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author | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2015-05-12 06:14:30 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2015-05-12 06:14:30 -0300 |
commit | e806fdd6fdcab100f7685dadd2b4dca04675b3d0 (patch) | |
tree | 30c3cd4c3705cf774a084c3bcae4fd12f7555c12 /pcr/supermodel/multiuser.patch | |
parent | 345b8c4070212e489cfc754155bc8dfea4db17b3 (diff) | |
download | abslibre-e806fdd6fdcab100f7685dadd2b4dca04675b3d0.tar.gz abslibre-e806fdd6fdcab100f7685dadd2b4dca04675b3d0.tar.bz2 abslibre-e806fdd6fdcab100f7685dadd2b4dca04675b3d0.zip |
moved blender-addon-ogre,cambozola,collada-dom,mednafen-server,mitsuba,nexuiz,nexuiz-data,noip,openssh-knock,renpy,supermodel,systemd-knock,tupi,xcftools,yafaray,zoneminder to [pcr] repo
Diffstat (limited to 'pcr/supermodel/multiuser.patch')
-rw-r--r-- | pcr/supermodel/multiuser.patch | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/pcr/supermodel/multiuser.patch b/pcr/supermodel/multiuser.patch new file mode 100644 index 000000000..9cb93e02c --- /dev/null +++ b/pcr/supermodel/multiuser.patch @@ -0,0 +1,107 @@ +diff --git a/Src/OSD/SDL/Main.cpp b/Src/OSD/SDL/Main.cpp +--- a/Src/OSD/SDL/Main.cpp ++++ b/Src/OSD/SDL/Main.cpp +@@ -307,7 +307,6 @@ + Configuration file management and input settings.
+ ******************************************************************************/
+
+-#define CONFIG_FILE_PATH "Config/Supermodel.ini"
+ #define CONFIG_FILE_COMMENT ";\n" \
+ "; Supermodel Configuration File\n" \
+ ";\n"
+@@ -315,9 +314,13 @@ + // Create and configure inputs
+ static bool ConfigureInputs(CInputs *Inputs, bool configure)
+ {
++ char configFilePath[512];
++
++ sprintf(configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME"));
++
+ // Open and parse configuration file
+ CINIFile INI;
+- INI.Open(CONFIG_FILE_PATH); // doesn't matter if it exists or not, will get overwritten
++ INI.Open(configFilePath); // doesn't matter if it exists or not, will get overwritten
+ INI.SetDefaultSectionName("Global");
+ INI.Parse();
+
+@@ -338,9 +341,9 @@ + Inputs->WriteToINIFile(&INI, "Global");
+
+ if (OKAY != INI.Write(CONFIG_FILE_COMMENT))
+- ErrorLog("Unable to save configuration to '%s'.", CONFIG_FILE_PATH);
++ ErrorLog("Unable to save configuration to '%s'.", configFilePath);
+ else
+- printf("Configuration successfully saved to '%s'.\n", CONFIG_FILE_PATH);
++ printf("Configuration successfully saved to '%s'.\n", configFilePath);
+ }
+ else
+ puts("Configuration aborted...");
+@@ -412,9 +415,13 @@ + // Read settings (from a specific section) from the config file
+ static void ReadConfigFile(const char *section)
+ {
++ char configFilePath[512];
++
++ sprintf(configFilePath, "%s/.supermodel/supermodel.ini", getenv("HOME"));
++
+ CINIFile INI;
+
+- INI.Open(CONFIG_FILE_PATH);
++ INI.Open(configFilePath);
+ INI.SetDefaultSectionName("Global"); // required to read settings not associated with a specific section
+ INI.Parse();
+ ApplySettings(&INI, section);
+@@ -498,10 +505,10 @@ + static void SaveState(CModel3 *Model3)
+ {
+ CBlockFile SaveState;
+- char filePath[24];
++ char filePath[512];
+ int fileVersion = STATE_FILE_VERSION;
+
+- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, saveSlot);
++ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, saveSlot);
+ if (OKAY != SaveState.Create(filePath, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION))
+ {
+ ErrorLog("Unable to save state to '%s'.", filePath);
+@@ -522,11 +529,11 @@ + static void LoadState(CModel3 *Model3)
+ {
+ CBlockFile SaveState;
+- char filePath[24];
++ char filePath[512];
+ int fileVersion;
+
+ // Generate file path
+- sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, saveSlot);
++ sprintf(filePath, "%s/.supermodel/saves/%s.st%d", getenv("HOME"), Model3->GetGameInfo()->id, saveSlot);
+
+ // Open and check to make sure format is correct
+ if (OKAY != SaveState.Load(filePath))
+@@ -558,10 +565,10 @@ + static void SaveNVRAM(CModel3 *Model3)
+ {
+ CBlockFile NVRAM;
+- char filePath[24];
++ char filePath[512];
+ int fileVersion = NVRAM_FILE_VERSION;
+
+- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
++ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id);
+ if (OKAY != NVRAM.Create(filePath, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION))
+ {
+ ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", filePath);
+@@ -581,11 +588,11 @@ + static void LoadNVRAM(CModel3 *Model3)
+ {
+ CBlockFile NVRAM;
+- char filePath[24];
++ char filePath[512];
+ int fileVersion;
+
+ // Generate file path
+- sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
++ sprintf(filePath, "%s/.supermodel/NVRAM/%s.nv", getenv("HOME"), Model3->GetGameInfo()->id);
+
+ // Open and check to make sure format is correct
+ if (OKAY != NVRAM.Load(filePath))
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