temple.mp3 \ +- mco_man_mumble.mp3 plm_door_slam.mp3 sum_laugh_evil2.mp3 \ +- mco_mouse_squeaks.mp3 plm_door_squeaky.mp3 sum_lion_growl.mp3 \ +- mco_rubber_thud.mp3 plm_door_wooden.mp3 sum_piano_scrape.mp3 ++DATA = sound.cfg + + PACKAGE = xtra/sound + +diff --git a/lib/xtra/sound/sound.cfg b/lib/xtra/sound/sound.cfg +index a3f483f..41de805 100644 +--- a/lib/xtra/sound/sound.cfg ++++ b/lib/xtra/sound/sound.cfg +@@ -9,21 +9,6 @@ + # hit = hit.mp3 hit1.mp3 + # + +-# +-# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009 +-# +-# Licensed under a Creative Commons non-commercial agreement +-# +-# Inspired by the original Craig's Angband Sound Patch. +-# +-# But with all new sounds. +-# +-# contact angband@dubtrain.com +-# +-# download zipped archive at www.dubtrain.com/angband +-# +-# +- + [Sound] + + # +@@ -31,484 +16,484 @@ + # + + # Town during the day. +-ambient_day = amb_thunder_rain.mp3 ++ambient_day = + + # Town during the night. +-ambient_nite = amb_guitar_chord.mp3 amb_thunder_roll.mp3 ++ambient_nite = + + # Dungeon levels 1-20 (50'-1000') +-ambient_dng1 = amb_door_iron.mp3 amb_bell_metal1.mp3 ++ambient_dng1 = + + # Dungeon levels 21-40 (1050'-2000') +-ambient_dng2 = amb_bell_tibet1.mp3 amb_bell_metal2.mp3 amb_gong_strike.mp3 ++ambient_dng2 = + + # Dungeon levels 41-60 (2050'-3000') +-ambient_dng3 = amb_bell_tibet2.mp3 amb_dungeon_echo.mp3 amb_pulse_low.mp3 ++ambient_dng3 = + + # Dungeon levels 61-80 (3050'-4000') +-ambient_dng4 = amb_bell_tibet3.mp3 amb_dungeon_echowet.mp3 amb_gong_undertone.mp3 ++ambient_dng4 = + + # Dungeon levels 81 and beyond (4050'-) +-ambient_dng5 = amb_door_doom.mp3 amb_gong_chinese.mp3 amb_gong_low.mp3 ++ambient_dng5 = + + # + # Store sounds + # + + # The shopkeep bought a worthless item. +-store1 = sto_man_hey.mp3 ++store1 = + + # The shopkeep paid too much for an item. +-store2 = id_bad_dang.mp3 ++store2 = + + # The shopkeep got away with a good bargain. +-store3 = sto_man_haha.mp3 ++store3 = + + # The shopkeep got away with a great bargain. +-store4 = sto_man_whoohaha.mp3 ++store4 = + + # You make a normal transaction (buying or selling). +-store5 = sto_coins_countertop.mp3 sto_bell_register1.mp3 sto_bell_register2.mp3 ++store5 = + + # You enter a store. +-store_enter = sto_bell_desk.mp3 sto_bell_ding.mp3 sto_bell_dingaling.mp3 sto_bell_jingles.mp3 sto_bell_ringing.mp3 sto_bell_shop.mp3 ++store_enter = + + # You enter your home. +-store_home = plm_door_entrance.mp3 ++store_home = + + # You leave a store. +-store_leave = plm_door_bolt.mp3 ++store_leave = + + # + # Player sounds - combat + # + + # You succeed in a melee attack against a monster. +-hit = plc_hit_hay.mp3 plc_hit_body.mp3 ++hit = + + # It was a good hit! +-hit_good = plc_hit_anvil.mp3 ++hit_good = + + # It was a great hit! +-hit_great = plc_hit_groan.mp3 ++hit_great = + + # It was a superb hit! +-hit_superb = plc_hit_grunt.mp3 ++hit_superb = + + # It was a *GREAT* hit! +-hit_hi_great = plc_hit_grunt2.mp3 ++hit_hi_great = + + # It was a *SUPERB* hit! +-hit_hi_superb = plc_hit_anvil2.mp3 ++hit_hi_superb = + + # You miss a melee attack against a monster. +-miss = plc_miss_arrow2.mp3 ++miss = + + # You fire a missile. +-shoot = plc_miss_swish.mp3 plc_miss_arrow.mp3 ++shoot = + + # You hit something with a missile. +-shoot_hit = plc_hit_arrow.mp3 ++shoot_hit = + + # You receive a hitpoint warning. +-hitpoint_warn = plc_bell_warn.mp3 ++hitpoint_warn = + + # You die. +-death = plc_die_laugh.mp3 ++death = + + # + # Player sounds - status changes + # + + # You become blind. +-blind = pls_tone_conk.mp3 ++blind = + + # You become confused. +-confused = pls_man_ugh.mp3 ++confused = + + # You become poisoned. +-poisoned = pls_tone_guiro.mp3 ++poisoned = + + # You become afraid. +-afraid = pls_man_yell.mp3 ++afraid = + + # You become paralyzed. +-paralyzed = pls_man_gulp_new.mp3 ++paralyzed = + + # You feel drugged (chaos effects). +-drugged = pls_breathe_in.mp3 ++drugged = + + # You become slower. +-slow = pls_man_sigh.mp3 ++slow = + + # You become stunned. +-stun = pls_bell_mute.mp3 ++stun = + + # You suffer a cut. +-cut = pls_man_argoh.mp3 ++cut = + + # A stat is drained +-drain_stat = pls_tone_headstock.mp3 ++drain_stat = + + # You recover from a condition (blind, confused, etc.) +-recover = pls_bell_chime_new.mp3 ++recover = + + # You become faster. +-speed = pls_bell_sustain.mp3 ++speed = + + # You attain a mystic shield. +-shield = pls_bell_bowl.mp3 ++shield = + + # You become blessed. +-blessed = sum_angel_song.mp3 ++blessed = + + # You feel heroic. +-hero = pls_tone_goblet.mp3 ++hero = + + # You are bold. +-bold = pls_bell_hibell_soft.mp3 ++bold = + + # You become berserk. +-berserk = pls_man_scream2.mp3 ++berserk = + + # You feel protected from evil. +-prot_evil = pls_bell_glass.mp3 ++prot_evil = + + # You feel invulnerable. (does any item/spell do this anymore?) +-invuln = pls_tone_blurk.mp3 ++invuln = + + # You can see invisible things. +-see_invis = pls_tone_clave6.mp3 ++see_invis = + + # You can see the infrared spectrum +-infrared = pls_tone_clavelo8.mp3 ++infrared = + + # You become resistant to acid. +-res_acid = pls_man_sniff.mp3 ++res_acid = + + # You become resistant to electricity. +-res_elec = pls_tone_elec.mp3 ++res_elec = + + # You become resistant to fire. +-res_fire = pls_tone_scrape.mp3 ++res_fire = + + # You become resistant to cold. +-res_cold = pls_tone_stick.mp3 ++res_cold = + + # You become resistant to poison. +-res_pois = pls_man_spit.mp3 ++res_pois = + + # You become hungry. +-hungry = pls_man_sob.mp3 ++hungry = + + # + # Player sounds - misc. + # + + # You pick up money worth less than 200 au. +-money1 = plm_coins_light.mp3 plm_coins_shake.mp3 ++money1 = + + # You pick up money worth between 200 and 600 au. +-money2 = plm_chain_light.mp3 plm_coins_pour.mp3 ++money2 = + + # You pick up money worth 600 au or more. +-money3 = plm_coins_dump.mp3 ++money3 = + + # You (or a monster) drop something on the ground. +-drop = plm_drop_boot.mp3 ++drop = + + # You gain (or regain) a level. +-level = plm_levelup.mp3 ++level = + + # You successfully study a spell or prayer. +-study = plm_book_pageturn.mp3 ++study = + + # You teleport or phase door. +-teleport = plm_chimes_jangle.mp3 ++teleport = + + # You quaff a potion. +-quaff = plm_bottle_clinks.mp3 plm_cork_pop.mp3 plm_cork_squeak.mp3 ++quaff = + + # You zap a rod. +-zap_rod = plm_zap_rod.mp3 ++zap_rod = + + # You take a step. (unimplemented) + walk = + + # You teleport someone else away. +-tpother = plm_chimes_jangle.mp3 ++tpother = + + # You bump into a wall or door. +-hitwall = plm_wood_thud.mp3 ++hitwall = + + # You eat something. +-eat = plm_eat_bite.mp3 ++eat = + + # You successfully dig through something. +-dig = plm_metal_clank.mp3 ++dig = + + # You open a door. +-opendoor = plm_door_bolt.mp3 plm_door_creak.mp3 plm_door_dungeon.mp3 plm_door_entrance.mp3 plm_door_open.mp3 plm_door_opening.mp3 plm_door_rusty.mp3 plm_door_squeaky.mp3 ++opendoor = + + # You shut a door. +-shutdoor = plm_bang_dumpster.mp3 plm_cabinet_shut.mp3 plm_close_hatch.mp3 plm_door_creakshut.mp3 plm_door_latch.mp3 plm_door_shut.mp3 plm_door_slam.mp3 ++shutdoor = + + # You teleport from a level (including via recall). +-tplevel = sum_bell_crystal.mp3 ++tplevel = + + # Default "bell" sound for system messages. +-bell = plm_jar_ding.mp3 ++bell = + + # You try to open something that's not a door. +-nothing_to_open = plm_click_switch2.mp3 plm_door_knob.mp3 ++nothing_to_open = + + # You fail to pick a lock. +-lockpick_fail = plm_click_dry.mp3 plm_click_switch.mp3 plm_click_wood.mp3 plm_door_echolock.mp3 plm_door_wooden.mp3 ++lockpick_fail = + + # You pick a lock. +-lockpick = plm_break_wood.mp3 plm_cabinet_open.mp3 plm_chest_unlatch.mp3 plm_lock_case.mp3 plm_lock_distant.mp3 plm_open_case.mp3 ++lockpick = + + # You disarm a trap. +-disarm = plm_bang_ceramic.mp3 plm_chest_latch.mp3 plm_click_switch3.mp3 ++disarm = + + # You go up stairs. +-stairs_up = plm_floor_creak2.mp3 ++stairs_up = + + # You go down stairs. +-stairs_down = plm_floor_creak.mp3 ++stairs_down = + + # You activate an artifact. +-act_artifact = plm_aim_wand.mp3 ++act_artifact = + + # You use a staff. +-use_staff = plm_use_staff.mp3 ++use_staff = + + # An object is destroyed. +-destroy = plm_bang_metal.mp3 plm_break_canister.mp3 plm_break_glass.mp3 plm_break_glass2.mp3 plm_break_plates.mp3 plm_break_shatter.mp3 plm_break_smash.mp3 plm_glass_breaking.mp3 plm_glass_break.mp3 plm_glass_smashing.mp3 ++destroy = + + # You wield or take off something. +-wield = plm_metal_sharpen.mp3 ++wield = + + # You wield a cursed item. +-cursed = pls_man_oooh.mp3 ++cursed = + + # You notice something (generic notice) +-notice = id_bad_hmm.mp3 ++notice = + + # You notice something about your equipment or inventory. +-pseudo_id = id_good_hmm.mp3 ++pseudo_id = + + # You successfully cast a spell. +-cast_spell = plm_spell1.mp3 plm_spell2.mp3 plm_spell3.mp3 ++cast_spell = + + # You successfully pray a prayer. +-pray_prayer = sum_angel_song.mp3 ++pray_prayer = + + # + # Monster Sounds - combat + # + + # A monster flees in terror. +-flee = mco_creature_yelp.mp3 ++flee = + + # A monster is killed. +-kill = mco_howl_croak.mp3 mco_howl_deep.mp3 mco_howl_distressed.mp3 mco_howl_high.mp3 mco_howl_long.mp3 ++kill = + + # A unique is killed. +-kill_unique = sum_ghost_wail.mp3 ++kill_unique = + + # Morgoth, Lord of Darkness is killed. +-kill_king = amb_guitar_chord.mp3 ++kill_king = + + # Attack - hit +-mon_hit = mco_hit_whip.mp3 ++mon_hit = + + # Attack - touch +-mon_touch = mco_click_vibra.mp3 ++mon_touch = + + # Attack - punch +-mon_punch = mco_squish_snap.mp3 ++mon_punch = + + # Attack - kick +-mon_kick = mco_rubber_thud.mp3 ++mon_kick = + + # Attack - claw +-mon_claw = mco_ceramic_trill.mp3 mco_scurry_dry.mp3 ++mon_claw = + + # Attack - bite +-mon_bite = mco_snarl_short.mp3 mco_bite_soft.mp3 mco_bite_munch.mp3 mco_bite_long.mp3 mco_bite_short.mp3 mco_bite_gnash.mp3 mco_bite_chomp.mp3 mco_bite_regular.mp3 mco_bite_small.mp3 mco_bite_dainty.mp3 mco_bite_hard.mp3 mco_bite_chew.mp3 ++mon_bite = + + # Attack - sting +-mon_sting = mco_castanet_trill.mp3 mco_tube_hit.mp3 ++mon_sting = + + # Attack - butt +-mon_butt = mco_cuica_rubbing.mp3 mco_thud_crash.mp3 ++mon_butt = + + # Attack - crush +-mon_crush = mco_dino_low.mp3 mco_squish_hit.mp3 ++mon_crush = + + # Attack - engulf +-mon_engulf = mco_dino_talk.mp3 mco_dino_yawn.mp3 ++mon_engulf = + + # Attack - crawl +-mon_crawl = mco_card_shuffle.mp3 mco_shake_roll.mp3 ++mon_crawl = + + # Attack - drool +-mon_drool = mco_creature_choking.mp3 mco_liquid_squirt.mp3 ++mon_drool = + + # Attack - spit +-mon_spit = mco_attack_spray.mp3 ++mon_spit = + + # Attack - gaze +-mon_gaze = mco_thoing_backwards.mp3 ++mon_gaze = + + # Attack - wail +-mon_wail = mco_dino_low.mp3 ++mon_wail = + + # Attack - release spores +-mon_spore = mco_dub_wobble.mp3 mco_spray_long.mp3 ++mon_spore = + + # Attack - beg for money +-mon_beg = mco_man_mumble.mp3 ++mon_beg = + + # Attack - insult +-mon_insult = mco_strange_thwoink.mp3 ++mon_insult = + + # Attack - moan +-mon_moan = mco_strange_music.mp3 ++mon_moan = + + # Attack - shriek +-mon_shriek = mco_mouse_squeaks.mp3 ++mon_shriek = + + # Spell - create traps +-mon_create_trap = mco_thoing_deep.mp3 ++mon_create_trap = + + # Spell - cause fear +-mon_cast_fear = mco_creature_groan.mp3 mco_dino_slur.mp3 ++mon_cast_fear = + + # Multiply (breed explosively) +-multiply = mco_frog_trill.mp3 ++multiply = + + # + # Summons + # + + # Summon one or more monsters. +-summon_monster = sum_chime_jangle.mp3 ++summon_monster = + + # Summon angels. +-summon_ainu = sum_angel_song.mp3 ++summon_ainu = + + # Summon undead. +-summon_undead = sum_ghost_oooo.mp3 ++summon_undead = + + # Summon animals. +-summon_animal = sum_lion_growl.mp3 ++summon_animal = + + # Summon spiders. +-summon_spider = sum_piano_scrape.mp3 ++summon_spider = + + # Summon hounds. +-summon_hound = sum_lion_growl.mp3 ++summon_hound = + + # Summon hydras. +-summon_hydra = sum_piano_scrape.mp3 ++summon_hydra = + + # Summon demons. +-summon_demon = sum_ghost_wail.mp3 sum_laugh_evil2.mp3 ++summon_demon = + + # Summon dragon. +-summon_dragon = sum_piano_scrape.mp3 ++summon_dragon = + + # Summon greater undead. +-summon_gr_undead = sum_ghost_moan.mp3 ++summon_gr_undead = + + # Summon greater dragons. +-summon_gr_dragon = sum_gong_temple.mp3 ++summon_gr_dragon = + + # Summon greater demons. +-summon_gr_demon = sum_ghost_moan.mp3 ++summon_gr_demon = + + # Summon Ringwraiths. +-summon_ringwraith = sum_bell_hand.mp3 ++summon_ringwraith = + + # Summon uniques. +-summon_unique = sum_bell_tone.mp3 ++summon_unique = + + # + # Breath weapons + # + + # Breathe frost. +-breathe_frost = mco_attack_breath.mp3 ++breathe_frost = + + # Breathe electricity. +-breathe_elec = mco_attack_breath.mp3 ++breathe_elec = + + # Breathe acid. +-breathe_acid = mco_attack_breath.mp3 ++breathe_acid = + + # Breathe gas. +-breathe_gas = mco_attack_breath.mp3 ++breathe_gas = + + # Breathe fire. +-breathe_fire = mco_attack_breath.mp3 ++breathe_fire = + + # Breathe confusion. +-breathe_confusion = mco_attack_breath.mp3 ++breathe_confusion = + + # Breathe disenchantment. +-breathe_disenchant = mco_attack_breath.mp3 ++breathe_disenchant = + + # Breathe chaos. +-breathe_chaos = mco_attack_breath.mp3 ++breathe_chaos = + + # Breathe shards. +-breathe_shards = mco_attack_breath.mp3 ++breathe_shards = + + # Breathe sound. +-breathe_sound = mco_attack_breath.mp3 ++breathe_sound = + + # Breathe light. +-breathe_light = mco_attack_breath.mp3 ++breathe_light = + + # Breathe darkness. +-breathe_dark = mco_attack_breath.mp3 ++breathe_dark = + + # Breathe nether. +-breathe_nether = mco_attack_breath.mp3 ++breathe_nether = + + # Breathe nexus. +-breathe_nexus = mco_attack_breath.mp3 ++breathe_nexus = + + # Breathe time. +-breathe_time = mco_attack_breath.mp3 ++breathe_time = + + # Breathe inertia. +-breathe_inertia = mco_attack_breath.mp3 ++breathe_inertia = + + # Breathe gravity. +-breathe_gravity = mco_attack_breath.mp3 ++breathe_gravity = + + # Breathe plasma. +-breathe_plasma = mco_attack_breath.mp3 ++breathe_plasma = + + # Breathe force. +-breathe_force = mco_attack_breath.mp3 ++breathe_force = + + # Breathe the elements (power dragon scale mail). +-breathe_elements = mco_attack_breath.mp3 ++breathe_elements = + + # + # Identifying Items + # + + # Identify a bad item (including bad ego items and artifacts). +-identify_bad = id_bad_aww.mp3 id_bad_dang.mp3 id_bad_hmm.mp3 id_bad_hmph.mp3 id_bad_ohh.mp3 ++identify_bad = + + # Identify a good ego item. +-identify_ego = id_ego_whoa.mp3 id_ego_woohoo.mp3 id_ego_yeah.mp3 id_ego_yeah2.mp3 id_ego_yes.mp3 ++identify_ego = + + # Identify a good artifact. +-identify_art = id_good_hey.mp3 id_good_hey2.mp3 id_good_hmm.mp3 id_good_huh.mp3 id_good_ooh.mp3 id_good_ooo.mp3 id_good_wow.mp3 ++identify_art = + |